Extra bloaty junk to modernise stuff a bit. https://fte.triptohell.info/moodles/qss/
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Eric Wasylishen 44b7d3a4fc R_DrawParticles: exit early if there is nothing to draw, avoid a useless glBegin() glEnd() pair.
This fixes a weird bug on Windows/AMD, where under some conditions, the
world would be drawn totally corrupted. Conditions for the bug were:
- gl_clear 0
- gamma 1
- glsl alias code in use
- status bar hidden, or, scr_sbaralpha 1
- map e1m1, look around the start position

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1202 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-04-16 23:57:39 +00:00
Linux Update docs with changes in 0.90.1 2015-03-17 21:32:04 +00:00
MacOSX recompiled SDL-1.2 with a fix for sdl bug #2049 backported. 2015-03-28 20:40:36 +00:00
Misc quakespasm.pak: Another z-fighting workaround. 2014-11-02 20:06:35 +00:00
Quake R_DrawParticles: exit early if there is nothing to draw, avoid a useless glBegin() glEnd() pair. 2015-04-16 23:57:39 +00:00
Windows recompiled SDL-1.2 with a fix for sdl bug #2049 backported. 2015-03-28 20:40:36 +00:00
LICENSE.txt rename gnu.txt to LICENSE.txt 2014-09-21 14:02:30 +00:00
Quakespasm-Music.txt update README files to reflect further 0.85.10 changes so far. 2014-09-15 09:10:19 +00:00
Quakespasm.html Regenerate Quakespasm.{html,txt} 2015-03-17 21:32:09 +00:00
Quakespasm.txt update the plain text doc for possibly better readability. 2015-03-17 21:56:01 +00:00