Shpoike
4d8e82bfd7
Add support for LIGHTGRID_OCTREE (bspx).
2023-11-04 01:51:18 +00:00
Shpoike
528824e507
Quicky hack at DECOUPLED_LM support.
2023-11-02 23:18:42 +00:00
Shpoike
419a2eacd0
gl_flashblend should respect the dlight's colour too, where reasonable.
2023-07-21 00:22:25 +01:00
Shpoike
09b9a76bb4
Fix some compile errors from me being too lazy to test anything but linux.
2023-07-10 03:02:16 +01:00
Shpoike
69e7395b0d
Add full support for HDR/E5BGR9 lighting.
2023-06-29 16:40:18 +01:00
Shpoike
32015ef1e3
Merge remote-tracking branch 'sf/master' into qss
2021-10-14 06:49:15 +01:00
Andrei Drexler
a1f9cce1f4
Fix pitch black models in lit areas in DOTM (mg1).
...
See: https://github.com/sezero/quakespasm/issues/7
2021-09-20 11:55:10 +03:00
Shpoike
54538a054a
Menuqc support. Only tested against menusys so far.
2021-08-31 04:59:12 +01:00
Shpoike
ee2ab9a593
Added support for LMSTYLES16 bspx lump, allowing up to 16 lightstyles per face and a lot more switchable light styles.
2021-08-31 04:59:12 +01:00
Spike
f6d31e9db9
Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
...
Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2021-08-31 04:59:11 +01:00
Spike
afb6583375
Added lightmap scaling.
2021-08-31 04:59:11 +01:00
Spike
d76ca606bf
All changes present in QSS-R7, plus
...
md3 support
quoth/etc bug fix
strzone bug fix
png/jpg replacement wall textures
rewrote mdl rendering to always use arrays, relaxing vertex+tri limits.
removed static ents limit
fixed ambient_level not working at high framerates.
2021-08-31 04:59:11 +01:00
Eric Wasylishen
ebd73d2a3c
world.c: use DoublePrecisionDotProduct to fix items falling out of the world
...
on oms3.bsp on SSE builds.
Thanks to ParuBaru for reporting the issue.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1289 af15c1b1-3010-417e-b628-4374ebc0bcbd
2016-02-01 22:41:15 +00:00
Eric Wasylishen
3b1c8a97ff
RecursiveLightPoint: add casts to double to force 64-bit precision, fixes zombie at the start of jam3_ericw.bsp from incorrectly being lit up in SSE builds.
...
See also: http://forums.inside3d.com/viewtopic.php?f=3&t=5620
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1155 af15c1b1-3010-417e-b628-4374ebc0bcbd
2015-01-26 06:46:53 +00:00
Ozkan Sezer
b9032b7815
copyright years, general tidy-up, remove unused d_ifacea.h.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@1059 af15c1b1-3010-417e-b628-4374ebc0bcbd
2014-09-22 08:55:46 +00:00
Ozkan Sezer
5f6a2d7820
Fixed increased (more than 32) dynamic lights.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@694 af15c1b1-3010-417e-b628-4374ebc0bcbd
2012-07-10 11:21:17 +00:00
Ozkan Sezer
a7d57b4b51
* renamed Length() to VectorLength() for consistency with its friends.
...
* mathlib.c: Removed the unnecessary sqrt() prototype.
(VectorLength): Made it to just return sqrt(DotProduct(arg,arg))
(VectorNormalize): Calculate the length as sqrt(DotProduct(arg,arg)).
* mathlib.h (CLAMP): Renamed the macro arguments from min and max to
_minval and _maxval.
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@248 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-08-01 19:22:46 +00:00
Ozkan Sezer
db613ab35d
initial import of SDL port of Fitzquake-0.85 / 20090510 sources.
...
git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@2 af15c1b1-3010-417e-b628-4374ebc0bcbd
2010-02-15 23:26:55 +00:00