Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Eric Wasylishen c31fb37b20 Refactor argument completion for "game" and "map" so all of the code is shared.
TODO: currently using a char[MAX_OSPATH] buffer to store map/mod names in the completion list which is probably unnecessairly large

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1153 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-01-24 08:26:14 +00:00
Linux update document dates 2014-10-17 11:34:10 +00:00
MacOSX oslibs, codecs: recompiled several music decoders from latest sources. 2015-01-14 20:03:01 +00:00
Misc quakespasm.pak: Another z-fighting workaround. 2014-11-02 20:06:35 +00:00
Quake Refactor argument completion for "game" and "map" so all of the code is shared. 2015-01-24 08:26:14 +00:00
Windows oslibs, codecs: recompiled several music decoders from latest sources. 2015-01-14 20:03:01 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html update document dates 2014-10-17 11:34:10 +00:00
Quakespasm.txt update document dates 2014-10-17 11:34:10 +00:00