Eric Wasylishen
d986fed089
increase zone size
2011-01-18 13:28:57 -07:00
Eric Wasylishen
ca48cae13b
fix endianness check in ogg code
2011-01-18 13:27:53 -07:00
Eric Wasylishen
1fe91caf69
add speex sse code
2011-01-17 17:14:46 -07:00
Eric Wasylishen
057e08a8ef
attempt to reduce clipping.. haven't found
...
the best solution yet.
2011-01-17 16:19:03 -07:00
Eric Wasylishen
edbad56202
reuse resampler object
2011-01-17 15:34:15 -07:00
Eric Wasylishen
c1c1b1f749
First try at integrating Speex resampler
2011-01-17 15:15:20 -07:00
Eric Wasylishen
4dab33292e
Clamp volume of 16-bit channels at 255 as well
2011-01-17 14:07:18 -07:00
Eric Wasylishen
85d97fac9a
fix bugs in last commit
2011-01-17 13:54:17 -07:00
Eric Wasylishen
c2a9180391
Modify Q3 WAV reader code to read loop markers
2011-01-17 13:27:38 -07:00
Eric Wasylishen
91ff92b33c
Refactor resampler code. Use Quake 3 wav codec
...
and delete most of snd_mem.c.
2011-01-17 11:18:31 -07:00
Eric Wasylishen
e10670b8bc
Advance to the next track when the current one
...
finishes
2011-01-16 23:18:43 -07:00
Eric Wasylishen
990f42683f
Correct some Sys_FileOpenRead's to be COM_OpenFile
2011-01-16 22:25:39 -07:00
Eric Wasylishen
2983bf5c49
hook up pause/resume
2011-01-16 22:05:57 -07:00
Eric Wasylishen
e14fc05aab
ogg playback working!!!
2011-01-16 20:53:50 -07:00
Eric Wasylishen
7162fd4029
Q3 code integrated, almost compiles except
...
for some ogg link error
2011-01-16 19:24:18 -07:00
Eric Wasylishen
474dde2a87
Partly integrated Q3 sound codec and background
...
music code
2011-01-16 18:35:22 -07:00
Eric Wasylishen
ffa1463a9c
Fix up sound mixing code so we can control
...
music volume and sfx volume independently
2011-01-16 17:46:02 -07:00
Eric Wasylishen
36172fb391
Print SDL sound format. From ioquake3.
2011-01-16 16:26:53 -07:00
Eric Wasylishen
9998e06750
play static, with volume controlled by the music volume slider
2011-01-01 23:58:26 -07:00
Eric Wasylishen
195baa74bc
Start to setup ogg music system:
...
- add a cd_shared.c inspired by darkplaces, which implements the CDAudio interface and will either play the ogg music or call the hardware CD code
- set default sound speed to 44100 Hz. this will be necessary to make music sound decent. (unfortunately the resampling code sucks, i think, so the 11025 hz sound effects sound bad when resampled to 44100, but that should be easy to fix.)
2010-12-28 15:39:03 -07:00
Eric Wasylishen
8597423e7a
Only autosave when health is picked up
2010-12-22 15:05:53 -07:00
Eric Wasylishen
aa36b04130
Increase health required for autosave to 40.
...
Don't require the player to be dead for the 'autoload' console function to work.
Reset autoload info on 'map' and 'changelevel'.
Add future ideas for autosave criteria.
2010-12-17 00:17:26 -07:00
Eric Wasylishen
4f70e43b95
Cleanup code.
...
Autoload now loads normal saves, quicksaves, or autosaves (whatever was most recent).
2010-12-16 23:47:15 -07:00
Eric Wasylishen
516ba61710
First iteration of autosave
2010-12-16 19:09:12 -07:00
Eric Wasylishen
61663de547
Quakespasm 0.85.3
2010-12-16 17:37:07 -07:00