Robert Beckebans
9f305c2399
Removed stencil shadow volumes with additional fixes by icecoldduke
2023-03-16 20:49:30 +01:00
Robert Beckebans
fa3589de66
LightEditor: Draw volume of selected light and move it with arrow keys
2023-03-07 18:26:43 +01:00
Robert Beckebans
c9aefec3ce
Added PROFILE_EVENT to RunFrame()
2023-03-03 19:52:46 +01:00
Robert Beckebans
91abc9dffd
Added menu option to choose between DX12 and Vulkan
2023-02-23 20:22:03 +01:00
Robert Beckebans
f1e9d79fb7
Added Stephen Pridham and HarrievG to menu credits
2023-02-23 10:11:58 +01:00
Stephen Saunders
e7b681a06e
Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
2022-12-24 14:10:55 -05:00
Robert Beckebans
21947e8f08
Merge branch 'master' into 635-nvrhi5
2022-12-22 16:49:18 +01:00
Robert Beckebans
5eaa7801db
Merge fixes, default models scene remains Scene
2022-12-22 16:46:29 +01:00
HarrievG
8496f9bf30
[!] Fixes regenerating bMD5Anim from GLTF animation when source is newer than binary
2022-12-22 15:27:16 +01:00
HarrievG
e97584642a
[!] Make missing joints on player model non-fatal
2022-12-22 15:27:15 +01:00
HarrievG
250c06bfc0
[!] Make checkmodelhierachy non-fatal
2022-12-22 15:27:14 +01:00
HarrievG
0cf9dac1ef
A-Style
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# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
2022-12-22 15:27:14 +01:00
HarrievG
bba7ddd665
[!] Merge error fixes
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# Conflicts:
# neo/idlib/MapFile_gltf.cpp
# neo/renderer/Model_gltf.cpp
2022-12-22 15:22:30 +01:00
Robert Beckebans
3a3af32ddb
Replaced std::min/max with Min/Max
2022-11-19 16:46:21 +01:00
Robert Beckebans
37127cde0e
Merge branch 'master' into 635-nvrhi4
2022-11-18 16:51:40 +01:00
Robert Beckebans
ad78435446
Merge branch '721-gltf2-cameras' into 705-gltf2-import-options
2022-11-11 17:00:47 +01:00
Robert Beckebans
6689d60b74
Passed idImportOptions along the animations loader code
2022-11-11 16:59:36 +01:00
Robert Beckebans
0d5d947f17
Apply import options to glTF2 models
2022-11-11 16:59:36 +01:00
Robert Beckebans
81d70dc5d8
Parse idImportOptions for model declarations
2022-11-11 16:59:36 +01:00
HarrievG
389798ee4b
[!] Corrected Spot light transforms
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[+] Added support for GLTF cameras. useable with idCameraView and idAnimatedCamera
2022-11-11 13:11:21 +01:00
Robert Beckebans
abff7d850c
Merge branch 'master' into 635-nvrhi3
2022-09-25 13:48:54 +02:00
Robert Beckebans
d36cbec34b
Make sound files in base/music/* automatically loop
2022-09-25 13:31:56 +02:00
Robert Beckebans
322245d9f1
Small fixes to get the ingame AF editor running
2022-09-15 11:44:26 +02:00
Robert Beckebans
4335eed1a7
Added sample sound shaders for looping background music
2022-09-10 22:09:24 +02:00
Robert Beckebans
3219e86f01
Also play music after loading a savegame
2022-09-10 21:14:24 +02:00
Robert Beckebans
12c9664a55
Scan for music/*.ogg files and play a different track for each map
2022-09-10 19:52:35 +02:00
Robert Beckebans
f22d7f511b
Merge branch '679-gltf-map-support2' into 679-gltf-map-support-nvrhi
2022-08-16 13:45:58 +02:00
Robert Beckebans
88b02efd6d
Fixed camera clipping with static glTF2 models
2022-08-16 10:41:00 +02:00
Robert Beckebans
c52e4c345d
( ) -> ()
2022-08-15 12:23:38 +02:00
Robert Beckebans
e243072f56
Merge remote-tracking branch 'origin/679-gltf-map-support2' into 679-gltf-map-support2
2022-08-15 11:16:02 +02:00
HarrievG
edf657f50d
- Initial GLTF Animation Implementation. For now only supports boneless TRS animations without scale.
...
![only works with r_UseGpuSkinning 0]!
- Writes bmd5anim for each animation. its not perfect yet but, rot + trans looks good.
- Model tag supports gltf Animations. Indexed the same way as meshes.
- Enabled weights and bone index in ConvertFromMeshGltf
2022-07-10 21:09:25 +02:00
Robert Beckebans
374897f750
Merge branch '679-gltf-map-support2' into 679-gltf-map-support
2022-07-02 12:55:10 +02:00
Robert Beckebans
04606dc3cf
Dmap: always write a .cm file, especially when overwriting from a mod dir
2022-06-26 15:28:15 +02:00
HarrievG
833f112f4e
- gltfMesh support for mesh tag in idDeclModelDef
2022-06-25 15:05:59 +02:00
Robert Beckebans
fd6c589da0
( ), ( void ) -> ()
2022-06-18 10:43:30 +02:00
Robert Beckebans
b147183658
Don't generate collision models for every rendermodel in advance
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(cherry picked from commit 82928cce8b6544466f4131b9bfd602ab2fa033d6)
2022-06-16 12:32:58 +02:00
Robert Beckebans
d3382b03e2
Outcommented broken SMAA and MSAA options
2022-05-29 15:51:07 +02:00
Robert Beckebans
a7623165b5
Fixed TAA jittering bug
2022-04-19 21:56:30 +02:00
Robert Beckebans
a18d2609ce
Merge branch 'master' into 635-nvrhi1
2022-03-30 12:08:40 +02:00
Robert Beckebans
144ce1dab9
Disabled FullscreenFXManager::Process() post processing effects #647
2022-03-29 15:25:25 +02:00
Robert Beckebans
fd7802dfb4
Sync NVRHI branch by SP
2022-03-14 10:00:30 +01:00
Robert Beckebans
3de739ae32
Added small hack to load autogenerated genmodel_ entities
2022-02-27 16:58:25 +01:00
Robert Beckebans
2282cfb9d8
Differentiate between classic func_groups and TB layers
2022-02-19 14:43:49 +01:00
Robert Beckebans
1f2df87be7
Fixed a couple of func_groups with TrenchBroom related bugs
2022-02-18 18:00:09 +01:00
Stephen Saunders
3be85d9c4b
ffmpeg 5 compatibility plus cinematic audio playback on OpenAL & XAudio2
...
(cherry picked from commit bcb683e8e6ba6cb23acac2f1121c6e3eece1ed01)
2022-02-05 21:08:11 -05:00
Robert Beckebans
d0f5cd7308
Added new GFX options for SSAO and Ambient Lighting
2021-10-30 17:54:07 +02:00
Robert Beckebans
84f238fc00
Added _extra_ents.map files for ROE campaign
2021-10-23 16:02:08 +02:00
Robert Beckebans
083b031373
_extra_ents.map files can override entities
2021-10-20 14:49:45 +02:00
Robert Beckebans
77f8031eb9
Allow _extra_ents.map files next to the map files
2021-10-10 17:47:24 +02:00
Robert Beckebans
e1db32fe30
Little TrenchBroom interop fixes
2021-10-09 18:37:53 +02:00