..
Color
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
DXT
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
jobs
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
OpenGL
Merge branch 'SSGI' into HDR-linearRGB
2016-01-11 19:35:34 +01:00
SMAA
Added SMAA intrinsic helper images
2015-12-26 15:20:19 +01:00
BinaryImage.cpp
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
BinaryImage.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
BinaryImageData.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
BoundsTrack.cpp
Because I can :)
2014-05-10 14:40:01 +02:00
BoundsTrack.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
BufferObject.cpp
glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
2014-09-27 10:56:34 +02:00
BufferObject.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Cinematic.cpp
Patch from Debian #803857 to support ffmpeg 2.9
2015-11-07 12:02:59 -05:00
Cinematic.h
Replaced ( void ) with ()
2014-08-02 14:48:04 +02:00
Font.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Font.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Framebuffer.cpp
Fix for Stereoscopic 3D modes.
2016-10-23 18:55:16 -07:00
Framebuffer.h
Fixed rendering of mirrors
2016-01-18 23:21:53 +01:00
GLMatrix.cpp
SSAO experiment
2016-01-02 19:28:49 +01:00
GLMatrix.h
SSAO experiment
2016-01-02 19:28:49 +01:00
GLState.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
GraphicsAPIWrapper.h
64 bit HDR with adaptive tone mapping ported from XreaL
2015-12-20 12:28:46 +01:00
GuiModel.cpp
Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
2014-04-05 15:41:19 +02:00
GuiModel.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Image.h
Framework for hierarchical depth buffer optimization
2016-01-09 13:38:49 +01:00
Image_files.cpp
Astyle
2014-11-09 11:15:35 +01:00
Image_intrinsic.cpp
Fixed rendering of mirrors
2016-01-18 23:21:53 +01:00
Image_load.cpp
Merge branch 'SSGI' into HDR-linearRGB
2016-01-11 19:35:34 +01:00
Image_process.cpp
astyle and other wonderbar stuff!
2014-08-25 15:25:54 +02:00
Image_program.cpp
Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
2014-02-23 15:19:11 +01:00
ImageManager.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ImageOpts.h
Framework for hierarchical depth buffer optimization
2016-01-09 13:38:49 +01:00
Interaction.cpp
Removed black triangles when half-lambert is enabled
2015-12-30 12:46:45 +01:00
Interaction.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Material.cpp
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:24:22 +02:00
Material.h
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:24:22 +02:00
Model.cpp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Model.h
Save rendermodels as OBJ if postLoadExportModels is set
2016-03-16 23:18:47 +01:00
Model_ase.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_ase.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_beam.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_ColladaHelper.h
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Model_ColladaParser.cpp
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Model_ColladaParser.h
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Model_liquid.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_local.h
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Model_lwo.cpp
Formatted code with AStyle
2014-02-18 11:57:59 +01:00
Model_lwo.h
Formatted code with AStyle
2014-02-18 11:57:59 +01:00
Model_ma.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_ma.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_md3.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_md3.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
Model_md5.cpp
Added GLSL ES 1.0 backend for Mesa drivers #90
2014-04-20 16:29:58 +02:00
Model_prt.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
Model_sprite.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ModelDecal.cpp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
ModelDecal.h
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
ModelManager.cpp
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
ModelManager.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
ModelOverlay.cpp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
ModelOverlay.h
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
RenderContext.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderEntity.cpp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
RenderLog.cpp
Screen Space Global Illumination first step
2016-01-09 22:24:57 +01:00
RenderLog.h
Bugfix
2016-01-09 20:17:09 +01:00
RenderProgs.cpp
Always render 2D GUIs in sRGB color space
2016-01-18 22:21:32 +01:00
RenderProgs.h
Always render 2D GUIs in sRGB color space
2016-01-18 22:21:32 +01:00
RenderProgs_embedded.h
Regenerate RenderProgs_embedded.h
2016-10-14 21:32:57 -04:00
RenderProgs_GLSL.cpp
Always render 2D GUIs in sRGB color space
2016-01-18 22:21:32 +01:00
RenderSystem.cpp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
RenderSystem.h
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
RenderSystem_init.cpp
envShot cleanup
2016-07-02 11:24:22 +02:00
RenderWorld.cpp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
RenderWorld.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
RenderWorld_defs.cpp
Removed dangerous and obsolete memset
2014-05-10 16:03:28 +02:00
RenderWorld_demo.cpp
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
RenderWorld_load.cpp
Save rendermodels as OBJ if postLoadExportModels is set
2016-03-16 23:18:47 +01:00
RenderWorld_local.h
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
RenderWorld_portals.cpp
Because I can :)
2014-05-10 14:40:01 +02:00
ResolutionScale.cpp
Because I can :)
2014-05-10 14:40:01 +02:00
ResolutionScale.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
ScreenRect.cpp
Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
2012-12-22 16:18:19 +01:00
ScreenRect.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
simplex.h
Formatted code using Artistic Style for better readability.
2012-11-28 16:47:07 +01:00
tr_backend_draw.cpp
Fix for Stereoscopic 3D modes.
2016-10-23 18:55:16 -07:00
tr_backend_rendertools.cpp
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-02-15 11:17:42 +01:00
tr_frontend_addlights.cpp
Renamed Flash GUI development cvars to postLoadFlash*
2016-07-03 15:33:01 +02:00
tr_frontend_addmodels.cpp
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:24:22 +02:00
tr_frontend_deform.cpp
Added GLSL ES 1.0 backend for Mesa drivers #90
2014-04-20 16:29:58 +02:00
tr_frontend_guisurf.cpp
Added GLSL ES 1.0 backend for Mesa drivers #90
2014-04-20 16:29:58 +02:00
tr_frontend_main.cpp
SSAO experiment
2016-01-02 19:28:49 +01:00
tr_frontend_subview.cpp
Because I can :)
2014-05-10 14:40:01 +02:00
tr_local.h
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
tr_trace.cpp
Added GLSL ES 1.0 backend for Mesa drivers #90
2014-04-20 16:29:58 +02:00
tr_trisurf.cpp
Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
2013-06-01 15:13:00 +02:00
VertexCache.cpp
glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
2014-09-27 10:56:34 +02:00
VertexCache.h
Increase vertex memory for custom model content
2015-10-09 09:50:57 -04:00