Commit graph

256 commits

Author SHA1 Message Date
Robert Beckebans
38bcf14c7b killed globalImages->BindNull(). More cleanups from vkneo 2017-09-10 15:27:31 +02:00
Robert Beckebans
f4dd96e404 Moved tr_backend_rendertools.cpp 2017-09-10 14:16:15 +02:00
Robert Beckebans
b3637e8fde Moved tr_backend_rendertools.cpp 2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6 More render backend refactoring. Fixed image stuff 2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be More renderer backend refactoring. DOES NOT COMPILE 2017-09-09 14:57:48 +02:00
Robert Beckebans
a5b5840ca7 Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE 2017-09-03 23:17:44 +02:00
Robert Beckebans
530b382929 Merging Image code from vkneo 2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9 Added new GL states 2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338 Merge branch 'master' into vkdoom3-merge 2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b Merged LordHavoc's image compression progress bar
# Conflicts:
#	neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
657b5c02f9 Optimized makeAmbient importance sampling with Hammersley point set 2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3 Started to move files so it can be compared to vkdoom3 2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0 Astyle 2017-09-03 09:45:03 +02:00
Robert Beckebans
6fbaf4e904 Merge remote-tracking branch 'Codes4Fun/HDRMSAAFix' 2017-09-02 13:33:55 +02:00
Darren Salt
01be91c9c8 Fix detection of Mesa >= 17.2.
This handles accelerated drivers (vendor == "X.Org") and software rendering (llvmpipe).
2017-08-09 17:02:35 +01:00
Codes4Fun
de899cdbda Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting. 2016-10-24 16:08:27 -07:00
Codes4Fun
2ce3f660bd Fixed resolution changing bug with MSAA and HDR.
After a resolution change the hdrNonMSAAFBO needed to be reattached
after Resize, not doing that resulted in a black screen (being attached
to the old deleted texture).
2016-10-24 16:07:17 -07:00
Codes4Fun
d53b9cafda Update to use glConfig.multisamples.
code under USE_HDR_MSAA was stil using r_multiSamples, so switched it to
use glConfig.multiSamples.
2016-10-24 16:06:21 -07:00
Codes4Fun
3241d08740 Added UpdateStereo3DMode function.
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Codes4Fun
e83aa52d4f Fix for Stereoscopic 3D modes.
A lot of places using glConfig.nativeScreenWidth, when they should be
calling renderSystem->GetWidth() (and height equivalent) which take into
account stereoscopic 3d modes.
2016-10-23 18:55:16 -07:00
Shane Utt
8226e25886 Regenerate RenderProgs_embedded.h 2016-10-14 21:32:57 -04:00
Jonathan Young
ca0527f9a6 Merged Storm Engine 2 demo fixes. 2016-07-15 16:36:34 +10:00
Robert Beckebans
9a340f3914 Renamed Flash GUI development cvars to postLoadFlash* 2016-07-03 15:33:01 +02:00
Robert Beckebans
d3b9d238ec Merge branch 'collada-support' 2016-07-03 14:59:45 +02:00
Robert Beckebans
7296fd83b5 Added COLLADA model support to get rid of ancient LWO/ASE formats 2016-07-03 13:47:52 +02:00
Robert Beckebans
3e1d21ef34 Merged some SS2 shadow mapping performance improvements 2016-07-02 11:24:22 +02:00
Robert Beckebans
081c848f87 envShot cleanup 2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46 Merged Steel Storm 2 envShot bugfix by LordHavoc 2016-07-02 11:24:22 +02:00
Robert Beckebans
3bac15f585 Merged some SS2 shadow mapping performance improvements 2016-07-02 11:22:04 +02:00
y2keeth
321dda8b8f increase max_decals and deffered decals, shotgun now has full impacts 2016-06-26 21:05:41 -04:00
y2keeth
473449cf5a Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2016-06-26 20:49:32 -04:00
Robert Beckebans
45c96fa6bc envShot cleanup 2016-06-14 10:33:50 +02:00
Robert Beckebans
b8748b59e5 Merged Steel Storm 2 envShot bugfix by LordHavoc 2016-06-13 22:29:31 +02:00
Robert Beckebans
c664c9e940 Save rendermodels as OBJ if postLoadExportModels is set 2016-03-16 23:18:47 +01:00
Robert Beckebans
7728dc3add Fullscreen effects always need to be in sRGB. close #292 2016-02-02 23:12:53 +01:00
Robert Beckebans
f01738a429 Added missing BRDF.inc to renderprogs manifest. #286 2016-01-20 19:31:48 +01:00
Robert Beckebans
414a426b09 VS 2015 and Windows 10 support. close #261 #271 #272 2016-01-20 00:55:30 +01:00
y2keeth
5f37c213c7 Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master' 2016-01-19 06:07:46 -05:00
Robert Beckebans
facc23d956 Updated embedded shaders 2016-01-18 23:23:01 +01:00
Robert Beckebans
c158a16a93 Fixed rendering of mirrors 2016-01-18 23:21:53 +01:00
Robert Beckebans
fb618feeca Always render 2D GUIs in sRGB color space 2016-01-18 22:21:32 +01:00
Robert Beckebans
8f1512dc5e Tweaked HDR tone mapping and linear RGB bugfixes 2016-01-17 12:49:04 +01:00
Robert Beckebans
d50c93f26f Added r_exposure and tweaked lighting 2016-01-14 00:59:41 +01:00
Robert Beckebans
f82b700598 Improved linear RGB lighting and added ACES tonemap 2016-01-13 20:33:16 +01:00
y2keeth
da79018740 Enables muzzle flashes
weapon world lighting enabled
2016-01-11 16:46:19 -05:00
Robert Beckebans
29f5488c89 Merge branch 'SSGI' into HDR-linearRGB
Conflicts:
	base/renderprogs/global.inc
	base/renderprogs/interactionAmbient.pixel
	neo/renderer/OpenGL/gl_Image.cpp
	neo/renderer/RenderProgs_embedded.h
2016-01-11 19:35:34 +01:00
Robert Beckebans
05da7306d4 More SSGI and SSAO bugfixes 2016-01-11 19:00:20 +01:00
Robert Beckebans
dec7944856 SSGI and SSAO bugfixes 2016-01-10 23:47:16 +01:00
Robert Beckebans
3c9bc63f61 SSGI radiosity blur 2016-01-10 17:20:38 +01:00
Robert Beckebans
9e4b6188cc Screen Space Global Illumination first step 2016-01-09 22:24:57 +01:00