quakespasm/Misc/quake_retexturing_project.patch

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diff --git a/Quake/gl_model.c b/Quake/gl_model.c
index 2b15080..07ff6fd 100644
--- a/Quake/gl_model.c
+++ b/Quake/gl_model.c
@@ -37,6 +37,8 @@ qmodel_t *Mod_LoadModel (qmodel_t *mod, qboolean crash);
cvar_t external_ents = {"external_ents", "1", CVAR_ARCHIVE};
cvar_t external_vis = {"external_vis", "1", CVAR_ARCHIVE};
+extern cvar_t r_externaltexture_fix; //mk
+
static byte *mod_novis;
static int mod_novis_capacity;
@@ -498,7 +500,16 @@ void Mod_LoadTextures (lump_t *l)
if (!isDedicated) //no texture uploading for dedicated server
{
if (!q_strncasecmp(tx->name,"sky",3)) //sky texture //also note -- was Q_strncmp, changed to match qbsp
+ {
+ if (r_externaltexture_fix.value) { //mk
+ if (strstr(tx->name,"sky4")) {
+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==13039)
+ q_strlcpy(tx->name, "sky1", sizeof(tx->name));
+ Con_Printf(" using %s\n", tx->name);
+ }
+ }
Sky_LoadTexture (tx);
+ }
else if (tx->name[0] == '*') //warping texture
{
//external textures -- first look in "textures/mapname/" then look in "textures/"
@@ -548,6 +559,50 @@ void Mod_LoadTextures (lump_t *l)
//external textures -- first look in "textures/mapname/" then look in "textures/"
mark = Hunk_LowMark ();
COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
+
+ if (r_externaltexture_fix.value) { //mk
+ if (strstr(tx->name,"plat_top1")) {
+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==24428)
+ q_strlcpy(tx->name, "plat_top1_cable", sizeof(tx->name));
+ else
+ q_strlcpy(tx->name, "plat_top1_bolt", sizeof(tx->name));
+ Con_Printf(" using %s\n", tx->name);
+ }
+ if (strstr(tx->name,"metal5_2")) {
+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==49173)
+ q_strlcpy(tx->name, "metal5_2_x", sizeof(tx->name));
+ else
+ q_strlcpy(tx->name, "metal5_2_arc", sizeof(tx->name));
+ Con_Printf(" using %s\n", tx->name);
+ }
+ if (strstr(tx->name,"metal5_4")) {
+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==20977)
+ q_strlcpy(tx->name, "metal5_4_double", sizeof(tx->name));
+ else
+ q_strlcpy(tx->name, "metal5_4_arc", sizeof(tx->name));
+ Con_Printf(" using %s\n", tx->name);
+ }
+ if (strstr(tx->name,"metal5_8")) {
+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==48444)
+ q_strlcpy(tx->name, "metal5_8_rune", sizeof(tx->name));
+ else
+ q_strlcpy(tx->name, "metal5_8_back", sizeof(tx->name));
+ Con_Printf(" using %s\n", tx->name);
+ }
+ if (strstr(tx->name,"metal5_8")) {
+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==48444)
+ q_strlcpy(tx->name, "metal5_8_rune", sizeof(tx->name));
+ else
+ q_strlcpy(tx->name, "metal5_8_back", sizeof(tx->name));
+ Con_Printf(" using %s\n", tx->name);
+ }
+ if (strstr(tx->name,"window03")) {
+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==63697) // e4m2 variant
+ q_strlcpy(tx->name, "window03_e4m2", sizeof(tx->name));
+ Con_Printf(" using %s\n", tx->name);
+ }
+ }
+
q_snprintf (filename, sizeof(filename), "textures/%s/%s", mapname, tx->name);
data = Image_LoadImage (filename, &fwidth, &fheight);
if (!data)
diff --git a/Quake/gl_rmain.c b/Quake/gl_rmain.c
index a41d8b1..b0020c5 100644
--- a/Quake/gl_rmain.c
+++ b/Quake/gl_rmain.c
@@ -102,6 +102,8 @@ cvar_t r_noshadow_list = {"r_noshadow_list", "progs/flame2.mdl,progs/flame.mdl,p
extern cvar_t r_vfog;
//johnfitz
+cvar_t r_externaltexture_fix = {"r_externaltexture_fix", "0", CVAR_ARCHIVE}; //mk
+
cvar_t gl_zfix = {"gl_zfix", "0", CVAR_NONE}; // QuakeSpasm z-fighting fix
cvar_t r_lavaalpha = {"r_lavaalpha","0",CVAR_NONE};
diff --git a/Quake/gl_rmisc.c b/Quake/gl_rmisc.c
index dfdb84d..9c441bd 100644
--- a/Quake/gl_rmisc.c
+++ b/Quake/gl_rmisc.c
@@ -47,6 +47,7 @@ extern cvar_t r_nolerp_list;
extern cvar_t r_noshadow_list;
//johnfitz
extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
+extern cvar_t r_externaltexture_fix; //mk
extern gltexture_t *playertextures[MAX_SCOREBOARD]; //johnfitz
@@ -218,6 +219,7 @@ void R_Init (void)
Cvar_RegisterVariable (&r_noshadow_list);
Cvar_SetCallback (&r_noshadow_list, R_Model_ExtraFlags_List_f);
//johnfitz
+ Cvar_RegisterVariable (&r_externaltexture_fix); //mk
Cvar_RegisterVariable (&gl_zfix); // QuakeSpasm z-fighting fix
Cvar_RegisterVariable (&r_lavaalpha);