Robert Beckebans
b3637e8fde
Moved tr_backend_rendertools.cpp
2017-09-10 13:43:28 +02:00
Robert Beckebans
a6169afac6
More render backend refactoring. Fixed image stuff
2017-09-10 13:32:44 +02:00
Robert Beckebans
a54612c0be
More renderer backend refactoring. DOES NOT COMPILE
2017-09-09 14:57:48 +02:00
Robert Beckebans
a5b5840ca7
Started to refactor RB_ functions into idRenderBackend. DOES NOT COMPILE
2017-09-03 23:17:44 +02:00
Robert Beckebans
530b382929
Merging Image code from vkneo
2017-09-03 13:56:30 +02:00
Robert Beckebans
e0ba08b3f9
Added new GL states
2017-09-03 13:27:21 +02:00
Robert Beckebans
c91f8f4338
Merge branch 'master' into vkdoom3-merge
2017-09-03 10:32:19 +02:00
Robert Beckebans
e22837309b
Merged LordHavoc's image compression progress bar
...
# Conflicts:
# neo/framework/common_frame.cpp
2017-09-03 10:30:13 +02:00
Robert Beckebans
657b5c02f9
Optimized makeAmbient importance sampling with Hammersley point set
2017-09-03 10:28:23 +02:00
Robert Beckebans
736ccadcb3
Started to move files so it can be compared to vkdoom3
2017-09-03 10:22:36 +02:00
Robert Beckebans
4daffd67c0
Astyle
2017-09-03 09:45:03 +02:00
Robert Beckebans
6fbaf4e904
Merge remote-tracking branch 'Codes4Fun/HDRMSAAFix'
2017-09-02 13:33:55 +02:00
Darren Salt
01be91c9c8
Fix detection of Mesa >= 17.2.
...
This handles accelerated drivers (vendor == "X.Org") and software rendering (llvmpipe).
2017-08-09 17:02:35 +01:00
Codes4Fun
de899cdbda
Automatic reload of shaders after changing r_useHDR and r_useHalfLambertLighting.
2016-10-24 16:08:27 -07:00
Codes4Fun
2ce3f660bd
Fixed resolution changing bug with MSAA and HDR.
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After a resolution change the hdrNonMSAAFBO needed to be reattached
after Resize, not doing that resulted in a black screen (being attached
to the old deleted texture).
2016-10-24 16:07:17 -07:00
Codes4Fun
d53b9cafda
Update to use glConfig.multisamples.
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code under USE_HDR_MSAA was stil using r_multiSamples, so switched it to
use glConfig.multiSamples.
2016-10-24 16:06:21 -07:00
Codes4Fun
3241d08740
Added UpdateStereo3DMode function.
...
This is to consolidate how we update the glConfig.stereo3Dmode, and to
update it before initializing the framebuffers so that they are
initially allocated correctly and avoid framebuffers getting reallocated
later.
2016-10-24 15:58:43 -07:00
Codes4Fun
e83aa52d4f
Fix for Stereoscopic 3D modes.
...
A lot of places using glConfig.nativeScreenWidth, when they should be
calling renderSystem->GetWidth() (and height equivalent) which take into
account stereoscopic 3d modes.
2016-10-23 18:55:16 -07:00
Shane Utt
8226e25886
Regenerate RenderProgs_embedded.h
2016-10-14 21:32:57 -04:00
Jonathan Young
ca0527f9a6
Merged Storm Engine 2 demo fixes.
2016-07-15 16:36:34 +10:00
Robert Beckebans
9a340f3914
Renamed Flash GUI development cvars to postLoadFlash*
2016-07-03 15:33:01 +02:00
Robert Beckebans
d3b9d238ec
Merge branch 'collada-support'
2016-07-03 14:59:45 +02:00
Robert Beckebans
7296fd83b5
Added COLLADA model support to get rid of ancient LWO/ASE formats
2016-07-03 13:47:52 +02:00
Robert Beckebans
3e1d21ef34
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:24:22 +02:00
Robert Beckebans
081c848f87
envShot cleanup
2016-07-02 11:24:22 +02:00
Robert Beckebans
30f85f5b46
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-07-02 11:24:22 +02:00
Robert Beckebans
3bac15f585
Merged some SS2 shadow mapping performance improvements
2016-07-02 11:22:04 +02:00
y2keeth
321dda8b8f
increase max_decals and deffered decals, shotgun now has full impacts
2016-06-26 21:05:41 -04:00
y2keeth
473449cf5a
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-06-26 20:49:32 -04:00
Robert Beckebans
45c96fa6bc
envShot cleanup
2016-06-14 10:33:50 +02:00
Robert Beckebans
b8748b59e5
Merged Steel Storm 2 envShot bugfix by LordHavoc
2016-06-13 22:29:31 +02:00
Robert Beckebans
c664c9e940
Save rendermodels as OBJ if postLoadExportModels is set
2016-03-16 23:18:47 +01:00
Robert Beckebans
7728dc3add
Fullscreen effects always need to be in sRGB. close #292
2016-02-02 23:12:53 +01:00
Robert Beckebans
f01738a429
Added missing BRDF.inc to renderprogs manifest. #286
2016-01-20 19:31:48 +01:00
Robert Beckebans
414a426b09
VS 2015 and Windows 10 support. close #261 #271 #272
2016-01-20 00:55:30 +01:00
y2keeth
5f37c213c7
Merge remote-tracking branch 'refs/remotes/RobertBeckebans/master'
2016-01-19 06:07:46 -05:00
Robert Beckebans
facc23d956
Updated embedded shaders
2016-01-18 23:23:01 +01:00
Robert Beckebans
c158a16a93
Fixed rendering of mirrors
2016-01-18 23:21:53 +01:00
Robert Beckebans
fb618feeca
Always render 2D GUIs in sRGB color space
2016-01-18 22:21:32 +01:00
Robert Beckebans
8f1512dc5e
Tweaked HDR tone mapping and linear RGB bugfixes
2016-01-17 12:49:04 +01:00
Robert Beckebans
d50c93f26f
Added r_exposure and tweaked lighting
2016-01-14 00:59:41 +01:00
Robert Beckebans
f82b700598
Improved linear RGB lighting and added ACES tonemap
2016-01-13 20:33:16 +01:00
y2keeth
da79018740
Enables muzzle flashes
...
weapon world lighting enabled
2016-01-11 16:46:19 -05:00
Robert Beckebans
29f5488c89
Merge branch 'SSGI' into HDR-linearRGB
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Conflicts:
base/renderprogs/global.inc
base/renderprogs/interactionAmbient.pixel
neo/renderer/OpenGL/gl_Image.cpp
neo/renderer/RenderProgs_embedded.h
2016-01-11 19:35:34 +01:00
Robert Beckebans
05da7306d4
More SSGI and SSAO bugfixes
2016-01-11 19:00:20 +01:00
Robert Beckebans
dec7944856
SSGI and SSAO bugfixes
2016-01-10 23:47:16 +01:00
Robert Beckebans
3c9bc63f61
SSGI radiosity blur
2016-01-10 17:20:38 +01:00
Robert Beckebans
9e4b6188cc
Screen Space Global Illumination first step
2016-01-09 22:24:57 +01:00
Robert Beckebans
b0f5f51f4c
Bugfix
2016-01-09 20:17:09 +01:00
Robert Beckebans
e8826caae8
Hierarchical depth buffer for SSAO works
2016-01-09 16:23:49 +01:00