Robert Beckebans
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2b47fb26c1
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Added binaryLoadGuis and a few CVAR_NEW flags
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2024-07-10 21:06:29 +02:00 |
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Robert Beckebans
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c035a5b867
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Allow static glTF2 models to be inlined in dmap and kicked unused Collada DAE support
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2024-06-18 20:33:11 +02:00 |
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Robert Beckebans
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3fe0b2d5ee
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Renamed DX12/Vulkan specific cvars with a r_vk/r_dx prefix
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2024-04-02 17:17:47 +02:00 |
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Robert Beckebans
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a00d6dc9d9
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Possible crashfix for D3HDP #822
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2023-10-30 22:41:23 +01:00 |
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Stephen Saunders
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52dd6193bf
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Replace sprintf() / vsprintf() with idStr::snPrintf() / idStr::vsnPrintf() for buffer security
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2023-06-20 12:24:24 -04:00 |
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Robert Beckebans
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d5473c51f1
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Added glTF2 import option -nomikktspace
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2023-04-13 21:49:39 +02:00 |
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Robert Beckebans
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097995d21a
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Fixed crash and made the -rotate [yaw] glTF2 import option functional
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2023-04-13 21:31:34 +02:00 |
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Robert Beckebans
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d1c8425153
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Store glTF2 source timestamp in .bglb binary cache file
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2023-03-13 19:17:07 +01:00 |
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Robert Beckebans
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e5519c5fc4
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Removed many obsolete #if defined( USE_NVRHI )
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2023-03-10 19:25:56 +01:00 |
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Stephen Saunders
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86a6e486d5
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Set NVRHI upload buffer size to avoid Vulkan staging buffer fragmentation
(cherry picked from commit 3a55e9701a6f4ad5297d41e3486aeb4075972383)
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2023-02-14 01:11:43 -05:00 |
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Robert Beckebans
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21947e8f08
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Merge branch 'master' into 635-nvrhi5
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2022-12-22 16:49:18 +01:00 |
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HarrievG
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0a48ec16d4
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[!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
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2022-12-22 15:27:16 +01:00 |
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HarrievG
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34d616b08c
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GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
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2022-12-22 15:27:15 +01:00 |
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HarrievG
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8c18d58c49
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[+] Added -reorient option to gltf model import
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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0cf9dac1ef
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A-Style
# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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31d79dfd36
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[~] idAssert -> assert
[+] addOrigin model import option
# Conflicts:
# neo/renderer/Model_gltf.cpp
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2022-12-22 15:25:01 +01:00 |
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Robert Beckebans
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636e64a1f4
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Astyle after merge conflicts
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2022-11-18 16:58:08 +01:00 |
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Robert Beckebans
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37127cde0e
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Merge branch 'master' into 635-nvrhi4
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2022-11-18 16:51:40 +01:00 |
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Robert Beckebans
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f1d7f2ff9e
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Fixed compile errors
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2022-11-11 17:34:38 +01:00 |
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Robert Beckebans
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ad78435446
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Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
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2022-11-11 17:00:47 +01:00 |
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Robert Beckebans
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6689d60b74
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Passed idImportOptions along the animations loader code
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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6cbb205ece
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Hook idImportOptions into idRenderModel*::InitFromFile()
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2022-11-11 16:59:36 +01:00 |
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Robert Beckebans
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81d70dc5d8
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Parse idImportOptions for model declarations
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2022-11-11 16:59:36 +01:00 |
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HarrievG
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3d366ba386
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[!] Fixed runtime reloading for gltf models
[!] Fixed timestamp check for static models
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2022-11-11 13:11:21 +01:00 |
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Stephen Saunders
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9734df5f01
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Fix NVRHI device shutdown for SDL and do additional resource cleanup on exit
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2022-10-28 14:11:10 -04:00 |
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Robert Beckebans
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c824d41152
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Fixed merge conflict
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2022-07-02 13:01:25 +02:00 |
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Robert Beckebans
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374897f750
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Merge branch '679-gltf-map-support2' into 679-gltf-map-support
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2022-07-02 12:55:10 +02:00 |
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Robert Beckebans
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ffd18bf9d4
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Fixed duplication of glTF models
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2022-06-26 13:24:55 +02:00 |
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HarrievG
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e5ecb219e5
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- hierarchical bsp/worldmodel loading
- gltf support for model def. Looks up item within the "models" scene of the target gltf!
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2022-06-18 01:18:28 +02:00 |
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Robert Beckebans
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24845c7edf
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gltf2 -> idMapFile fixes. dmap and map commands work
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:47 +02:00 |
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HarrievG
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c1c5917cda
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
# Conflicts:
# neo/idlib/containers/List.h
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2022-06-06 17:24:37 +02:00 |
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Robert Beckebans
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60c990c1d9
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gltf2 -> idMapFile fixes. dmap and map commands work
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2022-06-06 16:13:32 +02:00 |
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HarrievG
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331d14567d
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+ id style gltf2 parser
+ initial attempt to dmap glb/gltf
[!] added blend file and glb for debugging purposes
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2022-06-06 00:53:44 +02:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Robert Beckebans
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0c5a6bf301
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Added OBJ model support based on IcedTech 1
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2021-02-14 16:42:01 +01:00 |
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Robert Beckebans
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99bd1bffb0
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Sync with D3 branch from last weekend
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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1867452c40
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Export OBJ files along with exportFGD command
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2021-02-10 17:42:51 +01:00 |
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Robert Beckebans
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4a6af2d609
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Applied new Astyle settings
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2019-11-11 20:27:44 +01:00 |
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Robert Beckebans
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736ccadcb3
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Started to move files so it can be compared to vkdoom3
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2017-09-03 10:22:36 +02:00 |
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Robert Beckebans
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7296fd83b5
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
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Robert Beckebans
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c664c9e940
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Save rendermodels as OBJ if postLoadExportModels is set
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2016-03-16 23:18:47 +01:00 |
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Robert Beckebans
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06d0434f32
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
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Robert Beckebans
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e510691c36
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Changed model loader to not generate binary files for defaulted models. closes #39
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2013-05-24 19:27:18 +02:00 |
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Robert Beckebans
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dd9b8a8710
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
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Robert Beckebans
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f55a763ca4
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
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Brian Harris
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5016f605b8
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Initial commit
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2012-11-26 12:58:24 -06:00 |
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