quakespasm/Windows
Ozkan Sezer 3104464c0d rebuilt SDL2.0.4 for windows and osx after applying fixes/updates from mainstream:
- Windows: Fix other window positions/sizes being changed when exiting exclusive
  fullscreen (bug #3315.)
- Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet
  applied to SDL hg repo.)
- Fixed infinite timeout in SDL_WaitEventTimeout()  (SDL hg rev. 10106)
- Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in
  OS X 10.6. (SDL h2 revs. 10122 and 10158)
- Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.)
- Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in
  SDL_Delay. This ensures the Windows system timer resolution is properly set
  before Sleep is called.  (SDL hg rev. 10067)
- Fixed console_wmain in SDL_windows_main.c does not null terminate the argument
  list it is creating. (bug #3338, patch not yet applied to SDL hg repo.)


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-05-25 20:11:37 +00:00
..
CodeBlocks Windows/CodeBlocks: Add -lmingw32 to linker options to fix "undefined reference to `WinMain@16'" error, 2015-03-02 03:13:53 +00:00
codecs oslibs, windows: rebuilt libFLAC dll for x86 windows with __USE_MINGW_ANSI_STDIO=0 2016-05-13 22:25:50 +00:00
misc/include/msinttypes minor reorganization of windows includes 2015-03-18 00:00:05 +00:00
SDL rebuilt SDL1.2 for windows after applying fixes/updates from mainstream: 2016-05-25 20:10:42 +00:00
SDL2 rebuilt SDL2.0.4 for windows and osx after applying fixes/updates from mainstream: 2016-05-25 20:11:37 +00:00
VisualStudio minor reorganization of windows includes 2015-03-18 00:00:05 +00:00
QuakeSpasm-old.ico add our old icon as QuakeSpasm-old.ico so that I can still compile with vs2005 2014-06-22 05:56:37 +00:00
QuakeSpasm.ico Casing. 2012-09-24 17:19:01 +00:00
QuakeSpasm.rc minor tidy-ups 2014-10-18 17:00:34 +00:00