18 lines
No EOL
396 B
C++
18 lines
No EOL
396 B
C++
.movementType_t ncActor_movementType;
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void ncActor::ncActor ( void ) {
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}
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void ncActor::_InternalPostSpawn ( void ) {
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/* monsters are auto-aim by default */
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SetTakedamage( DAMAGE_AIM );
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SetSolid( SOLID_SLIDEBOX );
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SetMovetype( MOVETYPE_STEP );
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}
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void ncActor::SetMovementType ( movementType_t newMovement ) {
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/* monsters are auto-aim by default */
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ncActor_movementType = newMovement;
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} |