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f6a3243eb7
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ncItem: add SetItemModel, SetPickupSound, GetPickupSound, GetItemName, ItemForID methods
ncPlayer: add SelectInventoryItem, LocalSound methods
ncFX: add CastScreenFlash method
ncEntity: add CalculateLightLevel
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2023-12-12 21:17:58 -08:00 |
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f3fb7c6614
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Add camera system, inventory/weapon system with object oriented weapons...
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2023-11-26 22:30:08 -08:00 |
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14e0a85dcd
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idMover: style cleanup
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2023-08-25 14:40:54 -07:00 |
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a7a4333ec9
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Port over NSMoverEntity as idMover.
Add idFX class.
Add idEngine::NumForEdict() and idEngine::EdictForNum()
Port over various methods.
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2023-08-25 14:37:13 -07:00 |
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1739999520
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Shove the early Hexen 2 work in here.
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2023-08-04 06:47:29 -07:00 |
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0f2b845902
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Add support for TARGET_QUAKEWORLD
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2023-06-27 11:55:17 -07:00 |
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5e19510035
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Move over various changes from R2
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2023-06-27 09:16:34 -07:00 |
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f4d3a47448
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add trigger_teleport, trigger_changelevel and a few helper methods
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2022-11-14 19:03:57 -08:00 |
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59d7be34d4
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Insert the idTech 4 src tree conventions.
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2022-11-14 18:14:07 -08:00 |
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071c2ba93f
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Get the player to spawn into the world. Added some simple definitions just to have some more entities show up.
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2022-11-14 18:13:51 -08:00 |
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6a401495c6
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Document more of the constants and protocol related events.
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2022-11-14 12:50:24 -08:00 |
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8299bc16bd
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add file documenting/defining quake engine builtins, as well as implement most get/set methods for the main entity class.
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2022-11-11 19:35:41 -08:00 |
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0389a55a0c
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Add README file
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2022-11-11 14:45:31 -08:00 |
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3c984f4184
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Initial commit of stub files.
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2022-11-11 14:42:06 -08:00 |
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