Stephen Saunders
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0f869604c9
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Run new ssao pass on 3d + 2d overlay views to avoid flickering, skip for 2d-only views
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2023-02-03 17:20:25 -05:00 |
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Stephen Saunders
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c7ad3f2801
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Add required render matrices to SsaoConstants and init them for render pass
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2023-01-30 16:00:51 -05:00 |
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Stephen Saunders
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6d83ad0f8d
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Include modelMatrix in new SSAO compute shader constant buffer
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2023-01-29 23:38:40 -05:00 |
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Stephen Saunders
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866244ffdd
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Fix AmbientOcclusion_blur.ps.hlsl shader for legacy r_ssaoFiltering option
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2023-01-29 02:01:15 -05:00 |
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Stephen Saunders
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a466a7a4ad
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Restore bounded array in mipmapgen.cs.hlsl for DXIL UAV binding
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2023-01-25 21:08:25 -05:00 |
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Stephen Saunders
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8fe25bf987
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Fix legacy SSAO for NVRHI Vulkan and enable SSAO compute shader alternative
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2023-01-25 14:23:14 -05:00 |
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Stephen Saunders
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0c7f8be44e
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Restore rm_precomp_header custom target for makefile / ninja command line builds
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2023-01-25 12:42:42 -05:00 |
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Stephen Saunders
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ace8829cda
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Fix ImGui include path handling to be consistent with other external libs
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2023-01-25 12:27:32 -05:00 |
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Robert Beckebans
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dfcbcc2a0a
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Ran astyle
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2023-01-18 10:16:21 +01:00 |
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Robert Beckebans
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0a983d32ad
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Merge remote-tracking branch 'SRSaunders/cinematic-updates'
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2023-01-18 10:04:00 +01:00 |
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Robert Beckebans
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6f89d31d19
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Applied astyle
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2023-01-18 09:55:03 +01:00 |
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Robert Beckebans
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68144334b6
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Reverted shader related changes in CMakeLists.txt
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2023-01-18 09:54:36 +01:00 |
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Robert Beckebans
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7a4c56e105
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Merge remote-tracking branch 'SRSaunders/basepath-sdl-fixes'
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2023-01-18 09:48:04 +01:00 |
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Stephen Saunders
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d62e8a1e55
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Disable precompiled headers for the Ninja Multi-Config generator on linux & macOS
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2023-01-16 11:28:20 -05:00 |
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Stephen Saunders
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2565b1f58f
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Generalize basepath search logic for single-config dev builds on linux/macOS when using make or ninja
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2023-01-14 01:37:49 -05:00 |
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Stephen Saunders
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d07089fc7d
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Remove * wildcard from .DS_Store in .gitignore - not needed
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2023-01-13 19:21:40 -05:00 |
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Stephen Saunders
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6ac47026f9
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Update comment in .gitattributes for greater clarity re script files
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2023-01-13 13:05:53 -05:00 |
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Stephen Saunders
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aac3ef4f8f
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Update .gitignore for base/generated/ and macOS-specifics, update .gitattributes to force script file CRLF line endings
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2023-01-13 12:11:47 -05:00 |
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Robert Beckebans
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eb017e40c5
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Cleanup
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2023-01-13 14:43:09 +01:00 |
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Robert Beckebans
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0035f99c86
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Merge remote-tracking branch 'SRSaunders/635-nvrhi5-pch-perf'
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2023-01-13 14:40:26 +01:00 |
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Stephen Saunders
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c4a2f52fbf
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Simplify precompiled.h.gch cleanup for linux/macOS using post-build custom command
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2023-01-12 15:40:35 -05:00 |
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Stephen Saunders
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245d06c4d6
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Comment out redundant Shaders source groups in main CMakeLists, already handled inside Shaders target
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2023-01-12 15:31:18 -05:00 |
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Stephen Saunders
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2d1945044a
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Create macOS app bundle for Xcode release / universal builds, add macOS app icon, update README
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2023-01-12 14:46:36 -05:00 |
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Stephen Saunders
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502522826a
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Minor consistency change for USE_VK define in DeviceManager.h
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2023-01-09 13:41:23 -05:00 |
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Stephen Saunders
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26edabe752
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Rename / update macOS cmake build scripts, update README to reflect new names
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2023-01-08 00:30:02 -05:00 |
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Stephen Saunders
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5137637126
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Filter SDL video modes same as on Win32, fix SDL window position drift when exiting fullscreen
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2023-01-08 00:25:05 -05:00 |
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Stephen Saunders
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7485a123f6
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Fix idParser::Directive_include() to properly handle full os path as fetched by idLexer::GetFileName()
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2023-01-07 22:53:11 -05:00 |
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Stephen Saunders
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1c4883354b
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Fix linux/macOS CreateOSPath() regression by eliminating path-relative references in fs_basepath
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2023-01-07 22:44:42 -05:00 |
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Stephen Saunders
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1340adb820
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Restore support for FFMPEG legacy channel_layout & channels fields, remove self-assignment in idSoundDecoder_Vorbis::Open()
(cherry picked from commit 22f9e5cc0e42a8d101f628df461ee7649acb3e01)
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2022-12-26 12:20:50 -05:00 |
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Stephen Saunders
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21b021c3c0
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Update FFMPEG deprecated calls to use supported ch_layout structure
(cherry picked from commit c6fca09b0e2e24735ca808e75e90f6d03e4d16e5)
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2022-12-26 12:20:42 -05:00 |
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Stephen Saunders
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f1b0f2ec00
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R_TestVideo_f command fixes and Cinematics startup fix for NVRHI (BinkDec green frame)
(cherry picked from commit 846fcf14c723391c6e6b311eaaeb31926b1e65d1)
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2022-12-26 12:20:25 -05:00 |
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Stephen Saunders
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600f4de937
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Merge branch 'master' of https://github.com/RobertBeckebans/RBDOOM-3-BFG into cinematic-updates
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2022-12-26 12:18:55 -05:00 |
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Stephen Saunders
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e7b681a06e
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Build-time perf improvement for PCH, c_str() fix in idCameraAnim::gltfLoadAnim()
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2022-12-24 14:10:55 -05:00 |
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Robert Beckebans
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2c6b593191
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Updated .plan
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2022-12-22 17:55:59 +01:00 |
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Robert Beckebans
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d795b07f99
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Added new glTF2 options to release notes .plan
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2022-12-22 17:47:09 +01:00 |
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Robert Beckebans
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9aef198958
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Added DXC instructions for compiling on Linux
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2022-12-22 17:46:38 +01:00 |
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Robert Beckebans
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21947e8f08
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Merge branch 'master' into 635-nvrhi5
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2022-12-22 16:49:18 +01:00 |
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Robert Beckebans
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5eaa7801db
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Merge fixes, default models scene remains Scene
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2022-12-22 16:46:29 +01:00 |
|
HarrievG
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defc18ddaa
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[!] Fixed loading animations when the armatures option is not used..
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2022-12-22 15:27:16 +01:00 |
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HarrievG
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0a48ec16d4
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[!] Fixes loading animations from different GLTF files
[!] Fixes loading file exclusive skinned models when multiple scenes are present and scene with model is not the default scene.
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2022-12-22 15:27:16 +01:00 |
|
HarrievG
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8496f9bf30
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[!] Fixes regenerating bMD5Anim from GLTF animation when source is newer than binary
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2022-12-22 15:27:16 +01:00 |
|
HarrievG
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e5ec631caf
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[+] Allowing binding of asset library instances in gltf scenes.
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2022-12-22 15:27:16 +01:00 |
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HarrievG
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1cd57dce1d
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[!] dont crash when trying to load an animation from and GLB does not match last loaded model glb
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2022-12-22 15:27:15 +01:00 |
|
HarrievG
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0e42fbba93
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[!] Root motion transfer fixes.
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2022-12-22 15:27:15 +01:00 |
|
HarrievG
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34d616b08c
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GLTF model import improvements
- Added rename node option
- Added option for root motion transferal
- Fixed re-orient option parsing
- Fixed last(?) bug in orientation frame conversion
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2022-12-22 15:27:15 +01:00 |
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HarrievG
|
0829898cb4
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[!] Fixed loading animated file exclusive models
[!] Fixed reloading of models with a commandline (anims: todo)
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2022-12-22 15:27:15 +01:00 |
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HarrievG
|
e97584642a
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[!] Make missing joints on player model non-fatal
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2022-12-22 15:27:15 +01:00 |
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HarrievG
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250c06bfc0
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[!] Make checkmodelhierachy non-fatal
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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8c18d58c49
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[+] Added -reorient option to gltf model import
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2022-12-22 15:27:14 +01:00 |
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HarrievG
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0cf9dac1ef
|
A-Style
# Conflicts:
# neo/d3xp/Camera.cpp
# neo/d3xp/Camera.h
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2022-12-22 15:27:14 +01:00 |
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