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e3c7d8a1a2
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Make our sentry class use soundDefs
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2022-08-05 14:25:01 -07:00 |
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ddaf0f533a
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Cleanup: Some CGameRules methods are now of type 'bool'
Remove rules.qc
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2022-07-16 15:08:28 -07:00 |
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25a70fb2d2
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Wrench now detects sentries, has commented code in place for other buildings.
Also fixed up the damage code/squibs code, left in a duplicate function when updating, my bad.
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2022-07-14 22:56:58 -07:00 |
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7512619a06
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Commit some of this WiP stuff so Xylemon can merge his changes.
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2022-07-14 22:35:45 -07:00 |
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de3ced89cf
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Wrench now has cells, and will display it in the HUD
Some code cleanup
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2022-07-14 21:08:17 -07:00 |
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7fc6f85cbc
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item_tfgoal: add RFX_GLOWSHELL rendering mode
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2022-07-10 17:21:35 -07:00 |
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b559904a53
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sentry: will now look around. no idea why bone controller 2 isn't responding.
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2022-07-10 16:40:22 -07:00 |
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3865075e18
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sentry: apply correct color to the head of the sentry
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2022-07-10 15:56:44 -07:00 |
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369db33689
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item_armor: remove unnecessary .skin assignment
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2022-07-10 15:55:10 -07:00 |
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cc9868b27b
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item_healthkit: basic implementation
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2022-07-10 15:54:25 -07:00 |
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4f5fbd81ef
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item_armor: use different colors for the different armor types
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2022-07-10 15:54:10 -07:00 |
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5af3b4409b
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item_armor: Get the right bbox value, drop to floor upon spawn.
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2022-07-10 15:15:20 -07:00 |
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e0cc5959c9
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item_armor: correct point values for the different types
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2022-07-10 14:52:43 -07:00 |
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ba883ac321
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item_armor: add soundDef for pickup sound
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2022-07-10 14:46:53 -07:00 |
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49f9eec643
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item_armor: Initial implementation. Gives armor points and metal (to engineers)
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2022-07-10 14:18:43 -07:00 |
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e2299d8d22
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Minor cleanup around some well deserved warnings
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2022-07-10 13:21:16 -07:00 |
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e78ae3cf86
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item_tfgoal: proper drop & return code, add support for 'pausetime', 'noise3' and 'noise4' spawn keys
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2022-07-10 13:07:35 -07:00 |
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d375315027
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info_areadef: Add primitive entity.
dispenser: add Death() method
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2022-07-10 11:24:40 -07:00 |
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22b968c6e6
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dispenser: clamp armor and do some extra bound checks before registering as a valid pickup
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2022-07-10 09:15:43 -07:00 |
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1dce4e12b1
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Add func_nobuild, func_nogrenades.
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2022-07-10 09:06:53 -07:00 |
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ece04dda38
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dispenser: refine touch logic to check for changes, play appropriate sound
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2022-07-10 08:33:56 -07:00 |
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5a0f20f86f
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item_tfgoal: add QUAKED comment documenting implemented behaviour
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2022-07-10 07:42:36 -07:00 |
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67b9d02132
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Little bit more work on the Dispenser, documenting mainly the limits. Still gotta research the exact ammo refresh timings and go implement the spanner functionality.
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2022-07-09 23:51:21 -07:00 |
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5d37d48c23
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Slight cleanup to the build/dismantle sendevents
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2022-07-09 23:06:44 -07:00 |
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54d2fe4e0b
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Now we're warning the player when they want to build another (insert structure here)
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2022-07-09 22:04:41 -07:00 |
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36e2dc43b6
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Add 'no metal' message when trying to build.
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2022-07-09 21:55:09 -07:00 |
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fad9e10a95
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Added some primitive building commands for the engineer...
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2022-07-09 21:51:31 -07:00 |
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38b5fc6cc3
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Server: Gamerules now marked as teamplay, which will fix some doors and friendly fire
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2022-07-09 17:36:23 -07:00 |
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ffc68d32c4
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Server: Add jumping sound to the players
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2022-07-09 17:29:07 -07:00 |
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69381dcc32
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Server: Brush based info_tfgoal now uses TRIGGER rendermode.
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2022-07-09 17:20:42 -07:00 |
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5657cba1cc
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Added class TFCVox, which will now handle all your fancy VOX message requests.
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2022-07-09 17:15:54 -07:00 |
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a40ae10035
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Server: Add the missing player death sounds we all know and love.
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2022-07-09 16:53:51 -07:00 |
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cacc015ae0
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Server: Make it so you can't walk around after you die.
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2022-07-09 16:46:55 -07:00 |
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722a6ac5cd
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Server: Implemented basic respawning.
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2022-07-09 16:45:52 -07:00 |
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dcca77320e
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Remove usage of GS_RENDERFX
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2022-07-07 09:11:19 -07:00 |
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95bd976b58
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Adjust naming against upstream.
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2022-05-11 12:50:59 -07:00 |
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fa69bd0d83
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Convert all classes to use the new parent names. The old ones were marked for deprecation long ago.
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2022-05-10 14:59:40 -07:00 |
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281b50d69d
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Improve player networking-culling.
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2022-05-01 17:02:44 -07:00 |
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f1fb9eb76e
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Add install_patches.sh
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2022-04-26 16:53:01 -07:00 |
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f6bd4d8eb2
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Server: unreference player.h
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2022-04-25 13:34:51 -07:00 |
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7684fdbeb1
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Rebased against the latest Nuclide commit.
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2022-03-15 19:34:02 -07:00 |
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dedc13e178
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Update copyright information
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2022-03-13 16:56:32 -07:00 |
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2bcea26be7
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Remove inclusion of gs-entbase/server/defs.h
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2022-01-20 16:25:00 -08:00 |
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e501dbe814
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Client: Enable the damage/item notifications from Half-Life.
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2021-12-17 18:23:33 -08:00 |
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7a91fda437
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Client: Include ammo notify routines.
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2021-12-16 17:21:21 -08:00 |
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bcbbcc70d8
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Client: Include FreeHL's damage.qc.
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2021-10-21 23:33:02 +02:00 |
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399d33a701
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Add stub functions for the Vox sentence functions, which have been
taken out of upstream Nuclide.
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2021-10-20 01:21:23 +02:00 |
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c6616fe18f
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Insert muzzleflash precaches from Nuclide into ClientGame_RendererRestart
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2021-10-06 22:02:18 +02:00 |
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6035e11627
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Use GetSpawnX() methods instead of peeking into some attribute that
may change.
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2021-09-16 18:43:50 +02:00 |
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d8be29928d
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Remove input_sequence definition.
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2021-09-15 22:46:13 +02:00 |
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