Commit graph

17 commits

Author SHA1 Message Date
Ozkan Sezer
5955fd38ed rebuilt SDL2 for windows and macosx from SDL hg rev. 10602, which
has some bug fixes and game controller updates since release-2.0.5.
the osx leak from https://bugzilla.libsdl.org/show_bug.cgi?id=2157
is still there: we can rebuild if it ever gets fixed..

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1359 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-11-11 14:11:22 +00:00
Ozkan Sezer
4c7dfd9bc7 rebuilt SDL2 for macosx after reverting https://hg.libsdl.org/SDL/rev/d19f7d2b6ec8 for now, to prevent the crashes observed on 10.6.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1352 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-16 08:50:28 +00:00
Ozkan Sezer
945be672af - rebuilt SDL2 for windows and osx from SDL hg rev.10541
to prepare for and test their upcoming 2.0.5 release.
- changed Makefile.darwin so that SDL2-386 builds target
  10.6+ which is an SDL2-2.0.5 requirement.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1351 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-10-15 19:28:47 +00:00
Ozkan Sezer
50402836c4 rebuilt SDL2 for windows and macosx after applying the following
changesets from the SDL mercurial repo:
http://hg.libsdl.org/SDL/rev/17e0ded12e6f
http://hg.libsdl.org/SDL/rev/26104a670291
http://hg.libsdl.org/SDL/rev/3134026517cb
http://hg.libsdl.org/SDL/rev/cb13d22b7f09
http://hg.libsdl.org/SDL/rev/a64e365c1e38
http://hg.libsdl.org/SDL/rev/42768c568a50
http://hg.libsdl.org/SDL/rev/61a87b05c0b5
http://hg.libsdl.org/SDL/rev/7b037d1387a0


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1341 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-09-05 19:15:13 +00:00
Ozkan Sezer
3104464c0d rebuilt SDL2.0.4 for windows and osx after applying fixes/updates from mainstream:
- Windows: Fix other window positions/sizes being changed when exiting exclusive
  fullscreen (bug #3315.)
- Fixed a 'dead keys' issue on international keyboards (bug #3332, patch not yet
  applied to SDL hg repo.)
- Fixed infinite timeout in SDL_WaitEventTimeout()  (SDL hg rev. 10106)
- Mac: avoid calling CGSetLocalEventsSuppressionInterval, it was deprecated in
  OS X 10.6. (SDL h2 revs. 10122 and 10158)
- Cocoa mouse code: Replaced NSPointInRect with NSMouseInRect (bug #3312.)
- Windows: make sure SDL_TicksInit has been called before calling Sleep(ms) in
  SDL_Delay. This ensures the Windows system timer resolution is properly set
  before Sleep is called.  (SDL hg rev. 10067)
- Fixed console_wmain in SDL_windows_main.c does not null terminate the argument
  list it is creating. (bug #3338, patch not yet applied to SDL hg repo.)


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1306 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-05-25 20:11:37 +00:00
Ozkan Sezer
153eba1f71 rebuilt SDL2 from SDL2-2.04 release version.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1273 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-01-03 10:51:44 +00:00
Ozkan Sezer
43223ffd93 SDL2 rebuild: forgot updating SDL_revision.h.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1270 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-28 10:15:04 +00:00
Ozkan Sezer
d4c4cb7908 rebuilt SDL2 from SDL hg repo r9972 (2015-12-28) to catch a few small fixes.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1269 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-28 10:11:42 +00:00
Ozkan Sezer
488b90cf78 oslibs: rebuilt opusfile library from current xiph.org to catch the
recent seek bug fixes. rebuilt SDL2 from current SDL mercurial repo
(2015-12-11, rev. 9959).


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1262 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-12-11 15:47:41 +00:00
Ozkan Sezer
f715aca4d1 rebuilt SDL2 for windows and osx from SDL2 hg rev. 9915 (2015.11.14)
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1258 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-11-14 14:05:34 +00:00
Ozkan Sezer
d26fdb9b37 rebuilt SDL2 for windows and macosx from SDL hg rev.9861
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1251 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-09-11 23:32:18 +00:00
Ozkan Sezer
1399fe843e rebuilt SDL2 from SDL hg rev. 9702 to fix osx borkage
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1226 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-04 17:04:54 +00:00
Ozkan Sezer
d1d57c3fc6 recompiled SDL2 for windows and osx from SDL hg 2015-06-01/rev.9699
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1223 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-06-02 20:00:29 +00:00
Ozkan Sezer
9c035ca2d5 recompiled SDL2 for windows and osx with a few patches from current
hg for bugs 1825, 2835, and 2049, also with xaudio2 driver disabled
for windows which seems more trouble than its worth.

git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1196 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-27 10:05:06 +00:00
Ozkan Sezer
4af2098b35 recompiled SDL2 for osx with a patch for SDL bug #2718 applied. also used
the -no_function_starts and -no_data_in_code_info linker flags to avoid
generation of LC_FUNCTION_STARTS and LC_DATA_IN_CODE load commands in the
final image, so that the library is usable with Xcode 3.2.6 and its tools.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1186 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-03 20:00:07 +00:00
Ozkan Sezer
09c4341d9a rebuild SDL2 from upstream mercurial repo (2015-03-02, rev. 9375.)
do set svn:mime-type application/octet-stream on SDL binary files.


git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1184 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 22:23:12 +00:00
Eric Wasylishen
c972307236 MacOSX: unpack SDL/SDL2 from tgz. Update Xcode project to refer to these local copies instead of searching in /Library/Frameworks
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1175 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-03-02 03:13:41 +00:00