Shpoike
2f061b722c
attempt to support quakeforge 16bit mdl variant. untested.
2019-01-30 01:54:49 +00:00
Shpoike
eafbd8a397
less spammy from pr_checkextension 0
2019-01-30 01:53:53 +00:00
Shpoike
ab9e128ac2
a few mods use SOLID_BSP with non-bsp models for hitmesh support. We don't support that, but lets not crash out because of it.
2019-01-30 01:53:33 +00:00
Shpoike
03cb826af6
Implement exteriormodeltoclient
2019-01-30 01:53:15 +00:00
Shpoike
2f52cb0a4e
Fix r_showbboxes bug (reported by c0burn)
2019-01-27 16:50:19 +00:00
Shpoike
96a003c4fb
builtin number was wrong, oops.
2018-12-07 04:24:43 +00:00
Shpoike
c50d2bba84
Fix demo playback crash.
2018-12-07 04:24:06 +00:00
Shpoike
ac11583575
Fix linux compile issue.
2018-12-07 04:14:56 +00:00
Shpoike
52e96fc18f
Fixed some warnings
2018-12-07 04:13:28 +00:00
Shpoike
462713707d
Merge branch 'master' of git://github.com/ericwa/Quakespasm
2018-10-17 01:55:14 +01:00
Shpoike
8033e23997
Display multiple local addresses on the create-game multiplayer menu.
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Hopefully this wll be slightly more useful on multi-homed machines.
2018-10-17 01:46:09 +01:00
Shpoike
81c66858fc
Accept LIGHTING_E5BGR9 bspx lumps in case there's no rgb8 lump.
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Converts to rgb8 for now, so still only uses ldr lighting.
2018-10-16 20:38:41 +01:00
Shpoike
3dcf541c64
Fix demo playback. Play some ftenq demos too.
2018-10-16 20:36:23 +01:00
Shpoike
824645ba03
The voice chat feature requires audio capture. Audio capture requires sdl2. So lets force that.
2018-10-16 20:25:04 +01:00
sezero
b264321274
rebuilt SDL2 for OSX/Win from mainstream SDL repo, hg-12241:f72836cfb92b (not-yet-released v2.0.9)
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1593 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-09-27 17:20:46 +00:00
sezero
9909888c0b
menu.c (M_ScanSaves): silence gcc8 -Wstringop-truncation:
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just replaced strncpy() with q_strlcpy().
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1592 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-09-21 12:10:06 +00:00
sezero
7c4ebaaae8
rebuilt SDL2 for OSX/Win from mainstream SDL repo, hg-12191:3c9c784e85bb
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1591 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-09-17 17:15:26 +00:00
sezero
cc27c96d8e
rebuilt SDL2 for OSX/Win from mainstream SDL repo, hg-12184:02509665751f
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1590 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-09-14 11:51:47 +00:00
sezero
1db4e03bce
SDL-1.2: rebuilt for OSX from latest code in mainstream SDL-1.2 branch.
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1589 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-09-14 09:14:22 +00:00
Spike
2ac22f6c5c
Misaligned bsp lumps should have been a developer thing.
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If anyone didn't fix their maps yet, they probably never will.
2018-08-04 16:38:26 +01:00
Spike
1eac6c1978
Don't try doing mouse grabs in dedicated servers...
2018-08-04 16:37:21 +01:00
Spike
211c3e3f43
Fix p999 issue (was checking for only 666 on makestatic).
2018-07-19 22:05:16 +01:00
Spike
4b77db179a
Fix slowmo issue caused by framerates lower than 72 with network independance.
2018-07-19 22:03:42 +01:00
Spike
d3bd4566a5
Fix possible networked out-of-bounds access.
2018-07-19 22:02:25 +01:00
Spike
843ba06637
Reinstate the DoublePrecisionDotProducts.
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They are still needed for ericw's testcase (oms3).
2018-07-16 00:59:35 +01:00
Spike
60ec7ab505
Replaced SV_RecursiveHullCheck with a more numerically stable and faster alternative.
2018-07-15 00:52:34 +01:00
Spike
9a038da2eb
Fix some csqc bugs+omissions.
2018-07-07 15:05:34 +01:00
Spike
2c53c4574d
Avoid csqc crashes from setorigin etc.
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Also avoid issues from csqc errors while scissor is enabled.
2018-06-28 05:42:28 +01:00
Spike
4cd709ab27
Decode oggs for in-game sounds.
2018-06-28 05:40:25 +01:00
Spike
0b796bdfe4
Fixed issue with Z_Realloc not guarenteeing 0-filled memory (due to alignment).
2018-06-28 05:32:43 +01:00
sezero
66f09d4815
gl_texmgr.h (struct gltexture_s): change 'pants' and 'shirt' to signed char
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otherwise negative value checks wouldn't work if char is unsigned by
default. Fixes bug #28 (https://sourceforge.net/p/quakespasm/bugs/28/ ,
also see: https://github.com/Novum/vkQuake/issues/145 )
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1588 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-06-18 07:15:58 +00:00
Spike
50a7b25833
Some compile fixes.
2018-05-31 17:02:35 +01:00
sezero
61fe97411e
pr_edict.c: replaced another strcpy() call with q_strlcpy(), tweaked a warning message.
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1586 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-30 15:01:22 +00:00
sezero
a000174857
lodepng.c: max 5552 instead of 5550 sums before adler32 overflow
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(lorepng github mainstream commit 81cf5de55f)
git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1585 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-30 04:04:47 +00:00
Spike
1bb27f22a6
Bugfix - make dlights move correctly with respect to moving bsp entities, instead of the light being in the wrong place.
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Obviously this doesn't affect baked lights, but at least mappers have more control over those.
2018-05-25 11:54:33 +01:00
Spike
caa5694170
Add warnings for any misaligned lumps. These crash on arm ports of engines.
2018-05-25 11:51:10 +01:00
Spike
f6b4de9fd7
Fix https://github.com/Shpoike/Quakespasm/issues/1
2018-05-25 11:50:13 +01:00
Spike
683d0e67c7
Hopefully this will fix the lingering issues with pics getting screwed on game changes.
2018-05-19 19:41:18 +01:00
sezero
169e45e2e1
SDL2, windows: put the windows 10 mouse bug workaround back in.
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1584 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-16 11:29:51 +00:00
Spike
2788c89acf
Added missing header.
2018-05-16 04:15:14 +01:00
Spike
27a395d085
Docs update
2018-05-15 09:09:20 +01:00
Spike
086f104502
Make the bf command fade smoothly, instead of rounding down and disappearing almost instantly.
2018-05-13 08:07:15 +01:00
Spike
125c28aa96
Throttle networking to 72 if host_maxfps is set any higher (or 0).
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This means that you can just disable vsync and set host_maxfps to 0 for uncapped framerates without any new physics issues.
Note that this commit does not fix bf flashes.
2018-05-13 08:00:41 +01:00
sezero
f22822b54b
oslibs, codecs: rebuilt vorbis decoder after applying fix for CVE-2017-14160.
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1583 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-11 20:39:21 +00:00
sezero
5b5b4338ba
applied fix for SDL bug #4159
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git-svn-id: svn+ssh://svn.code.sf.net/p/quakespasm/code/trunk@1582 af15c1b1-3010-417e-b628-4374ebc0bcbd
2018-05-11 20:32:57 +00:00
Spike
72814e70d8
Allow ints to save too, in case anyone tries using them, ever.
2018-05-08 23:45:33 +01:00
Spike
583ed981a7
Fix crash when saving the game.
2018-05-08 23:42:36 +01:00
Spike
4683958937
Fix stupid oversight - I forgot to actually set qcvm->GetModel.
2018-05-07 19:32:50 +01:00
Spike
550e9ecd56
Fix issue with pr_dumpplatform writing a prior version of the simplecsqc entry points.
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Also print the path that the qsextensions.qc file was written to.
2018-05-07 08:49:22 +01:00
Spike
c194f2cf80
Docs update
2018-05-05 16:21:09 +01:00