Robert Beckebans
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30f85f5b46
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Merged Steel Storm 2 envShot bugfix by LordHavoc
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2016-07-02 11:24:22 +02:00 |
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y2keeth
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321dda8b8f
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increase max_decals and deffered decals, shotgun now has full impacts
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2016-06-26 21:05:41 -04:00 |
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y2keeth
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473449cf5a
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Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
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2016-06-26 20:49:32 -04:00 |
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Robert Beckebans
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7728dc3add
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Fullscreen effects always need to be in sRGB. close #292
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2016-02-02 23:12:53 +01:00 |
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Robert Beckebans
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f01738a429
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Added missing BRDF.inc to renderprogs manifest. #286
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2016-01-20 19:31:48 +01:00 |
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Robert Beckebans
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414a426b09
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VS 2015 and Windows 10 support. close #261 #271 #272
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2016-01-20 00:55:30 +01:00 |
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y2keeth
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5f37c213c7
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Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
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2016-01-19 06:07:46 -05:00 |
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Robert Beckebans
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facc23d956
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Updated embedded shaders
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2016-01-18 23:23:01 +01:00 |
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Robert Beckebans
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c158a16a93
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Fixed rendering of mirrors
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2016-01-18 23:21:53 +01:00 |
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Robert Beckebans
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fb618feeca
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Always render 2D GUIs in sRGB color space
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2016-01-18 22:21:32 +01:00 |
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Robert Beckebans
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8f1512dc5e
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Tweaked HDR tone mapping and linear RGB bugfixes
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2016-01-17 12:49:04 +01:00 |
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Robert Beckebans
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d50c93f26f
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Added r_exposure and tweaked lighting
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2016-01-14 00:59:41 +01:00 |
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Robert Beckebans
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f82b700598
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Improved linear RGB lighting and added ACES tonemap
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2016-01-13 20:33:16 +01:00 |
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y2keeth
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da79018740
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Enables muzzle flashes
weapon world lighting enabled
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2016-01-11 16:46:19 -05:00 |
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Robert Beckebans
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29f5488c89
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Merge branch 'SSGI' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
base/renderprogs/interactionAmbient.pixel
neo/renderer/OpenGL/gl_Image.cpp
neo/renderer/RenderProgs_embedded.h
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2016-01-11 19:35:34 +01:00 |
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Robert Beckebans
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05da7306d4
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More SSGI and SSAO bugfixes
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2016-01-11 19:00:20 +01:00 |
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Robert Beckebans
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dec7944856
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SSGI and SSAO bugfixes
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2016-01-10 23:47:16 +01:00 |
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Robert Beckebans
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3c9bc63f61
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SSGI radiosity blur
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2016-01-10 17:20:38 +01:00 |
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Robert Beckebans
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9e4b6188cc
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Screen Space Global Illumination first step
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2016-01-09 22:24:57 +01:00 |
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Robert Beckebans
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b0f5f51f4c
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Bugfix
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2016-01-09 20:17:09 +01:00 |
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Robert Beckebans
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e8826caae8
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Hierarchical depth buffer for SSAO works
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2016-01-09 16:23:49 +01:00 |
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Robert Beckebans
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d9f9db3b37
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Framework for hierarchical depth buffer optimization
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2016-01-09 13:38:49 +01:00 |
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Robert Beckebans
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94c28fa8ff
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Working Alchemy SSAO shaders
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2016-01-08 19:30:21 +01:00 |
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Robert Beckebans
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8a861c7914
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Render SSAO to offscreen FBO
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2016-01-06 22:37:16 +01:00 |
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Robert Beckebans
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9f83e84f6f
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Added bilateral blur to SSAO
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2016-01-02 23:59:44 +01:00 |
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Robert Beckebans
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e555e83119
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SSAO experiment
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2016-01-02 19:28:49 +01:00 |
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Robert Beckebans
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08c7b35fd1
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Normals-only G-Buffer for screen space effects
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2015-12-31 18:11:34 +01:00 |
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Robert Beckebans
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5e7e59cfe6
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Updated embedded shaders
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2015-12-31 13:05:51 +01:00 |
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Robert Beckebans
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ba8097a90e
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Revert "Enables muzzle flashes"
This reverts commit 7a2f275c17 .
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2015-12-31 12:34:29 +01:00 |
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Robert Beckebans
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1f81d427fa
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Merge branch 'SMAA'
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2015-12-31 12:27:26 +01:00 |
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Robert Beckebans
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5846953302
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Fixed missing multiSamples initialization for OpenGL. #276
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2015-12-30 19:28:14 +01:00 |
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Robert Beckebans
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523410e8cf
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Merge branch 'SMAA' into HDR-linearRGB
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2015-12-30 13:32:05 +01:00 |
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Robert Beckebans
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ebc3f34650
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Removed black triangles when half-lambert is enabled
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2015-12-30 12:46:45 +01:00 |
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Robert Beckebans
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e1195615a3
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Added SMAA shaders to renderprogs manifest
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2015-12-30 12:22:05 +01:00 |
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Robert Beckebans
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e2e4295556
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Replaced r_multiSamples with r_antiAliasing to switch between SMAA, MSAA ( and TXAA future)
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2015-12-30 12:07:24 +01:00 |
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Robert Beckebans
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a74956208e
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Lighting in linear RGB. One step closer to PBR
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2015-12-30 11:01:57 +01:00 |
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Robert Beckebans
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195f8082b8
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Merge branch 'SMAA' into HDR-linearRGB
Conflicts:
base/renderprogs/global.inc
neo/renderer/RenderProgs_GLSL.cpp
neo/renderer/RenderProgs_embedded.h
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2015-12-30 10:08:25 +01:00 |
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Robert Beckebans
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08f28edfb0
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Disabled HDR MSAA support in favor of SMAA
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2015-12-28 23:44:22 +01:00 |
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Robert Beckebans
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c4316b14a4
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Reenabled filmic post effects
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2015-12-28 23:33:39 +01:00 |
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Robert Beckebans
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127b2ed5e8
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Finally, Crytek's SMAA works at leat in SMAA 1x mode
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2015-12-28 23:22:58 +01:00 |
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Robert Beckebans
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0b5d931e1e
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SMAA debugging
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2015-12-28 21:36:25 +01:00 |
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Robert Beckebans
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3bb28ab144
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SMAA neighborhood blending shader
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2015-12-28 13:34:39 +01:00 |
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Robert Beckebans
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794f9ae5e1
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SMAA blending weight calculation shader
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2015-12-28 11:42:11 +01:00 |
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Robert Beckebans
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43b0cb2415
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SMAA edge detection shader
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2015-12-27 17:45:41 +01:00 |
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Robert Beckebans
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e332dd07d6
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SMAA step one
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2015-12-26 16:11:47 +01:00 |
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Robert Beckebans
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e8c8aa4795
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Added SMAA intrinsic helper images
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2015-12-26 15:20:19 +01:00 |
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Robert Beckebans
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6aa87784a3
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Tweaked HDR/ambient
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2015-12-25 12:03:59 +01:00 |
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Robert Beckebans
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a501209c8b
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Updated shaders. Merry Christmas :)
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2015-12-24 18:49:25 +01:00 |
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Robert Beckebans
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ad0ff8ec8d
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Tweaked HDR/ambient
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2015-12-24 18:47:16 +01:00 |
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Robert Beckebans
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5556231d71
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Tweaked HDR parameters
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2015-12-24 18:47:16 +01:00 |
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