Shpoike
7e9d138d5f
Try to fix up some q2 protocol/ice quirks.
...
Add r_imagelist_wad command to show lumps in the current map's wad list.
Hide the gpu utilisation info unless developer. its misleading on account of power profiles.
Make the menu not flash/animate so much when something else has focus.
Add QTV streaming option when browsing servers (assuming servers are configured properly).
Show people's health+armour+weapons on the scoreboard, if we have that information.
"enemyskin solid; enemycolor 0x00ff00" will make enemies full green without needing any external texture files.
Add ENGINE_HAS_ZIP build option, to have the engine look for concated(self-extracter style) zips for use in single-file games.
Small speedup for hl2bsp load times.
ftemaster now supports bad-word filters. Basic, probably easy enough to hack around, but at least we tried, admins can extra words as needed. People should at least realise they're being naughty.
Misc fixes for ftemaster's html generation.
Add support for a couple of quirky hlbsps.
Don't attempt to auto-use setangles_delta when sv_nqplayerphysics is active, to avoid compat quirks with AD.
2024-12-28 16:24:00 +00:00
Shpoike
e82f61256a
Add 'setrenderer sv' for linux, without needing to be started from a terminal.
2024-12-28 16:23:59 +00:00
Shpoike
777b4b1fd9
Add _some_ support for the rerelease's waypoints.
2024-12-28 16:23:59 +00:00
Shpoike
9bc9700506
Add json-formatted framegroups files. Allow for ragdolls to be used with hlmdl. Try to be smarter/higher with gpu bone limits.
2024-12-28 16:23:59 +00:00
Shpoike
28a880c56e
Misc small fixups/cleanups.
2024-12-12 13:42:05 +00:00
Shpoike
d26b741e4b
Update the doom3 map support. Still not enabled on account of severe material issues.
2024-12-12 13:42:05 +00:00
Shpoike
dd4ff8d530
Fix up some -std=C issues.
2024-12-12 13:42:05 +00:00
Shpoike
fe6ef90c44
Better gmqcc compat.
2024-12-12 13:42:05 +00:00
Shpoike
3b554f3742
Fix a couple of issues with the hl2 plugin.
2024-12-12 13:42:04 +00:00
Shpoike
3b140e9cf8
Fix https://github.com/fte-team/fteqw/issues/287
2024-12-12 13:25:56 +00:00
Shpoike
9c32640189
Fix https://github.com/fte-team/fteqw/issues/286
2024-12-12 13:25:56 +00:00
Shpoike
0ac7268cc5
Include other proxies in viewer counts, on account of all the people misusing it...
2024-12-12 13:25:56 +00:00
Shpoike
3df06cd519
qtv: strcpy with overlapping dest/source was resulting in serverinfo corruption with glibc.
2024-12-12 13:25:56 +00:00
Shpoike
ee534acb8c
ftemaster Fixups. Should actually work again now.
2024-12-12 13:25:56 +00:00
Shpoike
84438b5f9b
vk: Add lit water support to the spir-v.
2024-12-12 13:25:56 +00:00
Shpoike
6f579815d2
Hopefully fix https://github.com/fte-team/fteqw/issues/275 though the specified input is still optimised too much for this usage to be useful.
2024-12-12 13:25:56 +00:00
Shpoike
a1bf9dd60a
Fix bug with randomv intrinsic.
2024-12-12 13:25:56 +00:00
Shpoike
f0e57311d6
Fix silly timing bug.
2024-12-12 13:25:55 +00:00
bf6ddf21ae
HL2: Load BSP from Vampire the Masquerade: Bloodlines, truly flag SKY/TURB surfaces, basic decals
2024-12-03 20:43:43 -08:00
a6fca4638f
ODE: add absolute speed clamp cvar as an alternative to the movelimit check
2024-12-02 02:36:41 -08:00
4f1553d97d
ODE: pass valid trace_endpos and trace_plane_normal on contact
2024-11-30 16:58:26 -08:00
7c50a8a269
HL2: attempt to find all the valid texture directories for mdl
2024-11-22 17:31:52 -08:00
6e57500c15
HL2: comment out seemingly undesired normal negation
2024-11-21 22:44:53 -08:00
a0d3a3ba2c
HL2: slightly more tolerable prop lighting
2024-11-21 22:11:26 -08:00
5676b8b849
HL2: fix version check to be more precise regarding v19
2024-11-21 22:10:50 -08:00
bb3e6a3802
HL2: MDL sequence loop flag support
2024-11-21 22:09:17 -08:00
60f804aa93
cubemap rtlights should not contribute to entity ambient light
2024-11-21 22:08:45 -08:00
fa0058be72
VBSP + BIH crash fix from Spoike
2024-11-21 22:08:08 -08:00
fee8027e2c
getlightstylergb: fix lightstyle check, fixing it returning the same light value
2024-11-20 14:19:00 -08:00
5a98bf1ef0
HL2: Quick support for $envmaptint and $envmapsaturation
2024-11-20 14:15:27 -08:00
d89d7aa8be
HL2: Shove the modelevent .events override in there
2024-11-20 14:14:49 -08:00
697035476b
HL2: VBSP prop_statics cast no dynamic shadow, fix dxlevel check when 0
2024-11-20 14:14:32 -08:00
22b1bb2d41
HL/Q1BSP: tag textures starting with "scroll" to be able to scroll.
2024-11-12 02:42:57 -08:00
Yo Soy Freeman
4b943f9a9e
Utilize dynamiclight_spawnstatic on csaddon and fixes a problem with spawning lights on x64 builds ( #293 )
...
* Fixed first 32 lights not working on csaddon on 64 bits builds
* Added a comment back...
* fix the fix for the comment. I love Git
* double check that the new selectedlight is not the same as the old selectedlight (oldl) just in case.
2024-11-08 04:03:28 -08:00
b0e74e893c
com_phys_ode.c: fix tiny discrepancy.
2024-10-26 14:40:22 -07:00
b7cc45f091
Allow use of devmap
globally, regardless of game. ( #292 )
2024-10-25 02:03:46 -07:00
8c71c4103c
particle scripting: allow model lines to set r= g= b= color tint ( #291 )
...
* particle scripting: allow model lines to set r= g= b= color tint
* pass RF_FORCECOLOURMOD to the relevant CL_SpawnSpriteEffect call changes.
2024-10-24 23:02:08 -07:00
e4c4938efe
HL2 Plugin Improvements ( #290 )
...
* HL2 plugin: bunch of vmt parsing additions, and a hack to load old Left4Dead .vpk files.
2024-10-20 20:17:40 -07:00
2b2ff7a6fa
ODE: support for joint groups, required for physics constraints. Also new tracked fields: .damp_linear, .damp_angular, .max_angular and .jointgroup ( #289 )
2024-10-20 20:13:13 -07:00
d7380a6895
expose frametoname and modelframecount to MenuQC
2024-10-20 20:04:59 -07:00
59d8d6914b
WIP: linear fog mode (required for Source Engine compatible fog) ( #223 )
...
* r_fog_linear implementation for GLSL and Vulkan path
* Linear fog in the non-GLSL backend
2024-10-20 19:12:16 -07:00
SArpnt
a097b8a64a
add panini projection ( #288 )
2024-10-20 11:25:43 -07:00
eb6ff7beff
MDL, MDX, and MD2: Parse the Model Events after Framegroups instead otherwise the events won't load
2024-09-23 01:06:50 -07:00
09768089c0
Mod_LoadQ2Model: allow parsing .framegroups override files
2024-09-14 22:48:30 -07:00
Brad D
2e51fb74be
Enhancement: Build Improvements (Unix + CoD Plugin) ( #272 )
2024-09-13 11:15:15 -07:00
97321a198a
SV_SpawnServer: .map extension test is supposed to be commented out. tbh the whole extension check doesn't work as well here as in SV_Map_f and should probably be redone and/or streamlined.
2024-09-11 12:17:47 -07:00
2fc6b2e085
com_phys_ode.c: remove #ifndef check that breaks custom builds
2024-09-09 00:16:30 -07:00
01a78ca2d1
sv_user.c: check if prydon cursor entnum is in range
2024-09-09 00:11:28 -07:00
Daniel Svensson
2efeab6a4c
Vulkan+Wayland fixes ( #271 )
...
* Process wayland events with vulkan renderer.
* Handle vulkan offscreen swapchain size selection.
2024-09-06 09:32:13 -07:00
Daniel Svensson
e62a712ee9
CI and various compile fixes ( #270 )
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* Fix emscripten build.
* speexdsp need to disable neon support.
* all deps need --host=none.
* Fix mingw 32 bit build.
* Only try to static link ezhud if building client.
* Make STRIPFLAGS overrideable.
* pkgconf typo, should be --atleast-version.
* Fix -host -> --host typo.
* Update CI.
2024-09-06 09:31:36 -07:00