squeek
8865703ff6
Add script changes for hud_keystate addition
2015-08-11 01:26:45 -07:00
Ryan Liptak
4d8e9d63b7
Merge pull request #45 from fortressforever/pyro-shotgun
...
Re-add single shotgun (now pellet gun) to pyro
2015-08-07 00:04:58 -07:00
Ryan Liptak
30eb75acb4
Merge pull request #44 from fortressforever/pellet-gun
...
Rename single shotgun to "Pellet Gun" and make it sound weak
2015-08-07 00:02:17 -07:00
squeek
188e3c78c1
Rename single shotgun to pellet gun and make it sound weak
2015-08-07 00:01:02 -07:00
Ryan Liptak
4b3f9e3f86
Merge pull request #49 from fortressforever/spam-is-bad
...
Increase monkey nade bag respawn time from 15 to 30 seconds
2015-07-03 15:23:33 -07:00
squeek
97de8673bf
Increase monkey nade bag respawn time from 15 to 30 seconds
...
* Spam is bad
2015-07-02 20:08:21 -07:00
Alexander Laswell
fd0d9a03ac
Merge pull request #48 from fortressforever/fixes/update-other-languages
...
adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages
2015-06-07 11:08:34 -06:00
alaswell
7c54db6fe9
adds FF_FORTPOINTS_DISABLE_SECURITY string to other languages
2015-05-24 21:52:30 -06:00
alaswell
25009c6367
Merge branch 'master' into features/disabling-security-rewards
...
Conflicts:
resource/FortressForever_english.txt
2015-05-24 18:04:48 -06:00
alaswell
06c826494c
string now localized
...
points now a global var and set to 50
2015-05-23 20:22:37 -06:00
alaswell
827af8a859
gives a player fortress points and displays a HUD message whenever a player disables security
2015-05-17 19:23:07 -06:00
Mike Parker
7a630e0b96
Merge pull request #46 from R00Ki3/Dispenser-cells-fix
...
Dispenser cells to build displayed incorrectly
2015-04-27 02:21:19 +01:00
R00Ki3
5d079c9a94
Update FortressForever_english.txt
2015-04-26 19:53:31 -05:00
squeek
e88453419c
Re-add single shotgun (now pellet gun) to pyro
2015-04-23 20:08:19 -07:00
Ryan Liptak
261bd01762
Merge pull request #39 from fortressforever/flag-touch-bounds
...
Increase flag touch bounds a bit
2015-04-23 15:05:27 -07:00
Mike Parker
750db4cc7d
Merge pull request #43 from pizzahut2/patch-2
...
Update userconfig_default.cfg
2015-04-22 19:41:05 +01:00
Mike Parker
33fd254a28
Merge pull request #42 from pizzahut2/patch-1
...
Update classcfg_default.cfg
2015-04-22 19:40:53 +01:00
pizzahut2
5a7a98a93a
Update userconfig_default.cfg
...
Fixed wiki link.
2015-04-22 19:31:57 +02:00
pizzahut2
6007a9692b
Update classcfg_default.cfg
...
Fixed wiki link.
2015-04-22 19:31:00 +02:00
Ryan Liptak
995d95ef3d
Merge pull request #38 from fortressforever/file-local-stinks
...
Practicing what I preach: Removed all file-local variables from util/collection.lua
2015-04-14 21:12:06 -07:00
squeek
c586b718b4
Increase flag touch bounds a bit
...
* Height from 65% of model height to 80%
* Width from 100% of model width to 150%
+ Stops a single SG from being able to completely block the flag, though you can still make it difficult to grab
* See fortressforever/fortressforever#166
Flag model bounds: 26.254800796509 x 69.179306283593
Flag bounds before this change: 26.254800796509 x 45.048884835839
Flag bounds after this change: 39.382202148438 x 55.155250549316
2015-04-12 14:06:22 -07:00
squeek
5a30b6255d
Practicing what I preach: Removed all file-local variables from util/collection.lua
...
File local variables frustrated me to no end in the Don't Starve codebase; they have no real reason for existing and they only serve to limit mod-ability (their implementation would have to be copy+pasted for any other file to use it and the implementation can't be modified by other files), so they should be generally avoided.
2015-04-05 12:46:11 -07:00
squeek
f48571d932
Fix typo in base_chatcommands.lua
2015-04-05 12:36:18 -07:00
Ryan Liptak
bf3a101cf5
Merge pull request #37 from fortressforever/unused-script-keys
...
Remove unused DamageRadius keys from PL/RPG weapon scripts
2015-03-30 16:36:43 -07:00
squeek
fe1797af7d
Merge in schtop_k lua changes
...
* See SVN r15059
2015-03-30 16:30:59 -07:00
Ryan Liptak
74be39dc65
Merge pull request #34 from fortressforever/fixes/timer-bug-compensation
...
Fix various HUD timers getting added with time + 1
2015-03-29 23:12:53 -07:00
squeek
90b3a9f15d
Remove unused DamageRadius keys from PL/RPG weapon scripts
...
* Those values are defined in C++
2015-03-29 19:19:35 -07:00
Ryan Liptak
baf73ee3a4
Merge pull request #36 from fortressforever/default-name
...
Remove `name "WhenFFwillOut"` to make way for Steam Friends name as the default
2015-03-29 17:58:04 -07:00
squeek
8fa867b685
Remove name "WhenFFwillOut"
to make way for Steam Friends name as the default
...
* See fortressforever/fortressforever#172
2015-03-29 17:33:45 -07:00
Ryan Liptak
800d609fef
Merge pull request #35 from fortressforever/fixes/shutdown-backwards-compat
...
Fix backwards compatibility issue with base_shutdown
2015-03-28 18:08:10 -07:00
squeek
30d9db6d6d
Fix backwards compatibility issue with base_shutdown
...
- 'hurt' got removed, which some maps use
2015-03-28 17:51:04 -07:00
squeek
3dbf931bbe
Fix various HUD timers getting added with time + 1
2015-03-27 11:14:21 -07:00
squeek
22f60ac1ec
Revert accidental single shotgun removal from soldier
2015-03-27 00:00:14 -07:00
squeek
4dd2362040
Merge branch 'master' of https://github.com/fortressforever/fortressforever-scripts
2015-03-26 23:59:57 -07:00
Ryan Liptak
771a2d05bf
Merge pull request #33 from fortressforever/versioning
...
Bump version to 2.5.0
2015-03-26 22:54:09 -07:00
squeek
c8de6cc716
Bump version to 2.5.0
2015-03-26 22:52:49 -07:00
squeek
584e4bb9fd
Bump version to 2.5.0
2015-03-26 22:51:47 -07:00
Ryan Liptak
230f52bd87
Merge pull request #27 from fortressforever/collection-impl-lua
...
Move Collection implementation to Lua
2015-03-26 20:47:22 -07:00
squeek
fef39bebc7
Finish Collection implementation
...
* Depends on https://github.com/fortressforever/fortressforever/pull/134
2015-03-26 20:01:33 -07:00
squeek
3a63082b07
Add some misc table util functions
2015-03-26 20:01:33 -07:00
squeek
e8c59ff5ec
Allow GlobalEntityList to be iterated by pairs and ipairs
...
* See 6309529590
Example usage:
for ent_id, ent in pairs(GlobalEntityList) do
print(ent_id, ent)
end
Note: The order of iteration is always arbitrary
2015-03-26 20:01:32 -07:00
squeek
171376e24c
Start of Lua-based collection implementation
...
* Will eventually replace the entire Collection userdata with full backwards compatibility
* See fortressforever/fortressforever#91
2015-03-26 20:00:16 -07:00
Ryan Liptak
4dac32dcf9
Merge pull request #29 from fortressforever/fix-class_info
...
Don't crash if class_info() is called on non-luabind objects
2015-03-26 19:14:39 -07:00
Mike Parker
35493f7331
Merge pull request #32 from AfterShockFF/lua-trails-on-flags
...
Add trail to flags
2015-03-27 02:14:21 +00:00
Mike Parker
de3e235cfb
Add trail to flags
2015-03-27 02:07:49 +00:00
Ryan Liptak
adbee54a18
Merge pull request #26 from fortressforever/lua-class
...
Add standard Lua Class implementation
2015-03-24 15:27:35 -07:00
Ryan Liptak
2cacde278a
Merge pull request #31 from fortressforever/fix-xhair-dropdown
...
Fix "use global crosshair for all" checkbox label getting cut off
2015-03-24 14:57:43 -07:00
squeek
07fb48f055
Fix "use global crosshair for all" checkbox label getting cut off
2015-03-24 14:56:33 -07:00
Ryan Liptak
8c2083b433
Merge pull request #30 from fortressforever/fix-xhair-dropdown
...
Fix weapon dropdown having the wrong name
2015-03-24 14:51:32 -07:00
squeek
1e2bd31929
Fix weapon dropdown having the wrong name
...
* Contributes towards fortressforever/fortressforever#142
2015-03-24 14:50:28 -07:00