Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Sander van Dijk f6d44a3a10 Fix SDL2 fallback when no FSAA is available.
On my old laptop, when running "./quakespasm -fsaa 2", quakespasm would error out with a "Couldn't create window" message. Our "no FSAA available" fallback was applied at OpenGL context creation time, but according to the SDL2 wiki FSAA settings should be done before creation of the window (see https://wiki.libsdl.org/SDL_GLattr#multisample). Moved it there.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1084 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-05 17:06:35 +00:00
Linux README: minor edits. 2014-09-29 11:00:47 +00:00
MacOSX oslibs, codecs (macosx, windows): update mpg123.h from mainstream. 2014-10-02 06:00:13 +00:00
Misc rediff the extra fs_search_order.patch so it applies cleanly. 2014-09-22 09:40:25 +00:00
Quake Fix SDL2 fallback when no FSAA is available. 2014-10-05 17:06:35 +00:00
Windows oslibs, codecs (macosx, windows): update mpg123.h from mainstream. 2014-10-02 06:00:13 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html README: minor edits. 2014-09-29 11:00:47 +00:00
Quakespasm.txt README: minor edits. 2014-09-29 11:00:47 +00:00