Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
Find a file
Eric Wasylishen b694b513ec Tweak the MH dynamic lighting speedup to be more correct: upload the lightmaps from the current frame instead of the previous frame.
It was possible, but unlikely, to see artifacts from the previous code in some circumstances, e.g. "host_maxfps 10" and spin around quickly near a flashing light e1m1, you may see a surface drawn with an out-of-date lightmap for one frame.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1130 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-10-21 19:27:42 +00:00
Linux update document dates 2014-10-17 11:34:10 +00:00
MacOSX Xcode: rename QuakeSpasmSDL2 target to QuakeSpasm-SDL2 2014-10-12 17:15:06 +00:00
Misc rediff the extra fs_search_order.patch so it applies cleanly. 2014-09-22 09:40:25 +00:00
Quake Tweak the MH dynamic lighting speedup to be more correct: upload the lightmaps from the current frame instead of the previous frame. 2014-10-21 19:27:42 +00:00
Windows minor tidy-ups 2014-10-18 17:00:34 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html update document dates 2014-10-17 11:34:10 +00:00
Quakespasm.txt update document dates 2014-10-17 11:34:10 +00:00