SV_SpawnServer: .map extension test is supposed to be commented out. tbh the whole extension check doesn't work as well here as in SV_Map_f and should probably be redone and/or streamlined.
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@ -1013,7 +1013,7 @@ void SV_SpawnServer (const char *server, const char *startspot, qboolean noents,
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{
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//.map is commented out because quite frankly, they're a bit annoying when the engine loads the gpled start.map when really you wanted to just play the damn game intead of take it apart.
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//if you want to load a .map, just use 'map foo.map' instead.
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char *exts[] = {"%s", "maps/%s", "maps/%s.bsp", "maps/%s.d3dbsp", "maps/%s.cm", "maps/%s.hmp", "maps/%s.bsp.gz", "maps/%s.bsp.xz", "maps/%s.map", NULL}, *e;
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char *exts[] = {"%s", "maps/%s", "maps/%s.bsp", "maps/%s.d3dbsp", "maps/%s.cm", "maps/%s.hmp", "maps/%s.bsp.gz", "maps/%s.bsp.xz", /*"maps/%s.map",*/ NULL}, *e;
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int depth, bestdepth = FDEPTH_MISSING;
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flocation_t loc;
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time_t filetime;
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