doom3-bfg/neo/sys/sdl
Daniel Gibson f0dfe7e499 restore SDL1-support in sdl_events.cpp
* add define for SDL_SCANCODE_GRAVE - seems like only SDL2
  has names for the values
* add some missing keys to SDL_KeyToDoom3Key
* add scancode to unmapped-key warning
* backspace needs to be handled the same for SDL1 as in SDL2
  (i.e. a new event must be created for it) to work in console
2012-12-22 03:25:33 +01:00
..
sdl_cpu.cpp Fix tons of compiler warnings 2012-12-11 23:57:05 +01:00
sdl_events.cpp restore SDL1-support in sdl_events.cpp 2012-12-22 03:25:33 +01:00
sdl_glimp.cpp Renamed RBDoom3 to RBDoom3BFG 2012-12-19 15:23:57 +01:00
sdl_local.h Added missing neo/sys/sdl/sdl_local.h 2012-12-11 23:23:17 +01:00
sdl_qgl.cpp remove deprecated glShadeModel stuff 2012-12-17 01:02:53 +01:00