ClientGame_EventParse() now has returns either 0 or 1 to signal successful overrides.
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1 changed files with 4 additions and 1 deletions
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@ -14,7 +14,7 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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int
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ClientGame_EventParse(float fHeader)
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{
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switch (fHeader) {
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@ -147,5 +147,8 @@ ClientGame_EventParse(float fHeader)
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HUD_WeaponPickupNotify(w);
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break;
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default:
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return (0);
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}
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return (1);
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}
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