nuclide-lite/src/system/Actor.qc

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.movementType_t ncActor_movementType;
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void ncActor::ncActor ( void ) {
}
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void ncActor::_InternalPostSpawn ( void ) {
/* monsters are auto-aim by default */
SetTakedamage( DAMAGE_AIM );
SetSolid( SOLID_SLIDEBOX );
SetMovetype( MOVETYPE_STEP );
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}
void ncActor::SetMovementType ( movementType_t newMovement ) {
/* monsters are auto-aim by default */
ncActor_movementType = newMovement;
}