Commit graph

14 commits

Author SHA1 Message Date
f6a3243eb7
ncItem: add SetItemModel, SetPickupSound, GetPickupSound, GetItemName, ItemForID methods
ncPlayer: add SelectInventoryItem, LocalSound methods
ncFX: add CastScreenFlash method
ncEntity: add CalculateLightLevel
2023-12-12 21:17:58 -08:00
f3fb7c6614
Add camera system, inventory/weapon system with object oriented weapons... 2023-11-26 22:30:08 -08:00
14e0a85dcd
idMover: style cleanup 2023-08-25 14:40:54 -07:00
a7a4333ec9
Port over NSMoverEntity as idMover.
Add idFX class.
Add idEngine::NumForEdict() and idEngine::EdictForNum()
Port over various methods.
2023-08-25 14:37:13 -07:00
1739999520
Shove the early Hexen 2 work in here. 2023-08-04 06:47:29 -07:00
0f2b845902
Add support for TARGET_QUAKEWORLD 2023-06-27 11:55:17 -07:00
5e19510035
Move over various changes from R2 2023-06-27 09:16:34 -07:00
f4d3a47448
add trigger_teleport, trigger_changelevel and a few helper methods 2022-11-14 19:03:57 -08:00
59d7be34d4
Insert the idTech 4 src tree conventions. 2022-11-14 18:14:07 -08:00
071c2ba93f
Get the player to spawn into the world. Added some simple definitions just to have some more entities show up. 2022-11-14 18:13:51 -08:00
6a401495c6
Document more of the constants and protocol related events. 2022-11-14 12:50:24 -08:00
8299bc16bd
add file documenting/defining quake engine builtins, as well as implement most get/set methods for the main entity class. 2022-11-11 19:35:41 -08:00
0389a55a0c
Add README file 2022-11-11 14:45:31 -08:00
3c984f4184
Initial commit of stub files. 2022-11-11 14:42:06 -08:00