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Extra bloaty junk to modernise stuff a bit.
https://fte.triptohell.info/moodles/qss/
185f2f2883
R_Clear only clears the warpimage part of the screen, leading to an unplayable HOM effect on the rest of the screen. The workaround is calling GL_SetCanvas(CANVAS_DEFAULT); at the end of R_UpdateWarpTextures, it should be harmless enough on other systems, so not sure if it's worth making this workaround conditional. My guess is glClear in this implementation is wrongly using glViewport as the area to clear. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1291 af15c1b1-3010-417e-b628-4374ebc0bcbd |
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Linux | ||
MacOSX | ||
Misc | ||
Quake | ||
Windows | ||
LICENSE.txt | ||
Quakespasm-Music.txt | ||
Quakespasm.html | ||
Quakespasm.txt |