Commit graph

2097 commits

Author SHA1 Message Date
Robert Beckebans
523e483e1c Merge branch 'master' into 571-retro-8-bit-postfx 2024-01-01 14:50:52 +01:00
Robert Beckebans
d114338e45 Merge branch 'master' into 571-retro-8-bit-postfx 2024-01-01 14:49:59 +01:00
Robert Beckebans
ab663a769f
Merge pull request #843 from SRSaunders/memory-leak-fixes2
Fix clang compile failure and memory issues in debug tools
2023-12-30 20:03:51 +01:00
Robert Beckebans
779f38d84c Tweaked PSX dithering 2023-12-30 18:43:09 +01:00
Robert Beckebans
fd5b25dc59 Added nearest filtering for PSX render mode. Closes #613 2023-12-30 15:01:31 +01:00
Robert Beckebans
567b95a642 Added r_renderMode cvar for Retro rendering modes: C64, Sega, PSX 2023-12-30 14:10:07 +01:00
Robert Beckebans
cd6c804508 Moved makeImageHeader to Image_intrinsic.cpp 2023-12-29 17:16:54 +01:00
Robert Beckebans
e51b41cc66 Added CRT options as cvars 2023-12-29 12:31:43 +01:00
Robert Beckebans
df7d0b8d28 Tweaked CRT shaders 2023-12-28 22:35:58 +01:00
Robert Beckebans
1e9bc96191 Going back to a single renderprog volatile constant buffer to avoid crashes 2023-12-28 16:16:15 +01:00
Stephen Saunders
dd17edbdc1 Simplify OPTICK_THREAD() instrumentation and fix scope for common_frame 2023-12-28 09:41:18 -05:00
Stephen Saunders
7d67082a10 Fix clang compile failure in GuiModel: use static_cast<short> in initializer list 2023-12-28 09:32:06 -05:00
Robert Beckebans
13f9ee8cfb Added old MatthiasCRT shader to crt_newpixie.*.hlsl 2023-12-28 15:29:50 +01:00
Stephen Saunders
6e2c637578 valgrind: Fix uninitialized variables in debug tools - ImmediateMode and Optick 2023-12-28 09:29:47 -05:00
Stephen Saunders
f714e791fe Fix memory leak in Optick when ThreadEntry is terminated while still in scope (i.e. exit) 2023-12-28 09:24:48 -05:00
Robert Beckebans
ed6b61a9f9 Hooked in the ability to do postfx after everything else is rendered 2023-12-28 14:39:59 +01:00
Robert Beckebans
49130533c6 Further tweaks on the C64 shader 2023-12-28 13:06:42 +01:00
Robert Beckebans
f9f256c29c Fixed merge conflict in the README 2023-12-27 17:39:43 +01:00
Robert Beckebans
36132f7d8a Updated compile instructions on Windows 2023-12-27 17:27:29 +01:00
Robert Beckebans
a589f3e6f0 Implemented binary search for colors in HLSL 2023-12-27 15:14:58 +01:00
Robert Beckebans
9e88365c59 Added Commodore 64 post processing effect 2023-12-26 22:08:04 +01:00
Robert Beckebans
59940e7037 Got rid of NVRHI depth-stencil is read-only warnings. Closes #760 2023-12-26 15:33:02 +01:00
Stephen Saunders
c57ffb8279 Fix decl->parsedOutsideLevelLoad flag set/reset, show state (!) in list<Decl> console commands 2023-12-26 13:15:32 +01:00
Stephen Saunders
2726e6ae29 Respect binary file row pitch for reading and uploading DXT1/DXT5 compressed mip images 2023-12-26 13:15:32 +01:00
Stephen Saunders
ad046923f5 VertexCache: enforce cache alignment without read beyond buffer boundary during allocation and update 2023-12-26 13:15:32 +01:00
Stephen Saunders
341b90bc05 Allocate correct memory size for FMT_DXT1 / FMT_DXT5 compressed images, fully init renderEntity_t in ReadFromDemoFile() 2023-12-26 13:15:32 +01:00
Stephen Saunders
aeb3e21bb9 Revert and fix filename change in idProgram::CompileText() for savefile compatibility 2023-12-26 13:15:32 +01:00
Stephen Saunders
e0fe1b8bed Properly init / shutdown device manager (all platforms) and SDL (non-windows) to avoid leaks 2023-12-26 13:15:32 +01:00
Stephen Saunders
8867e865e0 valgrind: fix undefined variables/warnings and a few more memory leaks on quit 2023-12-26 13:15:29 +01:00
Stephen Saunders
a7ef79ecb1 Fix leaks on quit: Free verts / indexes for basic surface triangles and shutdown SDL via SDL_Quit() 2023-12-26 13:14:59 +01:00
Stephen Saunders
d9835cb2b4 Revert SetMaxLength() change and instead call TakeDataOwnership() to fix memory leak in InitSaveProfile() 2023-12-26 13:14:59 +01:00
Stephen Saunders
402496411b Fix a leak in InitSaveProfile() caused by skipping file memory cleanup in ~idFile_Memory() when maxSize != 0 2023-12-26 13:14:59 +01:00
Stephen Saunders
04c638fb28 Fix a few remaining leaks in idFont, SWF Scripts, and idTrigger_Touch 2023-12-26 13:14:59 +01:00
Stephen Saunders
cb209718be Fix lightGridPoints and demo entity joints memory leaks 2023-12-26 13:14:59 +01:00
Stephen Saunders
2335326a6b Revert changes to idPolynomial, add ~idPolynomial() destructor to fix leak properly 2023-12-26 13:14:59 +01:00
Stephen Saunders
fe411ba3b5 Fix a bunch of memory leaks throughout codebase 2023-12-26 13:14:58 +01:00
Robert Beckebans
92ad0cb0fe Doubled MAX_GLOBALS for the Runners 2.6 mod. closes #835 2023-12-20 14:38:01 +01:00
Robert Beckebans
96ebce54b1 Merged script interpreter improvements from Dhewm3 #835 2023-12-16 15:48:35 +01:00
Robert Beckebans
08be7a35f9 Duplicating lights with Ctrl+D works now 2023-12-10 17:00:07 +01:00
Robert Beckebans
563f1be37d Attempt to support 'light_origin' with editLights. #825 2023-12-04 20:15:34 +01:00
Robert Beckebans
288852224a convertMapToValve220 removes light flares 2023-11-07 21:11:57 +01:00
Robert Beckebans
a00d6dc9d9 Possible crashfix for D3HDP #822 2023-10-30 22:41:23 +01:00
Robert Beckebans
8c464de83d Fixed scissor clipping issues of regular surfaces like light flares #651 2023-10-30 21:38:02 +01:00
Robert Beckebans
28c3ea9804 Updated FGDs for TrenchBroomBFG 2023-10-27 21:12:09 +02:00
Robert Beckebans
87e2004634 Added helper entityDefs for TrenchBroom 2023-10-26 01:52:03 +02:00
Robert Beckebans
958bd1a1cf Prioritize .wav and .ogg files over shipped .idwav files 2023-10-24 18:26:39 +02:00
Robert Beckebans
cd03d01e85 Moved ImGuizmo.{h/cpp} to neo/libs/imgui/ to avoid precompiled header issues 2023-10-18 13:48:40 +02:00
Robert Beckebans
def152081d Fixed bug in convertMapToValve220 cmd. Added origin brushes 2023-10-18 13:39:07 +02:00
Robert Beckebans
11d78d37be Added menubar with Ctrl+D Duplicate command 2023-10-18 13:39:07 +02:00
Robert Beckebans
4e638ae7a4 Light editor can use the rotation/scale gizmos 2023-10-18 13:39:06 +02:00