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Color
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
DXT
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
jobs
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Format Code with AStyle 2.05.1
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2015-02-09 00:29:57 +01:00 |
OpenGL
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Merge branch 'SSGI' into HDR-linearRGB
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2016-01-11 19:35:34 +01:00 |
SMAA
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Added SMAA intrinsic helper images
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2015-12-26 15:20:19 +01:00 |
BinaryImage.cpp
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Improved modding support and loading of custom models/anims
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2015-02-25 15:45:16 +01:00 |
BinaryImage.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BinaryImageData.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BoundsTrack.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
BoundsTrack.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
BufferObject.cpp
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glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
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2014-09-27 10:56:34 +02:00 |
BufferObject.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Cinematic.cpp
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Patch from Debian #803857 to support ffmpeg 2.9
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2015-11-07 12:02:59 -05:00 |
Cinematic.h
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Replaced ( void ) with ()
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2014-08-02 14:48:04 +02:00 |
Font.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Font.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Framebuffer.cpp
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Fixed resolution changing bug with MSAA and HDR.
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2016-10-24 16:07:17 -07:00 |
Framebuffer.h
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Fixed rendering of mirrors
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2016-01-18 23:21:53 +01:00 |
GLMatrix.cpp
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
GLMatrix.h
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
GLState.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
GraphicsAPIWrapper.h
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64 bit HDR with adaptive tone mapping ported from XreaL
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2015-12-20 12:28:46 +01:00 |
GuiModel.cpp
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Merged FFmpeg Bink video support from DOOM-3-BFG-VR fork
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2014-04-05 15:41:19 +02:00 |
GuiModel.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Image.h
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Framework for hierarchical depth buffer optimization
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2016-01-09 13:38:49 +01:00 |
Image_files.cpp
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Astyle
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2014-11-09 11:15:35 +01:00 |
Image_intrinsic.cpp
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Update to use glConfig.multisamples.
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2016-10-24 16:06:21 -07:00 |
Image_load.cpp
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Merge branch 'SSGI' into HDR-linearRGB
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2016-01-11 19:35:34 +01:00 |
Image_process.cpp
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astyle and other wonderbar stuff!
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2014-08-25 15:25:54 +02:00 |
Image_program.cpp
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Changed astyle-code.sh script to use the system astyle which is 2.03 on Kubuntu 13.10
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2014-02-23 15:19:11 +01:00 |
ImageManager.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
ImageOpts.h
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Framework for hierarchical depth buffer optimization
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2016-01-09 13:38:49 +01:00 |
Interaction.cpp
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Removed black triangles when half-lambert is enabled
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2015-12-30 12:46:45 +01:00 |
Interaction.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Material.cpp
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Merged some SS2 shadow mapping performance improvements
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2016-07-02 11:24:22 +02:00 |
Material.h
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Merged some SS2 shadow mapping performance improvements
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2016-07-02 11:24:22 +02:00 |
Model.cpp
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
Model.h
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Save rendermodels as OBJ if postLoadExportModels is set
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2016-03-16 23:18:47 +01:00 |
Model_ase.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_ase.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_beam.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_ColladaHelper.h
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_ColladaParser.cpp
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_ColladaParser.h
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_liquid.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_local.h
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
Model_lwo.cpp
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Formatted code with AStyle
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2014-02-18 11:57:59 +01:00 |
Model_lwo.h
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Formatted code with AStyle
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2014-02-18 11:57:59 +01:00 |
Model_ma.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_ma.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_md3.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_md3.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
Model_md5.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
Model_prt.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
Model_sprite.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
ModelDecal.cpp
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
ModelDecal.h
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
ModelManager.cpp
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Added COLLADA model support to get rid of ancient LWO/ASE formats
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2016-07-03 13:47:52 +02:00 |
ModelManager.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
ModelOverlay.cpp
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
ModelOverlay.h
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
RenderContext.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderEntity.cpp
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
RenderLog.cpp
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Screen Space Global Illumination first step
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2016-01-09 22:24:57 +01:00 |
RenderLog.h
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Bugfix
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2016-01-09 20:17:09 +01:00 |
RenderProgs.cpp
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Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting.
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2016-10-24 16:08:27 -07:00 |
RenderProgs.h
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Always render 2D GUIs in sRGB color space
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2016-01-18 22:21:32 +01:00 |
RenderProgs_embedded.h
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Regenerate RenderProgs_embedded.h
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2016-10-14 21:32:57 -04:00 |
RenderProgs_GLSL.cpp
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Always render 2D GUIs in sRGB color space
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2016-01-18 22:21:32 +01:00 |
RenderSystem.cpp
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Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting.
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2016-10-24 16:08:27 -07:00 |
RenderSystem.h
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
RenderSystem_init.cpp
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Optimized makeAmbient importance sampling with Hammersley point set
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2017-09-03 10:28:23 +02:00 |
RenderWorld.cpp
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
RenderWorld.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
RenderWorld_defs.cpp
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Removed dangerous and obsolete memset
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2014-05-10 16:03:28 +02:00 |
RenderWorld_demo.cpp
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
RenderWorld_load.cpp
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Save rendermodels as OBJ if postLoadExportModels is set
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2016-03-16 23:18:47 +01:00 |
RenderWorld_local.h
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Merged Storm Engine 2 demo fixes.
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2016-07-15 16:36:34 +10:00 |
RenderWorld_portals.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
ResolutionScale.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
ResolutionScale.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
ScreenRect.cpp
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Added support for precompiled headers for MSVC which reduced the compiled time from 4 minutes to 67 seconds.
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2012-12-22 16:18:19 +01:00 |
ScreenRect.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
simplex.h
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Formatted code using Artistic Style for better readability.
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2012-11-28 16:47:07 +01:00 |
tr_backend_draw.cpp
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Update to use glConfig.multisamples.
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2016-10-24 16:06:21 -07:00 |
tr_backend_rendertools.cpp
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Merge remote-tracking branch 'RBDOOM-3-BFG/master'
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2015-02-15 11:17:42 +01:00 |
tr_frontend_addlights.cpp
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Renamed Flash GUI development cvars to postLoadFlash*
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2016-07-03 15:33:01 +02:00 |
tr_frontend_addmodels.cpp
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Merged some SS2 shadow mapping performance improvements
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2016-07-02 11:24:22 +02:00 |
tr_frontend_deform.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
tr_frontend_guisurf.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
tr_frontend_main.cpp
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
tr_frontend_subview.cpp
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Because I can :)
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2014-05-10 14:40:01 +02:00 |
tr_local.h
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Added UpdateStereo3DMode function.
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2016-10-24 15:58:43 -07:00 |
tr_trace.cpp
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Added GLSL ES 1.0 backend for Mesa drivers #90
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2014-04-20 16:29:58 +02:00 |
tr_trisurf.cpp
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Merged generic C++ fallbacks for SSE optimized code to allow support for non-x86 based platforms like ARM
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2013-06-01 15:13:00 +02:00 |
VertexCache.cpp
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glMapBufferRange Bugfix for Nvidia WHQL drivers >= 344.11.
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2014-09-27 10:56:34 +02:00 |
VertexCache.h
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Increase vertex memory for custom model content
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2015-10-09 09:50:57 -04:00 |