2025-01-29 12:37:35 +00:00
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.movementType_t ncActor_movementType;
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2025-01-24 09:55:37 +00:00
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void ncActor::ncActor ( void ) {
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2023-08-25 21:37:13 +00:00
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}
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2023-08-04 13:47:29 +00:00
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2025-01-24 09:55:37 +00:00
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void ncActor::_InternalPostSpawn ( void ) {
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2023-08-25 21:37:13 +00:00
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/* monsters are auto-aim by default */
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SetTakedamage( DAMAGE_AIM );
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SetSolid( SOLID_SLIDEBOX );
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SetMovetype( MOVETYPE_STEP );
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2025-01-24 09:55:37 +00:00
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}
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2025-01-29 12:37:35 +00:00
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void ncActor::SetMovementType ( movementType_t newMovement ) {
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/* monsters are auto-aim by default */
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ncActor_movementType = newMovement;
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}
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