When sounds can't be found, don't spam the same message over and over again.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2401 fc73d0e0-1445-4013-8a0c-d673dee63da5
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@ -922,6 +922,7 @@ void CL_ClearState (void)
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CL_AllowIndependantSendCmd(false); //model stuff could be a problem.
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S_StopAllSounds (true);
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S_ResetFailedLoad();
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Cvar_ApplyLatches(CVAR_SERVEROVERRIDE);
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@ -432,6 +432,7 @@ void CL_FinishDownload(char *filename, char *tempname)
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break;
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}
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}
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S_ResetFailedLoad(); //okay, so this can still get a little spammy in bad places...
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//this'll do the magic for us
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Skin_FlushSkin(filename);
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@ -720,6 +720,13 @@ sfx_t *S_FindName (char *name)
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return sfx;
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}
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void S_ResetFailedLoad(void)
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{
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int i;
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for (i=0 ; i < num_sfx ; i++)
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known_sfx[i].failedload = false;
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}
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/*
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==================
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@ -785,6 +785,9 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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char *name = s->name;
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if (s->failedload)
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return NULL; //it failed to load once before, don't bother trying again.
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// see if still in memory
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sc = Cache_Check (&s->cache);
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if (sc)
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@ -854,6 +857,7 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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{
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//FIXME: check to see if qued for download.
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Con_DPrintf ("Couldn't load %s\n", namebuffer);
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s->failedload = true;
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return NULL;
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}
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@ -866,6 +870,8 @@ sfxcache_t *S_LoadSound (sfx_t *s)
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return sc;
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}
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}
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s->failedload = true;
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return NULL;
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}
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@ -48,6 +48,7 @@ typedef struct {
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typedef struct sfx_s
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{
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char name[MAX_OSPATH];
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qboolean failedload; //no more super-spammy
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cache_user_t cache;
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sfxdecode_t *decoder;
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} sfx_t;
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