Robert Beckebans
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d5e8380a5f
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Fixed r_ssaoDebug
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2020-05-10 12:58:14 +02:00 |
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Robert Beckebans
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50eb5b4537
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Moved generic ImGui drawing to idGuiModel::EmitImGui
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2020-05-09 17:38:00 +02:00 |
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Robert Beckebans
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f9a1c5ff36
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Added high performance timer queries for OpenGL
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2020-05-09 16:48:55 +02:00 |
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Robert Beckebans
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d3bc29d510
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Added GPU timer queries for Vulkan
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2020-05-05 01:21:29 +02:00 |
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Robert Beckebans
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14a331fadd
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Made ImGui to work with the Vulkan builds
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2020-05-04 17:22:51 +02:00 |
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Robert Beckebans
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33a232a840
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Prevent vanilla .resource maps to be reloaded. Pull request #477
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2020-05-03 15:58:51 +02:00 |
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Robert Beckebans
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faefaa4669
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Updated idRenderLog to support RenderDoc and Nvidia's Nsight
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2020-05-03 13:39:38 +02:00 |
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r-a-sattarov
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0f0053b143
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CMake: fixed compiler check algorithm (support of C++11)
CXX_STANDARD supported values are 98, 11, 14, 17 and 20.
- https://cmake.org/cmake/help/latest/prop_tgt/CXX_STANDARD.html
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2020-05-03 14:03:41 +03:00 |
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Robert Beckebans
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7eddea53f5
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Merge pull request #465 from coldtobi/libpng1.6
Patch to support libpng1.4 and libpng1.6 alongside.
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2020-05-03 02:56:46 +02:00 |
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Robert Beckebans
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60941ee837
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Merge pull request #473 from mrcmunir/master
Initial Nvidia jetson nano with Vulkan Support
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2020-05-03 02:53:02 +02:00 |
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Robert Beckebans
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b8e25612fb
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Fixed several problems with the HDR light equations
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2020-05-01 23:30:16 +02:00 |
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Robert Beckebans
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3f9b85d434
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Fixed textureLod with Vulkan and tweaked IBL to use r_lightScale
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2020-05-01 21:11:13 +02:00 |
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Robert Beckebans
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6037889a85
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Implemented idRenderBackend::DBG_TestImage() for Vulkan
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2020-05-01 16:52:48 +02:00 |
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Robert Beckebans
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3afb67ab8e
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Fixed Bink video playback with Vulkan
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2020-05-01 15:30:54 +02:00 |
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Robert Beckebans
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fa7a512ba5
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Fixed support of RG16F textures with Vulkan
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2020-05-01 13:52:02 +02:00 |
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Robert Beckebans
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c40765ef24
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Fixed way too bright ambient lights in HDR mode
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2020-05-01 13:01:39 +02:00 |
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Robert Beckebans
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d198ec5139
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Use Astyle to format all HLSL renderprogs from now on
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2020-05-01 12:50:01 +02:00 |
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Robert Beckebans
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caa9258289
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Optimized shadow mapping using Blue Noise sampling.
This reduces the number of shadow mapping taps from 12 to 6 while
keeping very good results.
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2020-04-29 01:19:53 +02:00 |
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Robert Beckebans
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2c6f2377bf
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Show correct CPU string with Win64
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2020-04-26 10:48:26 +02:00 |
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Robert Beckebans
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c5bfbf5457
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Fixed last commit ...
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2020-04-26 10:41:09 +02:00 |
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Robert Beckebans
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605944924a
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Renamed r_useIBL to r_usePBR and fixed r_pbrDebug rendering
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2020-04-26 10:38:28 +02:00 |
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Robert Beckebans
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c87e9e1711
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Only modulate down ambient pass with SSAO
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2020-04-25 18:30:40 +02:00 |
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Robert Beckebans
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4e9e15e65a
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PBR environment BRDF sampling is more correct now.
The implementation is very close to Blender's Eevee output.
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2020-04-25 16:46:03 +02:00 |
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Robert Beckebans
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1c828aee6f
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Added Blue Noise based Filmic Dithering by Timothy Lottes and Chromatic Aberration
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2020-04-22 22:49:24 +02:00 |
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Robert Beckebans
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f06484bc61
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Fixed too weak specular with HDR
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2020-04-22 22:48:25 +02:00 |
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Robert Beckebans
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9823d989c8
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Added some PBR intrinsic images
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2020-04-20 20:51:31 +02:00 |
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Robert Beckebans
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79b67ac310
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Reenabled r_lightScale for HDR
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2020-04-20 20:51:09 +02:00 |
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Robert Beckebans
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d3644b5a83
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Don't flip PNG files vertically for wrong converted .tga files
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2020-04-20 20:49:46 +02:00 |
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Robert Beckebans
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16f4188e2b
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Improved r_hdrDebug which shows F-stops like in Filament
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2020-04-20 20:48:13 +02:00 |
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Carlos Estrague
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5836a99f7b
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Initial Nvidia jetson nano with Vulkan Support
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2020-04-18 21:30:06 +02:00 |
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Robert Beckebans
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c8250b184b
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Added support to load RG16F texture data. Added R_WriteEXR function
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2020-04-18 19:16:24 +02:00 |
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Robert Beckebans
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9872734f62
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Added missing generated Image_brdfLut.h
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2020-04-18 17:09:28 +02:00 |
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Robert Beckebans
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28ad01ab80
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Added command makeBrdfLut for testing
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2020-04-18 17:08:32 +02:00 |
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Robert Beckebans
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31df292288
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PBR GPU Skinning bugfix
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2020-04-18 17:07:19 +02:00 |
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Robert Beckebans
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f92c3776ff
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Fixed Crash with ImGui when changing the resolution
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2020-04-16 21:48:18 +02:00 |
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Robert Beckebans
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93710bd694
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Fixed PNG flipped upside down
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2020-04-16 18:53:19 +02:00 |
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Robert Beckebans
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1972bcdad4
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Added second interaction shader path for PBR so old materials don't look glossy
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2020-04-16 18:08:50 +02:00 |
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Robert Beckebans
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41d8bd9ec2
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Fixed proper caching of _rmao PBR files as .bimage
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2020-04-16 16:09:44 +02:00 |
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Robert Beckebans
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97a49323e5
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Added modding tool command exportScriptEvents and updated modding docs
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2020-04-14 10:31:03 +02:00 |
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Robert Beckebans
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bc7d66a740
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Fixed bug when looking for PBR image timestamp
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2020-04-13 18:20:45 +02:00 |
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Robert Beckebans
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56a2ec0dfc
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Added HACK to look for PBR maps with the suffix _rmao
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2020-04-13 17:31:07 +02:00 |
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Robert Beckebans
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d03c4cc398
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Removed FFmpeg 32 bit files and updated OpenAL Soft to 1.20.1 64 bit
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2020-04-13 14:04:34 +02:00 |
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Robert Beckebans
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da87dc6495
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Removed unused 32 bit CMake Windows configs
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2020-04-13 13:14:06 +02:00 |
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Robert Beckebans
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9fb3f686a1
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Updated README with some documentation about the modding support
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2020-03-31 21:01:44 +02:00 |
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Tobias Frost
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bd9edf3166
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Fix some include paths that caused build failures while Debian packaging.
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2020-03-31 12:17:26 +02:00 |
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Tobias Frost
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691cfa7cce
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Patch to support libpng1.4 and libpng1.6 alongside.
(Note that libpng also would support the new accessors.
However, I hope that this way the patch could be more acceptable for you.)
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2020-03-31 12:02:41 +02:00 |
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Robert Beckebans
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33129bf5b8
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Fixed game time stats
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2020-03-29 18:19:03 +02:00 |
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Robert Beckebans
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62466b41b7
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Use ImGui to draw renderer stats for com_showFPS 1
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2020-03-29 17:12:11 +02:00 |
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Robert Beckebans
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0f8ee906da
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Experimental changes to test PBR texture set
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2020-03-28 17:56:12 +01:00 |
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Robert Beckebans
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f97bfe3eb4
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Don't try to create an OpenGL 5.0 context ...
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2020-03-28 17:53:39 +01:00 |
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