nuclide-lite/src/system/Actor.qc

18 lines
No EOL
396 B
C++

.movementType_t ncActor_movementType;
void ncActor::ncActor ( void ) {
}
void ncActor::_InternalPostSpawn ( void ) {
/* monsters are auto-aim by default */
SetTakedamage( DAMAGE_AIM );
SetSolid( SOLID_SLIDEBOX );
SetMovetype( MOVETYPE_STEP );
}
void ncActor::SetMovementType ( movementType_t newMovement ) {
/* monsters are auto-aim by default */
ncActor_movementType = newMovement;
}