mirror of
https://github.com/Shpoike/Quakespasm.git
synced 2025-02-02 22:11:22 +00:00
rediffed and adjusted the Misc/* extra patches so that they apply and compile
correctly. git-svn-id: svn://svn.code.sf.net/p/quakespasm/code/trunk/quakespasm@589 af15c1b1-3010-417e-b628-4374ebc0bcbd
This commit is contained in:
parent
d36de568a3
commit
7f78c093b7
2 changed files with 51 additions and 51 deletions
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@ -1,12 +1,11 @@
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support for user directories, based on uhexen2 and tyrquake.
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** against quakespasm svn revision 496.
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** in alpha state, minimally tested.
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** on-the-fly game directory changes not supported yet.
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** needs more work.
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support for user directories, based on uhexen2 and tyrquake:
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** against quakespasm svn revision 588.
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** on-the-fly game directory switching not supported yet.
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** minimally tested, needs more work.
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Index: Quake/sys_sdl_unix.c
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===================================================================
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--- Quake/sys_sdl_unix.c (revision 496)
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--- Quake/sys_sdl_unix.c (revision 588)
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+++ Quake/sys_sdl_unix.c (working copy)
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@@ -20,6 +20,8 @@
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@ -74,14 +73,14 @@ Index: Quake/sys_sdl_unix.c
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void Sys_mkdir (const char *path)
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Index: Quake/common.c
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===================================================================
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--- Quake/common.c (revision 496)
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--- Quake/common.c (revision 588)
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+++ Quake/common.c (working copy)
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@@ -1822,32 +1822,34 @@
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@@ -1846,32 +1846,34 @@ pack_t *COM_LoadPackFile (const char *pa
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COM_AddGameDirectory -- johnfitz -- modified based on topaz's tutorial
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=================
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*/
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-void COM_AddGameDirectory (const char *dir)
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+void COM_AddGameDirectory (const char *base, const char *dir)
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-static void COM_AddGameDirectory (const char *dir)
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+static void COM_AddGameDirectory (const char *base, const char *dir)
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{
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int i;
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unsigned int path_id;
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@ -90,8 +89,8 @@ Index: Quake/common.c
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char pakfile[MAX_OSPATH];
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+ qboolean been_here = false;
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- strcpy (com_gamedir, dir);
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+ strcpy (com_gamedir, va("%s/%s", base, dir));
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- q_strlcpy (com_gamedir, dir, sizeof(com_gamedir));
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+ q_strlcpy (com_gamedir, va("%s/%s", base, dir), sizeof(com_gamedir));
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// assign a path_id to this game directory
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if (com_searchpaths)
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@ -102,20 +101,20 @@ Index: Quake/common.c
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// add the directory to the search path
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search = (searchpath_t *) Z_Malloc(sizeof(searchpath_t));
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search->path_id = path_id;
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- strcpy (search->filename, dir);
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+ strcpy (search->filename, com_gamedir);
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- q_strlcpy (search->filename, dir, sizeof(search->filename));
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+ q_strlcpy (search->filename, com_gamedir, sizeof(search->filename));
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search->next = com_searchpaths;
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com_searchpaths = search;
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// add any pak files in the format pak0.pak pak1.pak, ...
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for (i = 0; ; i++)
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{
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- sprintf (pakfile, "%s/pak%i.pak", dir, i);
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+ sprintf (pakfile, "%s/pak%i.pak", com_gamedir, i);
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- q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", dir, i);
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+ q_snprintf (pakfile, sizeof(pakfile), "%s/pak%i.pak", com_gamedir, i);
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pak = COM_LoadPackFile (pakfile);
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if (!pak)
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break;
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@@ -1857,6 +1859,14 @@
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@@ -1881,6 +1883,14 @@ static void COM_AddGameDirectory (const
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search->next = com_searchpaths;
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com_searchpaths = search;
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}
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@ -123,24 +122,24 @@ Index: Quake/common.c
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+ if (!been_here && host_parms->userdir != host_parms->basedir)
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+ {
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+ been_here = true;
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+ strcpy(com_gamedir, va("%s/%s", host_parms->userdir, dir));
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+ q_strlcpy(com_gamedir, va("%s/%s", host_parms->userdir, dir), sizeof(com_gamedir));
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+ Sys_mkdir(com_gamedir);
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+ goto _add_path;
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+ }
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}
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#if defined(USE_QS_CONBACK)
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@@ -1907,8 +1917,7 @@
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@@ -1935,8 +1945,7 @@ void COM_InitFilesystem (void) //johnfit
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}
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// start up with GAMENAME by default (id1)
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- COM_AddGameDirectory (va("%s/"GAMENAME, com_basedir));
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- strcpy (com_gamedir, va("%s/"GAMENAME, com_basedir));
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- q_strlcpy (com_gamedir, va("%s/"GAMENAME, com_basedir), sizeof(com_gamedir));
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+ COM_AddGameDirectory (com_basedir, GAMENAME);
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#if defined(USE_QS_CONBACK)
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if (!fitzmode)
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@@ -1922,17 +1931,17 @@
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@@ -1950,17 +1959,17 @@ void COM_InitFilesystem (void) //johnfit
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com_nummissionpacks = 0;
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if (COM_CheckParm ("-rogue"))
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{
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@ -161,12 +160,12 @@ Index: Quake/common.c
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com_nummissionpacks++;
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}
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//johnfitz
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@@ -1941,7 +1950,7 @@
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@@ -1969,7 +1978,7 @@ void COM_InitFilesystem (void) //johnfit
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if (i && i < com_argc-1)
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{
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com_modified = true;
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- COM_AddGameDirectory (va("%s/%s", com_basedir, com_argv[i + 1]));
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+ COM_AddGameDirectory (com_basedir, com_argv[i + 1]);
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}
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}
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COM_CheckRegistered ();
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@ -1,8 +1,9 @@
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Index: Quake/gl_model.c
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===================================================================
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--- Quake/gl_model.c (revision 508)
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--- Quake/gl_model.c (revision 588)
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+++ Quake/gl_model.c (working copy)
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@@ -386,6 +386,8 @@ void Mod_LoadTextures (lump_t *l)
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@@ -387,6 +387,8 @@ void Mod_LoadTextures (lump_t *l)
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extern byte *hunk_base;
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//johnfitz
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@ -11,7 +12,7 @@ Index: Quake/gl_model.c
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//johnfitz -- don't return early if no textures; still need to create dummy texture
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if (!l->filelen)
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{
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@@ -437,7 +439,17 @@ void Mod_LoadTextures (lump_t *l)
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@@ -438,7 +440,17 @@ void Mod_LoadTextures (lump_t *l)
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if (!isDedicated) //no texture uploading for dedicated server
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{
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if (!Q_strncasecmp(tx->name,"sky",3)) //sky texture //also note -- was Q_strncmp, changed to match qbsp
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+ if (r_externaltexture_fix.value) {
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+ if (strstr(tx->name,"sky4")) {
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+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==13039)
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+ strcpy(tx->name,"sky1");
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+ q_strlcpy(tx->name, "sky1", sizeof(tx->name));
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+ Con_Printf(" using %s\n", tx->name);
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+ }
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+ } //mk -- end
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else if (tx->name[0] == '*') //warping texture
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{
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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@@ -479,6 +491,52 @@ void Mod_LoadTextures (lump_t *l)
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@@ -480,6 +492,52 @@ void Mod_LoadTextures (lump_t *l)
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//external textures -- first look in "textures/mapname/" then look in "textures/"
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mark = Hunk_LowMark ();
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COM_StripExtension (loadmodel->name + 5, mapname);
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COM_StripExtension (loadmodel->name + 5, mapname, sizeof(mapname));
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+ //mk begin
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+ if (r_externaltexture_fix.value) {
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+ if (strstr(tx->name,"plat_top1")) {
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+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==24428)
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+ strcpy(tx->name,"plat_top1_cable");
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+ q_strlcpy(tx->name, "plat_top1_cable", sizeof(tx->name));
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+ else
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+ strcpy(tx->name,"plat_top1_bolt");
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+ q_strlcpy(tx->name, "plat_top1_bolt", sizeof(tx->name));
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+ Con_Printf(" using %s\n", tx->name);
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+ }
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+
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+ if (strstr(tx->name,"metal5_2")) {
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+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==49173)
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+ strcpy(tx->name,"metal5_2_x");
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+ q_strlcpy(tx->name, "metal5_2_x", sizeof(tx->name));
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+ else
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+ strcpy(tx->name,"metal5_2_arc");
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+ q_strlcpy(tx->name, "metal5_2_arc", sizeof(tx->name));
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+ Con_Printf(" using %s\n", tx->name);
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+ }
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+
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+ if (strstr(tx->name,"metal5_4")) {
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+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==20977)
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+ strcpy(tx->name,"metal5_4_double");
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+ q_strlcpy(tx->name, "metal5_4_double", sizeof(tx->name));
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+ else
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+ strcpy(tx->name,"metal5_4_arc");
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+ q_strlcpy(tx->name, "metal5_4_arc", sizeof(tx->name));
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+ Con_Printf(" using %s\n", tx->name);
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+ }
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+ if (strstr(tx->name,"metal5_8")) {
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+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==48444)
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+ strcpy(tx->name,"metal5_8_rune");
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+ q_strlcpy(tx->name, "metal5_8_rune", sizeof(tx->name));
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+ else
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+ strcpy(tx->name,"metal5_8_back");
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+ q_strlcpy(tx->name, "metal5_8_back", sizeof(tx->name));
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+ Con_Printf(" using %s\n", tx->name);
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+ }
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+ if (strstr(tx->name,"metal5_8")) {
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+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==48444)
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+ strcpy(tx->name,"metal5_8_rune");
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+ q_strlcpy(tx->name, "metal5_8_rune", sizeof(tx->name));
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+ else
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+ strcpy(tx->name,"metal5_8_back");
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+ q_strlcpy(tx->name, "metal5_8_back", sizeof(tx->name));
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+ Con_Printf(" using %s\n", tx->name);
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+ }
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+ if (strstr(tx->name,"window03")) {
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+ if (CRC_Block((byte *)(tx+1), tx->width * tx->height)==63697) // e4m2 variant
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+ strcpy(tx->name,"window03_e4m2");
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+ q_strlcpy(tx->name, "window03_e4m2", sizeof(tx->name));
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+ Con_Printf(" using %s\n", tx->name);
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+ }
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+ } //mk end
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+
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sprintf (filename, "textures/%s/%s", mapname, tx->name);
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q_snprintf (filename, sizeof(filename), "textures/%s/%s", mapname, tx->name);
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data = Image_LoadImage (filename, &fwidth, &fheight);
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if (!data)
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Index: Quake/gl_rmain.c
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===================================================================
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--- Quake/gl_rmain.c (revision 508)
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--- Quake/gl_rmain.c (revision 588)
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+++ Quake/gl_rmain.c (working copy)
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@@ -102,6 +102,7 @@
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cvar_t r_nolerp_list = {"r_nolerp_list", "progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl"};
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cvar_t r_nolerp_list = {"r_nolerp_list", "progs/flame.mdl,progs/flame2.mdl,progs/braztall.mdl,progs/brazshrt.mdl,progs/longtrch.mdl,progs/flame_pyre.mdl,progs/v_saw.mdl,progs/v_xfist.mdl,progs/h2stuff/newfire.mdl", CVAR_NONE};
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extern cvar_t r_vfog;
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//johnfitz
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+cvar_t r_externaltexture_fix = {"r_externaltexture_fix","0", true}; //mk
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+cvar_t r_externaltexture_fix = {"r_externaltexture_fix","0", CVAR_ARCHIVE}; //mk
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cvar_t gl_zfix = {"gl_zfix", "1", true}; // QuakeSpasm z-fighting fix
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cvar_t gl_zfix = {"gl_zfix", "1", CVAR_ARCHIVE}; // QuakeSpasm z-fighting fix
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Index: Quake/gl_rmisc.c
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===================================================================
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--- Quake/gl_rmisc.c (revision 508)
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--- Quake/gl_rmisc.c (revision 588)
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+++ Quake/gl_rmisc.c (working copy)
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@@ -44,6 +44,7 @@
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extern cvar_t r_lerpmove;
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extern cvar_t gl_zfix; // QuakeSpasm z-fighting fix
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@@ -241,6 +242,7 @@ void R_Init (void)
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Cvar_RegisterVariable (&r_lerpmove, NULL);
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Cvar_RegisterVariable (&r_nolerp_list, R_NoLerpList_f);
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@@ -243,6 +244,7 @@ void R_Init (void)
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Cvar_RegisterVariable (&r_nolerp_list);
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Cvar_SetCallback (&r_nolerp_list, R_NoLerpList_f);
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//johnfitz
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+ Cvar_RegisterVariable (&r_externaltexture_fix, NULL); //mk
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+ Cvar_RegisterVariable (&r_externaltexture_fix); //mk
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Cvar_RegisterVariable (&gl_zfix, NULL); // QuakeSpasm z-fighting fix
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Cvar_RegisterVariable (&gl_zfix); // QuakeSpasm z-fighting fix
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