Daniel Gibson
255d135a6c
Fix crash when running dmap on existing map
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Loading the collision model from binary can fail, but this wasn't
checked, so idCollisionModelManagerLocal::models[i] could contain NULL
which causes crashes later.
2015-08-01 05:18:12 +02:00
Robert Beckebans
1578c74d06
Merge pull request #239 from Zi0P4tch0/archlinux-instructions
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Added ArchLinux instructions
2015-07-25 13:50:11 +02:00
Matteo Pacini
b8bc47e5bc
Added ArchLinux instructions
2015-07-25 12:41:09 +01:00
Robert Beckebans
6f3fe59b68
Merge branch 'master' into gamma-correction
2015-07-22 12:32:23 +02:00
Robert Beckebans
2542c17733
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2015-07-17 08:40:10 +02:00
Robert Beckebans
2ddbdba74a
Updated README.txt with qconsole hint
2015-07-17 08:40:00 +02:00
Robert Beckebans
af2c6b4326
Merge branch 'master' of github.com:RobertBeckebans/RBDOOM-3-BFG
2015-07-11 12:16:04 +02:00
Robert Beckebans
02f6328a0d
Set USE_INTRINSICS for MSVC
2015-07-11 12:15:59 +02:00
Robert Beckebans
8a2fd154bb
Merge pull request #234 from coldtobi/master
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Do not force USE_INTRINISCS to be set via source-code
2015-07-11 12:14:56 +02:00
Tobias Frost
bbb41c7781
Do not force USE_INTRINISCS to be set via source-code
2015-07-11 10:33:04 +02:00
Robert Beckebans
223548d148
astyled pull requests
2015-06-24 11:28:31 +02:00
Robert Beckebans
4fa4537978
Use SSE2 intrinsics on x86
2015-06-24 11:27:54 +02:00
Robert Beckebans
9d4c468f08
Merge pull request #228 from coldtobi/master
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rbdoom3: Option to set CPU_ID and to specify CPU Features to be used.
2015-06-24 11:14:30 +02:00
Robert Beckebans
8a8deb63fd
Merge pull request #231 from coldtobi/use_cmake_dl_libs
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Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl
2015-06-24 11:12:30 +02:00
Robert Beckebans
edc3dfb55a
Merge pull request #229 from coldtobi/precompiled-headers-configureable
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Make use of precompiled header configureable
2015-06-24 11:10:58 +02:00
Robert Beckebans
e735dc70da
Merge pull request #232 from PJayB/rbbase
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WinRT: Get the default XAudio2 device and use that if available
2015-06-24 11:00:33 +02:00
Pete Lewis
87c08c30cb
Use the default audio device in Win8/XAudio2
2015-06-23 11:56:27 -07:00
Pete Lewis
9fc94d5745
Merge with RB
2015-06-23 11:50:57 -07:00
Tobias Frost
92dab63c30
- Do use CMAKE_DL_LIBS to determine the linkerflags needed to link against libdl.
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- For !WINDOWS, add sys_defines based on compiler instead based on system. (enabled compilation e.g on hurd and kfreebsd)
2015-06-21 16:52:56 +02:00
Tobias Frost
cf6bb39e11
Make use of precompiled header configureable
2015-06-19 22:15:44 +02:00
Tobias Frost
9212ed4263
Propagate USE_INTRINSICS through CMake
2015-06-19 16:11:16 +02:00
Tobias Frost
332fc8d0e7
Update description of CPU_TYPE -- it does not disable anything anymore
2015-06-19 15:56:24 +02:00
Tobias Frost
90d79158ee
Make the CPUSTRING and additional from default optimizations configureable
2015-06-19 15:50:17 +02:00
Robert Beckebans
ee2934781f
Merge remote-tracking branch 'RBDOOM/master'
2015-05-01 15:10:23 +02:00
Robert Beckebans
a7c6f4973b
Fixed warnings with Clang 3.6
2015-05-01 14:57:31 +02:00
Robert Beckebans
80f0d06a75
Merge remote-tracking branch 'RBDOOM/master'
2015-05-01 14:18:53 +02:00
Robert Beckebans
e9c56ba2df
Added polygon primitive support to collision framework
2015-04-12 12:05:38 +02:00
Robert Beckebans
0ac909fe0a
Dmap build BSP out of triangles instead of brushes
2015-04-12 11:53:54 +02:00
Robert Beckebans
61f568550e
New Blender style mesh .map primitive type
2015-04-12 11:53:05 +02:00
Robert Beckebans
05f06b7131
sRGB gamma correct rendering experiment
2015-04-12 11:11:03 +02:00
Robert Beckebans
a60f92b81b
Merge pull request #221 from Tea23/patch-1
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Linux users can get the game data with native Steam
2015-03-26 01:30:57 +01:00
Joe
43b2d36cbc
Update README.txt
2015-03-26 00:19:26 +00:00
Joe
f1655be62a
Linux users can get the game data with native Steam
2015-03-26 00:12:51 +00:00
Robert Beckebans
96aff1e923
r_useSRGB fixes
2015-03-24 01:11:30 +01:00
Robert Beckebans
395ef525b1
Tweaked shadowmap bias to fight shadow acne
2015-03-19 01:27:44 +01:00
Robert Beckebans
319b659302
Tweaked shadowmap bias to fight Peter Pan effect
2015-03-19 00:31:08 +01:00
Robert Beckebans
720f8e8cdf
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-03-15 10:20:56 +01:00
Robert Beckebans
b7f67a1dd9
Updated release notes
2015-03-07 14:46:38 +01:00
Robert Beckebans
64a12c1204
Updated README
2015-02-25 15:54:54 +01:00
Robert Beckebans
06d0434f32
Improved modding support and loading of custom models/anims
2015-02-25 15:45:16 +01:00
Robert Beckebans
b59ed94c8d
Added release notes to prepare new release
2015-02-25 11:30:03 +01:00
Robert Beckebans
5fb44de8a9
Merge remote-tracking branch 'RBDOOM-3-BFG/master'
2015-02-15 11:17:42 +01:00
Robert Beckebans
b9687575df
Merge pull request #216 from DanielGibson/rb_astyle_2.05.1_upd
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Update AStyle to 2.05.1, use it to format code
2015-02-09 17:09:03 +01:00
Robert Beckebans
b8c2fcde53
Merge pull request #215 from EricxDu/master
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Update README.txt for SDL2 default
2015-02-09 17:07:18 +01:00
Daniel Gibson
90b1ff0b65
Format Code with AStyle 2.05.1
2015-02-09 00:29:57 +01:00
Daniel Gibson
5f5684386e
Update astyle to 2.05.1, add astyle Linux binaries
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Unfortunately, different versions of astyle produce slighty different
formatting, so it's important that everyone uses the same version.
Thus it makes sense to provide astyle binaries for Win32 and
Linux x86 and x86_64 (to prevent usage of outdated versions from package
managers etc)
Most probably it would be easy to add an OSX astyle binary as well and
call that from astyle-code.sh if applicable.
I don't have a Mac, though, so someone else will have to do it ;-)
2015-02-09 00:24:37 +01:00
EricxDu
e2a51cc4fc
Update README.txt
2015-02-06 00:51:25 -08:00
Robert Beckebans
4c596dcf0d
Fixed Gamepad LS and RS in PDA screen. refs #214
2015-02-05 20:11:09 +01:00
Robert Beckebans
7bc5c56314
Merge pull request #213 from DanielGibson/rb-sdl-improvements
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SDL: Unicode input and more then 3 mouse buttons, fixes issue #89
2015-01-29 14:45:24 +01:00
Daniel Gibson
015748f823
SDL backend: generate SE_MOUSE_LEAVE events
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The SDL backend now creates SE_MOUSE_LEAVE events when the mouse leaves
the window (both SDL1.2 and SDL2). For some reason, both the SWF GUI
backend and CEGUI are interested in this.
2015-01-28 17:32:35 +01:00