..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.ico
We use morphed's icon now.
2005-10-20 00:08:23 +00:00
cd_linux.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_win.c
Fixed MSVC SNAFU
2007-04-08 16:02:53 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
cl_cg.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
cl_demo.c
Small tweek that makes qtv slightly more usable without leaving the client.
2007-05-28 02:23:37 +00:00
cl_ents.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
cl_ignore.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
Fixed Molgrum's speed cheat.
2007-05-26 00:39:03 +00:00
cl_main.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
cl_master.h
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
cl_parse.c
Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
2007-02-23 00:21:33 +00:00
cl_plugin.inc
One d3d renderer.
2007-05-25 22:16:29 +00:00
cl_pred.c
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
cl_screen.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
cl_tent.c
cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
2006-06-02 17:42:36 +00:00
cl_ui.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
client.h
Fixed Molgrum's speed cheat.
2007-05-26 00:39:03 +00:00
clq2_cin.c
add r_drawflat_nonworldmodel, defaults to 0
2006-06-04 16:02:03 +00:00
clq2_ents.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
clq3_parse.c
Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
2007-02-23 00:21:33 +00:00
clq3defs.h
added gl_texturemode2d
2007-06-10 05:14:38 +00:00
console.c
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
2006-03-06 01:41:09 +00:00
crosshairs.dat
Standardised line endings
2005-06-15 04:40:33 +00:00
fragstats.c
Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
2006-03-11 03:12:10 +00:00
image.c
fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files.
2007-05-25 23:03:49 +00:00
in_morphos.c
some input cleanup, restarts should work a bit better
2006-05-10 22:12:20 +00:00
in_morphos.h
Added the MorphOS files.
2006-03-06 22:10:32 +00:00
in_raw.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
in_sdl.c
some input cleanup, restarts should work a bit better
2006-05-10 22:12:20 +00:00
in_win.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
input.h
some input cleanup, restarts should work a bit better
2006-05-10 22:12:20 +00:00
keys.c
fix console selection alignment
2006-07-17 16:41:06 +00:00
keys.h
Fixed all warnings in MDebug.
2006-02-11 14:51:36 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
Done Up2's bidding
2006-03-10 03:49:49 +00:00
m_items.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
m_master.c
Added a quick connect menu option which joins the client to the most populated server with a ping under 50. Mod/gamedir is not considered.
2006-12-25 18:29:05 +00:00
m_mp3.c
Mostly software renderer fixes.
2007-03-28 13:27:35 +00:00
m_multi.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
m_options.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
m_script.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
m_single.c
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
menu.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
menu.h
One d3d renderer.
2007-05-25 22:16:29 +00:00
merged.h
fixed some bugs with the previous commit (missing files, and some sw renderer issues). updated the dotnet2003 project files.
2007-05-25 23:03:49 +00:00
modelgen.h
mdl version 3 support, misc fixes
2006-03-13 23:20:49 +00:00
mymad.c
So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
2005-03-28 00:22:11 +00:00
net_master.c
This master doesn't resolve any more, it seems.
2006-12-25 18:19:45 +00:00
pr_csqc.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
pr_menu.c
bigfoot: Works for me(TM)
2007-03-11 16:51:45 +00:00
q2.ico
Initial Checkin
2004-08-23 00:15:46 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quakedef.h
Compiles in cygwin's mingw environment: make FTE_TARGET=win32
2006-10-05 21:59:43 +00:00
r_bulleten.c
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
2006-03-06 01:41:09 +00:00
r_bulleten.h
Initial Checkin
2004-08-23 00:15:46 +00:00
r_efrag.c
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
2006-03-06 01:41:09 +00:00
r_part.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
r_partset.c
cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
2006-06-02 17:42:36 +00:00
r_partset.h
support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
2006-05-07 01:49:06 +00:00
render.h
Molgrum has an odd compiler.
2007-05-26 01:27:52 +00:00
renderer.c
added gl_texturemode2d
2007-06-10 05:14:38 +00:00
renderque.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
renderque.h
Initial Checkin
2004-08-23 00:15:46 +00:00
resource.h
We use morphed's icon now.
2005-10-20 00:08:23 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sbar.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
sbar.h
Some minor tweeks to the hud plugin
2007-02-26 03:00:25 +00:00
screen.h
One d3d renderer.
2007-05-25 22:16:29 +00:00
skin.c
Fixes the q2 'wireframe players' bug.
2006-04-09 02:02:44 +00:00
snd_alsa.c
fix up some q2 sound effects and handle sound delays, misc cleanup
2006-05-10 07:35:19 +00:00
snd_directx.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
snd_dma.c
When sounds can't be found, don't spam the same message over and over again.
2006-10-05 22:11:17 +00:00
snd_linux.c
splitbuffer and submission_chunk no longer exist.
2006-10-09 22:29:37 +00:00
snd_mem.c
When sounds can't be found, don't spam the same message over and over again.
2006-10-05 22:11:17 +00:00
snd_mix.c
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
snd_mixa.s
clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
2006-05-09 07:26:14 +00:00
snd_morphos.c
Added the MorphOS files.
2006-03-06 22:10:32 +00:00
snd_mp3.c
Stuff
2005-04-16 16:21:27 +00:00
snd_ov.c
Simplified some code, added MorphOS support, fixed Vorbis decoding on big endian.
2006-07-08 22:45:07 +00:00
snd_sdl.c
SDL sound should be working fine now
2005-11-07 00:59:22 +00:00
snd_win.c
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
sound.h
When sounds can't be found, don't spam the same message over and over again.
2006-10-05 22:11:17 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_dosa.s
Files needed for linux to compile properly.
2004-09-07 18:18:02 +00:00
sys_linux.c
Can now load Quake 2 game files from an absolute path.
2007-01-18 23:17:31 +00:00
sys_morphos.c
Sys_EnumerateFiles() for MorphOS
2006-08-19 22:09:55 +00:00
sys_sdl.c
vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
2006-04-15 03:31:23 +00:00
sys_win.c
Mostly software renderer fixes.
2007-03-28 13:27:35 +00:00
sys_wina.s
Initial Checkin
2004-08-23 00:15:46 +00:00
teamplay.c
SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION.
2005-02-28 07:16:19 +00:00
textedit.c
Easier to use for debugging.
2006-09-18 22:52:33 +00:00
valid.c
Some Q3 fixes some plugin improvements so qvms can actually function correctly, and a couple of minor things.
2007-02-23 00:21:33 +00:00
vid.h
One d3d renderer.
2007-05-25 22:16:29 +00:00
view.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
view.h
only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
2006-05-06 05:50:33 +00:00
wad.c
fix default sky box for Q2 maps
2006-04-08 07:32:24 +00:00
wad.h
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
One d3d renderer.
2007-05-25 22:16:29 +00:00
winquake.rc
It's worth a laugh.
2006-01-12 22:20:23 +00:00
zqtp.c
add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup
2006-05-17 23:01:06 +00:00