Robert Beckebans
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91ae3aa3ed
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Sync NVRHI branch by SP
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2022-03-15 11:41:56 +01:00 |
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Robert Beckebans
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c336da5ffd
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Optimized ShadowMapPass
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2022-03-14 19:20:23 +01:00 |
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Robert Beckebans
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274766f5d5
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Mars City 1 works, disabled Binding/Sample Caches
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2022-03-14 14:00:42 +01:00 |
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Robert Beckebans
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fd7802dfb4
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Sync NVRHI branch by SP
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2022-03-14 10:00:30 +01:00 |
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Robert Beckebans
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827bb275d6
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Fixed cascaded shadowmap rendering
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2022-03-12 11:38:21 +01:00 |
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Robert Beckebans
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21ce622907
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Run garbage collection between render passes
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2022-03-12 11:28:55 +01:00 |
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Robert Beckebans
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8f97eb6973
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Removed obsolete RBDoom 1.1 ambient_light shader
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2022-03-11 18:18:02 +01:00 |
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Robert Beckebans
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a63c5ba5f1
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Got point light shadowmaps working
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2022-03-11 12:56:07 +01:00 |
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Robert Beckebans
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01a86e2b3d
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Fixed flash light shadow maps
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2022-03-10 20:20:48 +01:00 |
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Robert Beckebans
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529d91f611
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Some spot light shadowmap debugging
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2022-03-10 19:42:59 +01:00 |
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Robert Beckebans
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6ae1f07e95
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Synced with Steve's latest NVRHI code
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2022-03-09 20:40:15 +01:00 |
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Robert Beckebans
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d557c82b35
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Improved RenderDoc logging
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2022-02-21 22:08:04 +01:00 |
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Robert Beckebans
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1d93ad0a58
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It can start and load a map!
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2022-02-21 21:26:36 +01:00 |
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Robert Beckebans
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535e56f580
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It's compiling!
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2022-02-21 19:56:21 +01:00 |
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Robert Beckebans
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16a21fdeb8
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NVRHI merge by Stephen Pridham part 1
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2022-02-21 16:29:53 +01:00 |
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Robert Beckebans
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79b28779b7
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Astyle cleanup
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2021-09-28 09:58:48 +02:00 |
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Stephen Saunders
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45b9850546
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Disable detailed GUI timestamps only when 3D timestamps are active
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2021-09-23 10:21:03 -04:00 |
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Stephen Saunders
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f75701a9ab
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Fix overwrite of RC_DRAW_VIEW_3D timestamps by RC_DRAW_VIEW_GUI rendering pass
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2021-09-22 17:40:11 -04:00 |
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Stephen Saunders
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0306b6189a
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Improve accuracy of gpuMicroSec timer on macOS OpenGL
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2021-09-17 14:44:30 -04:00 |
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Robert Beckebans
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cbf17d4f36
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Cleanup and Astyle
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2021-09-11 18:02:16 +02:00 |
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Admer
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2f58f2b0c2
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Re-order all pragma once statements to be AFTER the precompiled.h include, to silence IntelliSense's warning about PCH header stops
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2021-09-11 17:53:30 +02:00 |
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Admer
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a1e1bec54a
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r_skipBloom CVar
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2021-09-11 17:43:50 +02:00 |
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Robert Beckebans
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72a737d992
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Updated release notes, added angles support for lights
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2021-05-09 21:25:25 +02:00 |
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Robert Beckebans
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9a1ccf644a
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Don't render SSAO during multi bounce lightgrid bake
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2021-05-04 19:33:22 +02:00 |
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Robert Beckebans
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ae7dc33b5c
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Use builtin environment probe data as fallback
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2021-04-30 16:39:27 +02:00 |
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Robert Beckebans
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5b0a3a8ac8
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Merge branch '545-irradiance-light-grid'
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2021-04-29 16:33:10 +02:00 |
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Robert Beckebans
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d5b9fbc7e8
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Fixed crash in glslang when compiling new lightgrid shaders
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2021-04-29 12:52:40 +02:00 |
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Robert Beckebans
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0b4be8c73a
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Added interpolation of the 3 nearest reflection probes
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2021-04-28 15:44:33 +02:00 |
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Robert Beckebans
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b96b085d04
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Don't use 1 pixel border for non-lightgrid octahedrons
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2021-04-27 14:15:11 +02:00 |
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Robert Beckebans
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dcf9cc4e6d
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Store irradiance probe resolution and border size
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2021-04-26 16:31:04 +02:00 |
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Robert Beckebans
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f3ee2baac8
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Enable linear filtering for octahedron lightgrid probes
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2021-04-23 00:21:22 +02:00 |
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Stephen Saunders
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0aae6f0902
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macOS support for OpenGL and MoltenVK, demo recording/playback improvements
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2021-04-19 14:32:52 -04:00 |
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Robert Beckebans
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25b14756bb
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Use first valid lightgrid of viewEntity areas
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2021-04-15 21:28:50 +02:00 |
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Robert Beckebans
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2752432416
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Use dynamic light grid size in shaders
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2021-04-15 16:09:39 +02:00 |
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Robert Beckebans
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0596300c45
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Combined lightgrid trilerp with IBL PBR lighting
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2021-04-15 15:01:31 +02:00 |
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Robert Beckebans
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7d2f35ab9a
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Only do parallax correction test for local cubemaps
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2021-04-10 17:23:04 +02:00 |
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Robert Beckebans
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2f8ae72431
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Fixed Linux build issues. Tested with Clang
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2021-04-10 09:53:52 +02:00 |
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Robert Beckebans
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5d26aaddb3
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Added parallax correction for local cubemaps
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2021-04-09 22:28:09 +02:00 |
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Robert Beckebans
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7c3ff6466b
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Minor cleanup
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2021-04-01 14:23:47 +02:00 |
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Robert Beckebans
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39facaa1ac
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Vulkan can handle FMT_R11G11B10F textures
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2021-03-26 17:39:04 +01:00 |
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Robert Beckebans
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2391ba1b43
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Implemented GGX Split Sum approximation using a 2D atlas trick
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2021-03-22 20:45:25 +01:00 |
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Robert Beckebans
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2b28723751
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Render environment probes to HDRA16F target
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2021-03-14 15:59:02 +01:00 |
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Robert Beckebans
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b85db1e865
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Merged stuff from Iced-Hellfire-Dev branch, no specular fix
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2021-02-20 12:56:24 +01:00 |
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Robert Beckebans
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c0376eacaf
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Merged some smaller bugfixes from Stephen's branch
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2021-02-20 12:03:11 +01:00 |
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Robert Beckebans
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f560ee861b
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Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing
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2021-02-10 16:35:08 +01:00 |
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Robert Beckebans
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0b18703686
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Fixed multilayer bumped materials and mirrors in Vulkan
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2020-05-25 21:48:41 +02:00 |
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Robert Beckebans
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624f61b025
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First time that multiple environment probes work
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2020-05-17 17:37:06 +02:00 |
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Robert Beckebans
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1a66dc50af
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Added r_showViewEnvprobes
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2020-05-17 13:29:18 +02:00 |
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Robert Beckebans
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804c16d0a4
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First step at generating multiple env probes
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2020-05-16 17:40:30 +02:00 |
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Robert Beckebans
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71d768cceb
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Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects)
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2020-05-15 16:25:36 +02:00 |
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