.movementType_t ncActor_movementType; void ncActor::ncActor ( void ) { } void ncActor::_InternalPostSpawn ( void ) { /* monsters are auto-aim by default */ SetTakedamage( DAMAGE_AIM ); SetSolid( SOLID_SLIDEBOX ); SetMovetype( MOVETYPE_STEP ); } void ncActor::SetMovementType ( movementType_t newMovement ) { /* monsters are auto-aim by default */ ncActor_movementType = newMovement; }