Commit graph

431 commits

Author SHA1 Message Date
Alejandro Piñeiro
23f27816ad Staging: add a limit of how many commands to stage
Although staging commands can be a good idea from performance pov, it
also means that we are increasing the size of the command buffer,
until the queue submission is set (in most drivers).

For example, when computing the Interactions, staged command buffers
can be easily greater that 15k. This could be a problem with
low-memory devices, like rpi4.

This patch adds a new variable to configure the maximum size of staged
commands. When that limit is reached a Flush is done (similar to the
existing limit on the UploadBufferSize).
2021-02-22 14:04:46 +01:00
Robert Beckebans
6736b288e5 Bugfixed probe indices when changing maps 2021-02-21 11:04:19 +01:00
Robert Beckebans
1f2f6896e1 Merged Quake 1 lightstyle support from Iced-Hellfire 2021-02-20 16:24:45 +01:00
Robert Beckebans
b85db1e865 Merged stuff from Iced-Hellfire-Dev branch, no specular fix 2021-02-20 12:56:24 +01:00
Robert Beckebans
c0376eacaf Merged some smaller bugfixes from Stephen's branch 2021-02-20 12:03:11 +01:00
Robert Beckebans
58607c2cca Changed r_useOpenGL45 default to 1 on Win and updated docs 2021-02-17 20:52:36 +01:00
Robert Beckebans
0c5a6bf301 Added OBJ model support based on IcedTech 1 2021-02-14 16:42:01 +01:00
Robert Beckebans
742624d3ac Added support for the Valve 220 .map format in dmap 2021-02-13 18:46:34 +01:00
Robert Beckebans
99bd1bffb0 Sync with D3 branch from last weekend 2021-02-10 17:42:51 +01:00
Robert Beckebans
19e207b893 Exporting to OBJ also supports .md5mesh now 2021-02-10 17:42:51 +01:00
Robert Beckebans
1867452c40 Export OBJ files along with exportFGD command 2021-02-10 17:42:51 +01:00
Robert Beckebans
96c83075aa Updated RenderProgs_embedded.h 2021-02-10 17:27:28 +01:00
Robert Beckebans
17631b2ab7 Merge branch '497-light-probe-interpolation' 2021-02-10 16:55:21 +01:00
Robert Beckebans
f560ee861b Renamed r_useFilmicPostProcessEffects to r_useFilmicPostProcessing 2021-02-10 16:35:08 +01:00
Robert Beckebans
6cff363845 Defaulted off r_showViewEnvprobes 2021-02-10 16:28:16 +01:00
Robert Beckebans
a0eb203aaf Reorganized HLSL shaders 2021-02-10 16:27:03 +01:00
Robert Beckebans
3b9c2ebd66 Fixed compile issues with Clang 2021-02-04 10:39:52 +01:00
Robert Beckebans
e7e2786b76 Only enable MikkTSpace for new assets 2020-12-21 17:30:47 +01:00
Robert Beckebans
4be8e85fe0 Add octahedron shader to Lua embed manifest 2020-12-21 15:47:41 +01:00
Stephen Pridham
e77801678f Add support for mikktspace 2020-12-19 16:43:45 -05:00
Robert Beckebans
2498a17149 Autospawn env probes in the center of BSP areas 2020-11-30 18:27:06 +01:00
Robert Beckebans
86ff6cea87 Fixed a problem with octahedron irradiance sampling 2020-11-15 14:01:14 +01:00
Robert Beckebans
b8907b9754 Octahedron mapping hello world in IBL shader 2020-11-14 18:02:07 +01:00
Robert Beckebans
2e580b38ad Some experiments with octahedron probes 2020-11-14 16:04:03 +01:00
Robert Beckebans
a3aeca213d Fixed bugs and missing non-x86 code paths in the DXTEncoder 2020-11-14 12:32:47 +01:00
Robert Beckebans
16631ad1c9 Fixed Vulkan validation layer query 2020-11-12 20:22:11 +01:00
Robert Beckebans
1115feefa7 Vulkan works again with newest SDK 1.2.154.1 on Windows 2020-11-12 10:16:56 +01:00
Robert Beckebans
6eb7925c77 Quadrupled static vertex cache limits for mods 2020-11-10 18:09:04 +01:00
Robert Beckebans
c8af9c3b0e Fixed savegame size problem with some user maps 2020-11-06 17:46:29 +01:00
Tobias Frost
c24d1fd4a4 Fix relative include paths, breaking build if systems' libimgui is to be used. 2020-08-25 15:12:27 +02:00
numas13
71dc2bc90b Fix white soft shadows glitch
Assigning an integer to a float variable in HLSL causes undefined behaviour in RadeonSI/MESA.
2020-08-17 23:14:20 +03:00
Robert Beckebans
3960b88cc4 Applied Astyle 2020-07-14 18:42:45 +02:00
Robert Beckebans
eeff8100e0 Merge branch 'master' into PBR2 2020-07-14 18:40:48 +02:00
Robert Beckebans
74d1fc5213 Defaulted r_ignoreGLErrors to 1 2020-07-14 18:37:41 +02:00
Robert Beckebans
74bfdfef73 Extended OpenGL Debug Callback 2020-07-14 18:35:00 +02:00
Robert Beckebans
c0e76c492a
Merge pull request #466 from coldtobi/include_paths
Fix some include paths that caused build failures while Debian packaging
2020-05-31 23:22:30 +02:00
Robert Beckebans
0b18703686 Fixed multilayer bumped materials and mirrors in Vulkan 2020-05-25 21:48:41 +02:00
Robert Beckebans
8501ea46ba Show environment probes as spheres instead of cubes 2020-05-20 18:24:45 +02:00
Robert Beckebans
624f61b025 First time that multiple environment probes work 2020-05-17 17:37:06 +02:00
Robert Beckebans
1a66dc50af Added r_showViewEnvprobes 2020-05-17 13:29:18 +02:00
Robert Beckebans
804c16d0a4 First step at generating multiple env probes 2020-05-16 17:40:30 +02:00
Robert Beckebans
71d768cceb Fixed all known problems with sRGB -> linear RGB conversions (fog, GUIs, screen effects) 2020-05-15 16:25:36 +02:00
Robert Beckebans
5b56ab3392 r_forceAmbient can be saved and r_antiAliasing 1 is new default 2020-05-15 16:21:48 +02:00
Robert Beckebans
8c3179f313 Fixed blending of multilayered normals 2020-05-14 17:55:53 +02:00
Robert Beckebans
7b87863a50 Fixed too dark Mars video in main menu 2020-05-14 17:55:15 +02:00
Robert Beckebans
558afdd093 Added Contrast Adaptive Sharpening (AMD) by Justin Marshal (IcedTech) 2020-05-13 21:13:43 +02:00
Robert Beckebans
5dedbc70a6 Improved filmic post processing 2020-05-12 23:38:32 +02:00
Robert Beckebans
1b3378cb94 Added Vogel Disk Sampling by Panos Karabelas 2020-05-11 23:49:04 +02:00
Robert Beckebans
99235ec92c Optimized Filmic Dithering with precalculated Blue Noise 2020-05-10 22:10:32 +02:00
Robert Beckebans
9931fab681 Improved SSAO performance with Blue Noise 2020-05-10 15:05:46 +02:00