mirror of
https://github.com/Shpoike/Quakespasm.git
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3104464c0d
- Windows: Fix other window positions/sizes being changed when exiting exclusive fullscreen (bug #3315.) - Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet applied to SDL hg repo.) - Fixed infinite timeout in SDL_WaitEventTimeout() (SDL hg rev. 10106) - Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in OS X 10.6. (SDL h2 revs. 10122 and 10158) - Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.) - Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in SDL_Delay. This ensures the Windows system timer resolution is properly set before Sleep is called. (SDL hg rev. 10067) - Fixed console_wmain in SDL_windows_main.c does not null terminate the argument list it is creating. (bug #3338, patch not yet applied to SDL hg repo.) git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd |
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bin | ||
include | ||
lib | ||
lib64 | ||
BUGS.txt | ||
COPYING.txt | ||
README-SDL.txt | ||
README.txt | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)