Extra bloaty junk to modernise stuff a bit.
https://fte.triptohell.info/moodles/qss/
44b7d3a4fc
This fixes a weird bug on Windows/AMD, where under some conditions, the world would be drawn totally corrupted. Conditions for the bug were: - gl_clear 0 - gamma 1 - glsl alias code in use - status bar hidden, or, scr_sbaralpha 1 - map e1m1, look around the start position git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1202 af15c1b1-3010-417e-b628-4374ebc0bcbd |
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Linux | ||
MacOSX | ||
Misc | ||
Quake | ||
Windows | ||
LICENSE.txt | ||
Quakespasm-Music.txt | ||
Quakespasm.html | ||
Quakespasm.txt |