doom3-bfg/neo/sys/sdl
Daniel Gibson dd987814f7 Fix cursor in menus
it didn't work correctly because the mouse isn't grabbed
(in contrast to dhewm3).
It's fixed now by returning absolute coordinates when a menu
is open, furthermore the cursor is now always hidden.
2012-12-18 01:10:38 +01:00
..
sdl_cpu.cpp Fix tons of compiler warnings 2012-12-11 23:57:05 +01:00
sdl_events.cpp Fix cursor in menus 2012-12-18 01:10:38 +01:00
sdl_glimp.cpp Fix cursor in menus 2012-12-18 01:10:38 +01:00
sdl_local.h Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
sdl_qgl.cpp remove deprecated glShadeModel stuff 2012-12-17 01:02:53 +01:00