Dexter
c28f1e019b
get outta town (delete this so clean empty dir to checkout basemod branch)
2014-10-12 23:58:21 -07:00
squeek
6aa8ddc280
Removed game/FortressForever and added the dir to .gitignore
2013-10-21 22:18:00 -07:00
Dexter Haslem
caec837a42
remove unneeded header
2013-10-21 22:39:55 -06:00
Dexter Haslem
76a2ad37c3
steamworks test
...
should get "Steam AppID = 253530" in console at start (if you start
FortressForever game like you should idiot)
2013-10-21 22:38:02 -06:00
Dexter Haslem
1a8a985965
remove that note -> shared vpc
2013-09-15 00:59:26 -06:00
Dexter Haslem
4a88f21d70
start of scriptman port. needs gameplay done to continue
2013-09-15 00:40:02 -06:00
Dexter Haslem
40b86daaa7
made lua scriptman (stub) shared
2013-09-14 23:49:42 -06:00
Dexter Haslem
41130702a1
updated VPC structure
...
I was wrong about having 'to include the entire contents' of HL2MP VPCs.
Made it easy to remove HL2DM sdk files as we go without touching stock VPCs,
through usage of '-$File' wizardry. it needs folder structure to match for some
wacky fun reason though.
2013-09-14 23:40:57 -06:00
Dexter Haslem
4278ad10cc
fix client build expecting luaman
2013-09-14 23:01:31 -06:00
Dexter Haslem
65ddb386de
Merge branch 'luabind' into develop
...
oops shoulda done this before previous work, no prob
nuked the test luaman, hope no problem there
added scriptman serverside like 2.46 for now, will move
to shared once i get this working
Conflicts:
mp/src/game/server/server_ff.vpc
2013-09-14 22:58:02 -06:00
Dexter Haslem
e287b1516a
hello FF world
...
- had to move HL2DM VPC stuff INTO ff server vpc so we can start (re)moving
nonspecific code as it is implemented
2013-09-14 22:44:17 -06:00
Dexter Haslem
858bd9d3f5
remove SP code from this branch
2013-09-14 21:56:28 -06:00
Dexter Haslem
e78532ce30
Revert "Merge branch 'develop' of https://github.com/fortressforever/ff-code-2013 into develop"
...
This reverts commit 2be1bb3fc4
, reversing
changes made to 313234c212
.
2013-09-06 21:15:22 -06:00
Dexter Haslem
2be1bb3fc4
Merge branch 'develop' of https://github.com/fortressforever/ff-code-2013 into develop
2013-09-06 21:00:40 -06:00
Dexter Haslem
313234c212
Merge branch 'macosxchanges' into develop
2013-09-06 20:58:32 -06:00
AdamWillden
a67aebc2dd
README.md update:
...
- TODO node object composition rules
- Further clarification on variable naming convention scope
- VPC modification commit comment rule
2013-09-06 13:51:39 +01:00
Joe Ludwig
80cf6f02c3
Added missing libs for linux and OSX in their new location.
2013-09-05 18:17:03 -07:00
Joe Ludwig
3c48b3704a
Merge pull request #177 from psychonic/xcode_perm_fix
...
Add missing executable flag to xcode_ccache_wrapper.
2013-09-05 18:03:42 -07:00
Nicholas Hastings
cb55ade0b7
Add missing executable flag to xcode_ccache_wrapper.
2013-09-05 08:41:38 -04:00
Dexter Haslem
9438a3a75c
fix static linking for lua + luabind
...
note: 'build as C++' does NOT work for lua static lib
the name mangling fucks it even with the .hpp, didnt look into
2013-09-05 00:56:25 -06:00
Dexter Haslem
2321414b29
bat for spitting out lua projects
2013-09-04 21:55:07 -06:00
Dexter Haslem
afd5643d07
remove unused $SRCDIR. removing $BASE fucks things up
2013-09-04 21:52:08 -06:00
Dexter Haslem
461473f467
build luabind dll w/ VPC
2013-09-04 21:50:47 -06:00
Dexter Haslem
52a425ec81
build lua with VPC
...
dynamically linked, can flip a switch to use static
2013-09-04 21:14:48 -06:00
Dexter Haslem
856979e24b
Merge branch 'develop' into luabind
2013-09-04 20:03:45 -06:00
Dexter Haslem
99ef655f72
added ff specific shader building bat per wiki
...
note the dumb absolute path you will need to change to steam directory
on your machine! woohoo
2013-09-04 19:35:55 -06:00
Dexter Haslem
a55a85df87
use FF Specific VPC group file
...
might make use of this later to build external libs
+ add some notes so i dont forget how this works
2013-09-04 19:20:12 -06:00
Dexter Haslem
ec2dcd13f8
add ff specific shader VPC
2013-09-04 18:47:56 -06:00
Dexter Haslem
0113d9870c
VPC tweaks (oops forgot to commit these)
...
reverted projects.vgc back to valve defaults
modified default.vgc w/ 'FF' game string, and looks for FF project file
regenerate your projects
2013-09-04 18:42:28 -06:00
Dexter Haslem
348e2f83ed
add vpc bats for generating FF specific projects
...
use these, not the default ones! I made it kick out game_ff /
everything_ff solutions. using a different game-string (in default.vgc)
correctly names solutions client_<gamestr>.vcxproj, etc. you pass
gamestring to vpc so it knows which one to use
2013-09-04 18:38:02 -06:00
Dexter Haslem
05c5591a1c
fix VPC project scripts
...
1: restore valve default project.vgc
2: point default.vgc to our specific projects_ff.vgc and use ff game
string
3: add projects_ff.vgc pointing at our ff game/client vpcs that exist
already
2013-09-04 18:34:55 -06:00
squeek
a87980dd7d
Fixed a .md syntax error
2013-09-04 12:16:27 -07:00
Ryan Liptak
e16bdd07e1
Added some file/dir guidelines
2013-09-04 11:37:00 -07:00
Ryan Liptak
11845f8e16
Added a link and fixed some wording
2013-09-04 01:12:18 -07:00
Ryan Liptak
9fac637d0f
Update README.md
2013-09-04 01:00:23 -07:00
Ryan Liptak
d8aa4b6ec9
Updated README.md with some Git guidelines
2013-09-04 00:58:10 -07:00
squeek
91b3771d27
Now that building raytrace.lib has been added to the game project, remove it from the repo (since it will more than likely show as modified and we don't want to ever commit it I don't think)
2013-09-04 00:08:00 -07:00
squeek
00db1dda01
Merge branch 'master' into develop
...
Conflicts:
mp/src/lib/public/mathlib.lib
mp/src/lib/public/tier1.lib
mp/src/lib/public/vgui_controls.lib
2013-09-04 00:00:58 -07:00
squeek
9b85904aca
* Added initial DOCUMENTATION.md
...
* Updated README.md with FF-specific information (renamed from just README)
2013-09-03 23:03:31 -07:00
Dexter Haslem
55132d8ff5
Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013
2013-09-03 21:54:56 -06:00
Joe Ludwig
cfcc016a59
Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013
2013-09-03 16:03:22 -07:00
Joe Ludwig
1524321396
* Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
...
* Added missing singleplayer OSX libs
* Updated vpc and libs.
2013-09-03 16:02:10 -07:00
Jørgen P. Tjernø
10e2714784
Merge commit '82fe37f'
2013-09-03 14:23:08 -07:00
Joe Ludwig
a0c29e7dd6
General:
...
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.
OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.
Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00
squeek
4945706859
- Added Lua, Luabind, and Boost (Boost is required by Luabind)
...
- Added simple Lua integration (use console commands lua_dostring_sv and lua_dostring_cl) and redirected Lua's print function to output to the console
- Added untested Linux and OSX binaries I found various places online
Linux and OSX Lua libraries come from: http://sourceforge.net/projects/luabinaries/files/5.1.4/
Linux Luabind libraries come from: https://launchpad.net/ubuntu/+source/luabind/0.9.1+dfsg-5
2013-09-01 02:16:23 -07:00
squeek
79efcf837b
Seriously, delete these lib files from the repo
2013-09-01 01:03:52 -07:00
squeek502
27c0eca26f
Removed the .lib files that are built with the game dlls
2013-08-31 22:11:15 -07:00
squeek502
4f3b8dfe8f
Added mod-specific vpc files.
...
Add any new source files to client_ff.vpc and/or server_ff.vpc. To
remove hl2mp files, put a - infront of the $File line inside the
_ff.vpc's. Don't think there's any reason to mess with the _hl2mp.vpc
files anymore.
2013-08-31 21:46:11 -07:00
squeek502
92a3d1bcfc
Better .gitignore take 2
2013-08-31 21:39:55 -07:00
squeek502
d4ab306d85
Better .gitignore
2013-08-31 21:36:10 -07:00