Commit graph

72 commits

Author SHA1 Message Date
Dexter Haslem
9438a3a75c fix static linking for lua + luabind
note: 'build as C++' does NOT work for lua static lib
the name mangling fucks it even with the .hpp, didnt look into
2013-09-05 00:56:25 -06:00
Dexter Haslem
2321414b29 bat for spitting out lua projects 2013-09-04 21:55:07 -06:00
Dexter Haslem
afd5643d07 remove unused $SRCDIR. removing $BASE fucks things up 2013-09-04 21:52:08 -06:00
Dexter Haslem
461473f467 build luabind dll w/ VPC 2013-09-04 21:50:47 -06:00
Dexter Haslem
52a425ec81 build lua with VPC
dynamically linked, can flip a switch to use static
2013-09-04 21:14:48 -06:00
Dexter Haslem
856979e24b Merge branch 'develop' into luabind 2013-09-04 20:03:45 -06:00
Dexter Haslem
99ef655f72 added ff specific shader building bat per wiki
note the dumb absolute path you will need to change to steam directory
on your machine! woohoo
2013-09-04 19:35:55 -06:00
Dexter Haslem
a55a85df87 use FF Specific VPC group file
might make use of this later to build external libs
+ add some notes so i dont forget how this works
2013-09-04 19:20:12 -06:00
Dexter Haslem
ec2dcd13f8 add ff specific shader VPC 2013-09-04 18:47:56 -06:00
Dexter Haslem
0113d9870c VPC tweaks (oops forgot to commit these)
reverted projects.vgc back to valve defaults
modified default.vgc w/ 'FF' game string, and looks for FF project file
regenerate your projects
2013-09-04 18:42:28 -06:00
Dexter Haslem
348e2f83ed add vpc bats for generating FF specific projects
use these, not the default ones! I made it kick out game_ff /
everything_ff solutions. using a different game-string (in default.vgc)
correctly names solutions client_<gamestr>.vcxproj, etc. you pass
gamestring to vpc so it knows which one to use
2013-09-04 18:38:02 -06:00
Dexter Haslem
05c5591a1c fix VPC project scripts
1: restore valve default project.vgc
2: point default.vgc to our specific projects_ff.vgc and use ff game
string
3: add projects_ff.vgc pointing at our ff game/client vpcs that exist
already
2013-09-04 18:34:55 -06:00
squeek
a87980dd7d Fixed a .md syntax error 2013-09-04 12:16:27 -07:00
Ryan Liptak
e16bdd07e1 Added some file/dir guidelines 2013-09-04 11:37:00 -07:00
Ryan Liptak
11845f8e16 Added a link and fixed some wording 2013-09-04 01:12:18 -07:00
Ryan Liptak
9fac637d0f Update README.md 2013-09-04 01:00:23 -07:00
Ryan Liptak
d8aa4b6ec9 Updated README.md with some Git guidelines 2013-09-04 00:58:10 -07:00
squeek
91b3771d27 Now that building raytrace.lib has been added to the game project, remove it from the repo (since it will more than likely show as modified and we don't want to ever commit it I don't think) 2013-09-04 00:08:00 -07:00
squeek
00db1dda01 Merge branch 'master' into develop
Conflicts:
	mp/src/lib/public/mathlib.lib
	mp/src/lib/public/tier1.lib
	mp/src/lib/public/vgui_controls.lib
2013-09-04 00:00:58 -07:00
squeek
9b85904aca * Added initial DOCUMENTATION.md
* Updated README.md with FF-specific information (renamed from just README)
2013-09-03 23:03:31 -07:00
Dexter Haslem
55132d8ff5 Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2013-09-03 21:54:56 -06:00
Joe Ludwig
cfcc016a59 Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2013-09-03 16:03:22 -07:00
Joe Ludwig
1524321396 * Fixed Source Mod back-compatability by reordering methods in a couple interfaces.
* Added missing singleplayer OSX libs
* Updated vpc and libs.
2013-09-03 16:02:10 -07:00
Jørgen P. Tjernø
10e2714784 Merge commit '82fe37f' 2013-09-03 14:23:08 -07:00
Joe Ludwig
a0c29e7dd6 General:
* Fixed a variety of server browser issues with mods based on this SDK
* Fixed many warnings on various platforms
* Added source code for fgdlib and raytrace
* Updated many source files with the latest shared source from TF2.

OSX:
* Added support for Xcode 4.6
* Switched OSX builds to use Xcode instead of makefiles
* Moved libs from src/lib/osx32 to src/lib/public/osx32 or src/lib/common/osx32 to match windows better.

Linux:
* Moved libs from src/lib/linux32 to src/lib/public/linux32 or src/lib/common/linux32 to match windows better.
2013-09-02 11:39:10 -07:00
squeek
4945706859 - Added Lua, Luabind, and Boost (Boost is required by Luabind)
- Added simple Lua integration (use console commands lua_dostring_sv and lua_dostring_cl) and redirected Lua's print function to output to the console
- Added untested Linux and OSX binaries I found various places online
Linux and OSX Lua libraries come from: http://sourceforge.net/projects/luabinaries/files/5.1.4/
Linux Luabind libraries come from: https://launchpad.net/ubuntu/+source/luabind/0.9.1+dfsg-5
2013-09-01 02:16:23 -07:00
squeek
79efcf837b Seriously, delete these lib files from the repo 2013-09-01 01:03:52 -07:00
squeek502
27c0eca26f Removed the .lib files that are built with the game dlls 2013-08-31 22:11:15 -07:00
squeek502
4f3b8dfe8f Added mod-specific vpc files.
Add any new source files to client_ff.vpc and/or server_ff.vpc. To
remove hl2mp files, put a - infront of the $File line inside the
_ff.vpc's. Don't think there's any reason to mess with the _hl2mp.vpc
files anymore.
2013-08-31 21:46:11 -07:00
squeek502
92a3d1bcfc Better .gitignore take 2 2013-08-31 21:39:55 -07:00
squeek502
d4ab306d85 Better .gitignore 2013-08-31 21:36:10 -07:00
squeek502
35d22f9f63 Revert "Testing rolling back Merge pull request #1"
This reverts commit 20c4cf024f.
2013-08-31 16:49:46 -07:00
squeek502
4b18d2c1db Merge branch 'develop' of https://github.com/fortressforever/ff-code-2013 into develop 2013-08-31 16:48:10 -07:00
squeek502
20c4cf024f Testing rolling back Merge pull request #1 2013-08-31 16:47:21 -07:00
fortressforever
9306d79180 Merge pull request #1 from DexterHaslem/my-cool-stuff
My cool stuff
2013-08-31 15:45:46 -07:00
Dexter Haslem
6fbde94c45 updated my really cool thing 2013-08-31 16:41:45 -06:00
Dexter Haslem
7c99311e3d heres a cool file of things 2013-08-31 16:41:26 -06:00
Jonas 'Sortie' Termansen
82fe37f0e6 Fix bsp lump names being declared non-portably.
gcc issues warnings when encountering multicharacter constants, so we'll
simply emulate them in a manner works portably. The code assumes we are
using a little-endian machine - the real solution would be using using four
chars instead of an enum.
2013-08-12 23:00:05 +02:00
Jonas 'Sortie' Termansen
63325a7174 Use Q_strncpy in utils/vbsp/detailobjects.cpp. 2013-08-12 22:58:07 +02:00
Jonas 'Sortie' Termansen
b64d2e878c Avoid conflict with gamma(3) in utils/vrad/vrad.h.
The name of the global variable conflicts with the deprecated gamma function
from <math.h> on some systems. Additionally the variable appears to be
unused - should it rather just be deleted from the codebase?
2013-08-12 22:55:10 +02:00
Jonas 'Sortie' Termansen
c5fb3851bb Fix use of temporary vector in utils/vrad/vraddetailprops.cpp.
This fixes a gcc compile error.
2013-08-12 22:53:16 +02:00
Jonas 'Sortie' Termansen
324b4f93dc Fix bad class declaration in utils/vbsp/ivp.
The duplicated namespace in the member declaration causes the class to not
compile using gcc.
2013-08-12 22:51:07 +02:00
Jonas 'Sortie' Termansen
53ac2580ac Fix SortEntry operator< not being const.
This solves a problem where the standard library expects it to be const,
which causes compilation problems on GNU/Linux.
2013-08-12 22:49:22 +02:00
Jonas 'Sortie' Termansen
6d419a245f Fix vbsp missing skybox error case when building cubemaps.
The code previoused checked the address of a stack array that would always
evaluate non-zero, which wasn't what was intended.
2013-08-12 22:42:10 +02:00
Joe Ludwig
d9ac276a95 Added bloom shader and screenspace effect helpers as examples for the SDK. 2013-07-30 15:10:15 -07:00
Joe Ludwig
c3d72513f2 Revised the contribution guidelines to encourage more interaction within the community. 2013-07-30 09:29:15 -07:00
Joe Ludwig
14da425dbd Added .vcd files from lost coast 2013-07-30 08:40:30 -07:00
Joe Ludwig
2da6af4311 Added skill cfg files so that refilling ammo will work. 2013-07-29 16:40:43 -07:00
Joe Ludwig
e174b33716 Added .vcds from all the singleplayer games in the SDK 2013-07-29 16:07:25 -07:00
Joe Ludwig
b2215f2dbc Added all the ep2 strings to their string tables to match the way the game loads string tables. 2013-07-19 16:25:41 -07:00