Commit graph

17 commits

Author SHA1 Message Date
Robert Beckebans
361c0292ec Added missing tonemapping vertex shader 2022-03-30 12:13:43 +02:00
Robert Beckebans
77a73a2cd2 Fixed compile and runtime problems 2022-03-30 12:09:22 +02:00
Robert Beckebans
d4f1d99bd7 Some work on GPU Skinning and Vulkan debugging 2022-03-22 20:46:44 +01:00
Robert Beckebans
51d317543c Sync NVRHI branch by SP 2022-03-22 11:16:44 +01:00
Robert Beckebans
07bef6e114 Fixed linear RGB -> sRGB gamma ramp after tone mapping 2022-03-15 16:58:07 +01:00
Robert Beckebans
91ae3aa3ed Sync NVRHI branch by SP 2022-03-15 11:41:56 +01:00
Robert Beckebans
274766f5d5 Mars City 1 works, disabled Binding/Sample Caches 2022-03-14 14:00:42 +01:00
Robert Beckebans
59349e88f3 Removed obsolete samplers from lightgrid/envprobe shaders 2022-03-14 10:47:20 +01:00
Robert Beckebans
fd7802dfb4 Sync NVRHI branch by SP 2022-03-14 10:00:30 +01:00
Robert Beckebans
e85851991b Fixed skybox shader 2022-03-12 11:28:34 +01:00
Robert Beckebans
8f97eb6973 Removed obsolete RBDoom 1.1 ambient_light shader 2022-03-11 18:18:02 +01:00
Robert Beckebans
67a0768560 Fixed sRGB and screen size problems with the DX12 device manager 2022-03-11 11:44:07 +01:00
Robert Beckebans
01a86e2b3d Fixed flash light shadow maps 2022-03-10 20:20:48 +01:00
Robert Beckebans
529d91f611 Some spot light shadowmap debugging 2022-03-10 19:42:59 +01:00
Robert Beckebans
6ae1f07e95 Synced with Steve's latest NVRHI code 2022-03-09 20:40:15 +01:00
Robert Beckebans
4bdaca627f Don't use BC1_UNORM_SRGB because it breaks YCoCg decoding 2022-02-21 23:08:31 +01:00
Robert Beckebans
16a21fdeb8 NVRHI merge by Stephen Pridham part 1 2022-02-21 16:29:53 +01:00