The script files of Fortress Forever
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squeek 5a30b6255d Practicing what I preach: Removed all file-local variables from util/collection.lua
File local variables frustrated me to no end in the Don't Starve codebase; they have no real reason for existing and they only serve to limit mod-ability (their implementation would have to be copy+pasted for any other file to use it and the implementation can't be modified by other files), so they should be generally avoided.
2015-04-05 12:46:11 -07:00
cfg Remove name "WhenFFwillOut" to make way for Steam Friends name as the default 2015-03-29 17:33:45 -07:00
maps Practicing what I preach: Removed all file-local variables from util/collection.lua 2015-04-05 12:46:11 -07:00
resource Bump version to 2.5.0 2015-03-26 22:52:49 -07:00
scripts Remove unused DamageRadius keys from PL/RPG weapon scripts 2015-03-29 19:19:35 -07:00
sprays Initial commit 2014-11-11 18:32:26 -08:00
.gitattributes Fix all files being "modified" since the last commit 2014-11-29 22:27:51 -08:00
credits.wri Initial commit 2014-11-11 18:32:26 -08:00
detail.vbsp Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
ff_base.fgd Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
fortressforever.fgd Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
FortressForever.ico Initial commit 2014-11-11 18:32:26 -08:00
gameinfo.txt Update gameinfo.txt SearchPaths to work with the new Hammer setup 2015-03-19 21:50:23 -07:00
maplist.txt Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
motd.txt Initial commit 2014-11-11 18:32:26 -08:00
pure_server_whitelist.txt Test CRLF line-endings commit from SVN checkout of Github repo 2014-11-29 22:17:28 -08:00
stats.txt Initial commit 2014-11-11 18:32:26 -08:00
steam.inf Bump version to 2.5.0 2015-03-26 22:52:49 -07:00
tfcxhairs.vdf Initial commit 2014-11-11 18:32:26 -08:00