Commit graph

47 commits

Author SHA1 Message Date
4959ed8f96
Fix compilation errors against upstream Nuclide 2023-09-18 13:29:32 -07:00
0bd0a130a7
Rebuild against FreeHL Develop 2023-07-27 23:25:38 -07:00
c03b3fc5dc
items: Implement ::PickupRespawn 2023-02-12 13:03:49 -08:00
f7a1910541
Remove base/src dependency.Remove base/src dependency and use valve/src's versions instead. 2023-02-12 12:55:42 -08:00
887c828439
add instructions.txt file 2023-02-08 16:32:04 -08:00
756932537a Bring us up to spec with the API 2023-01-18 19:45:26 -08:00
f5ed927ccf
Removal of Game_Input. If need be you can override NSClientPlayer's ProcessInput(). 2023-01-11 17:42:57 -08:00
c8bd73b020
Remove obsolete includes. 2023-01-08 13:35:26 -08:00
e930b66a6e
Make code build against upstream Nuclide. 2022-11-30 14:29:58 -08:00
4326610d81
Set pragma target fte_5768 2022-08-22 23:25:21 -07:00
0055520c78
Remove rules.qc and and old cvar 2022-07-16 15:08:13 -07:00
c1b072a6bb
Remove inclusion of pmove_water.qc, as it's gone. 2022-07-14 21:27:39 -07:00
530a8b03fe
Get more in line with upstream Nuclide, using env_sprite APIs 2022-07-07 09:11:05 -07:00
a1a7332836
item_pickup: Move precaches into Spawned() method. 2022-06-01 17:39:31 -07:00
aca3b62acc
Adjust naming against upstream. 2022-05-11 12:50:45 -07:00
fd00f1727d
Convert all classes to use the new parent names. The old ones were marked for deprecation long ago. 2022-05-10 14:59:32 -07:00
fa6b1fb38f
Improve player networking. 2022-05-01 17:01:30 -07:00
a94f19a5fc
Server: unreference player.h 2022-04-25 13:34:41 -07:00
def78f91a3
Extend FX_GibHuman with a dir (euler) and force parameter. 2022-04-05 20:37:30 -07:00
02114e9188
.touch fixes. 2022-04-03 14:07:09 -07:00
2bb6ca9628
Rebased against the latest Nuclide commit. 2022-03-15 19:33:51 -07:00
7d3aac7aa0
Update copyright information 2022-03-13 16:56:13 -07:00
4c10905ef2
ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides. 2022-03-03 14:11:07 -08:00
80ce0256cb
Remove inclusion of gs-entbase/server/defs.h 2022-01-20 16:24:03 -08:00
cb6daba9d4
Add FX_Corpse stuff, damage notifications... 2021-12-17 18:21:03 -08:00
91138ec57b
Use Font_GetID() to query drawfont. 2021-11-04 22:49:05 +01:00
48b07dea81
Client: Include FreeHL's damage.qc. 2021-10-21 23:31:14 +02:00
1310828b81
Remove deprecated EV_CHAT_VOX. 2021-10-20 01:19:40 +02:00
0334773293
Use GetSpawnX() methods instead of peeking into some attribute that
may change.
2021-09-16 18:39:13 +02:00
93bb3e92fe
Remove input_sequence definition. 2021-09-15 22:45:00 +02:00
363ee83bc1 Remove VALVE define from client/progs.src 2021-08-29 21:47:28 +02:00
2481e83903 Include valve' viewmodel efffects 2021-08-01 08:53:44 +02:00
dbd4cd3c3a Include flashlight.qc 2021-05-22 20:41:21 +02:00
594fea1df5 Add support for top/bottom color on players and viewmodels. 2021-05-20 16:02:49 +02:00
aee6759772 Don't set view_ofs here. 2021-05-16 23:15:17 +02:00
ed20861722 Use Base its damage.qc instead of FreeHL its. 2021-05-10 11:34:49 +02:00
42379ac7ac Shared: Optimise player.qc's prediction attribute code with the new macros. 2021-05-10 08:15:13 +02:00
e858860db2 Simplify prediction code with the help from upstream changes. 2021-05-08 17:45:24 +02:00
9d27fa953d Clean up the precaches. We are precaching SO much content twice! 2021-05-07 13:52:55 +02:00
507bbb8766 Fix a whole bunch of warnings and precaches. 2021-05-07 13:48:46 +02:00
aa31a0fa93 Make HouseHold Death compile against latest Nuclide animation changes. 2021-04-07 21:37:22 +02:00
cc6e441f2d Change pSeat references to pSeatLocal where applicable. 2021-03-31 13:41:50 +02:00
d2522c4e84 Include draw.qc from Nuclide's base game 2021-03-17 06:25:40 +01:00
653405e507 Merge client/input.qc and server/input.qc into shared/input.qc 2021-03-09 12:13:51 +01:00
4db204411d Fixed compiling with the latest Nuclide networking fixes! 2021-03-04 03:40:06 +01:00
41f5ca7853 Renamed some function names for readability (merged from main Nuclide tree) 2021-02-17 00:45:43 +01:00
542bc73bef Initial commit of the fixed codebase 2021-02-11 19:06:14 +01:00