Rebuild against FreeHL Develop
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c03b3fc5dc
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3 changed files with 25 additions and 8 deletions
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@ -54,8 +54,10 @@ HHDMultiplayerRules::PlayerDeath(NSClientPlayer pl)
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Sound_Play(pl, CHAN_AUTO, "player.die");
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if (pl.health < -50) {
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vector gibDir = vectoangles(pl.origin - g_dmg_eAttacker.origin);
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float gibStrength = g_dmg_iDamage * 2.0f;
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BreakModel_Entity(pl, gibDir, gibStrength);
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pl.health = 0;
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FX_GibHuman(pl.origin, vectoangles(pl.origin - g_dmg_eAttacker.origin), g_dmg_iDamage * 2.0f);
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return;
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}
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@ -108,15 +110,16 @@ HHDMultiplayerRules::PlayerSpawn(NSClientPlayer pp)
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}
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setmodel(pl, pl.model);
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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pl.velocity = [0,0,0];
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pl.SetSize(VEC_HULL_MIN, VEC_HULL_MAX);
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pl.ClearVelocity();
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pl.gravity = __NULL__;
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pl.frame = 1;
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pl.SetFrame(1);
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pl.SendFlags = UPDATE_ALL;
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pl.customphysics = Empty;
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pl.iBleeds = TRUE;
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forceinfokey(pl, "*spec", "0");
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forceinfokey(pl, "*deaths", ftos(pl.deaths));
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pl.SetInfoKey("*spec", "0");
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pl.SetInfoKey("*dead", "0");
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pl.SetInfoKey("*deaths", ftos(pl.deaths));
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pl.SetPropData("actor_human");
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pl.SetCanBleed(true);
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spot = Spawn_SelectRandom("info_player_deathmatch");
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setorigin(pl, spot.origin);
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@ -14,6 +14,8 @@
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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#include "../../../valve/src/shared/skeleton.h"
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/* all potential SendFlags bits we can possibly send */
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enumflags
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{
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12
zpak_sound.pk3dir/scripts/constants.txt
Normal file
12
zpak_sound.pk3dir/scripts/constants.txt
Normal file
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@ -0,0 +1,12 @@
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// weapon constants
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WEAPON_NONE 0
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WEAPON_BROOM 1
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WEAPON_FRYINGPAN 2
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WEAPON_FORKS 3
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WEAPON_KNIFE 4
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WEAPON_SODALAUNCHER 5
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WEAPON_LEGO 6
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WEAPON_HAIRSPRAY 7
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WEAPON_LEGOLAUNCHER 8
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WEAPON_GLOVE 9
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WEAPON_MACHETTE 10
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