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fteqw/engine/client
2006-03-14 01:25:46 +00:00
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.cvsignore Updated by TortoiseCVS 2004-08-27 00:52:38 +00:00
anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
bymorphed.ico We use morphed's icon now. 2005-10-20 00:08:23 +00:00
cd_linux.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
cd_null.c Added newline at end of file 2005-11-29 11:28:32 +00:00
cd_sdl.c SDL works a bit better now 2005-01-12 08:38:31 +00:00
cd_win.c Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
cdaudio.h Initial Checkin 2004-08-23 00:15:46 +00:00
cl_cam.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_cg.c Quake3 cgame stuff should run a little bit longer now (depending on the mod...). 2006-03-14 01:16:44 +00:00
cl_demo.c playqtv now plays from an fteqtv proxy (with the 10 secs buffering). 2006-03-14 01:25:46 +00:00
cl_ents.c fix colormod reads for network deltas 2006-03-12 06:23:52 +00:00
cl_ignore.c added a macro for specifying all the cvar properties. This will simplify stuff for Q2. 2006-02-11 02:09:43 +00:00
cl_ignore.h blah 2005-11-30 21:39:27 +00:00
cl_input.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
cl_main.c playqtv now plays from an fteqtv proxy (with the 10 secs buffering). 2006-03-14 01:25:46 +00:00
cl_master.h sb2 bugfixes/tweeks/improvements. 2006-03-14 01:18:47 +00:00
cl_parse.c cl_shownet 2 was out of date (so clarify stuff at the same time) 2006-03-14 01:21:18 +00:00
cl_plugin.inc Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
cl_pred.c Small cleanup 2006-02-11 18:06:18 +00:00
cl_screen.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
cl_tent.c Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix. 2006-02-27 00:42:25 +00:00
cl_ui.c ui scripts and stuff should parse a little more easily now. 2006-03-12 05:21:15 +00:00
client.h playqtv now plays from an fteqtv proxy (with the 10 secs buffering). 2006-03-14 01:25:46 +00:00
clq2_cin.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
clq2_ents.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
clq3_parse.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
clq3defs.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
console.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
crosshairs.dat Standardised line endings 2005-06-15 04:40:33 +00:00
fragstats.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
image.c TimeServ wanted me to get rid of a Sys_Error in the jpeg loader. 2006-03-14 01:17:35 +00:00
in_morphos.c Damn copy/paste ;) 2006-03-12 12:51:17 +00:00
in_morphos.h Added the MorphOS files. 2006-03-06 22:10:32 +00:00
in_raw.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
in_sdl.c Build fix 2005-11-29 23:23:56 +00:00
in_win.c Fix for mouse pointers (should be more generic fixme: port changes to linux input too) 2006-03-10 03:52:12 +00:00
input.h Initial Checkin 2004-08-23 00:15:46 +00:00
keys.c console line scrolling fix, MDL/MD2/MD3/ZYM/DPM loading will no longer Sys_Error (still need bounds checking) 2006-03-12 08:01:48 +00:00
keys.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
lhfont.h Stole lh's font, for use without gamedata. 2005-01-05 08:02:25 +00:00
m_download.c Done Up2's bidding 2006-03-10 03:49:49 +00:00
m_items.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
m_master.c sb2 bugfixes/tweeks/improvements. 2006-03-14 01:18:47 +00:00
m_mp3.c fix builds 2006-03-11 04:39:16 +00:00
m_multi.c menu text change 2006-03-13 06:35:02 +00:00
m_options.c blooming stuff. I hope I got enough of the bugs out. 2006-03-03 03:31:19 +00:00
m_script.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
m_single.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
menu.c An alternate server browser, accessable via menu_servers2. 2006-02-28 00:46:04 +00:00
menu.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
merged.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
modelgen.h mdl version 3 support, misc fixes 2006-03-13 23:20:49 +00:00
mymad.c So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come. 2005-03-28 00:22:11 +00:00
net_master.c sb2 bugfixes/tweeks/improvements. 2006-03-14 01:18:47 +00:00
pr_csqc.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
pr_menu.c fix sw draw_image to work for both CSQC and plugins 2006-03-12 00:45:33 +00:00
q2.ico Initial Checkin 2004-08-23 00:15:46 +00:00
q2anorms.h Initial Checkin 2004-08-23 00:15:46 +00:00
q2m_flash.c Needed for q2 monster muzzle flashes. 2005-03-18 06:12:35 +00:00
quakedef.h fix sw compiling, use MSVC8 _s functions when applicable 2006-03-06 03:15:34 +00:00
r_bulleten.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_bulleten.h Initial Checkin 2004-08-23 00:15:46 +00:00
r_efrag.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
r_part.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
r_partset.c added particle fields beamtexstep/beamtexspeed for beam texture manipulation, added alphadelta which obsoletes alphachange 2006-02-11 23:41:40 +00:00
r_partset.h fix to radomvelvert 2005-10-09 22:06:52 +00:00
render.h Mostly colourmod stuff. A few fixes for q3 menus, some gamma fixes for q2, more verbose messages for pngs, and hopefully a gamma fix. 2006-02-27 00:42:25 +00:00
renderer.c add gl_lightmap_shift (needs to handle renderer swap), fix linux building 2006-03-11 18:33:56 +00:00
renderque.c Q2 works, models are depth sorted (the same time as particles). 2005-07-14 01:57:34 +00:00
renderque.h Initial Checkin 2004-08-23 00:15:46 +00:00
resource.h We use morphed's icon now. 2005-10-20 00:08:23 +00:00
roq.h Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
roq_read.c Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this. 2005-12-21 03:07:33 +00:00
sbar.c While playing with the new server browser, I noticed that the funstrings counted a ^7 escape as a character space towards the limit, rather than the number of printed chars. 2006-03-14 01:20:31 +00:00
sbar.h Initial Checkin 2004-08-23 00:15:46 +00:00
screen.h Fixed some warnings and stuph. 2005-01-24 23:47:32 +00:00
skin.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
snd_alsa.c makeconfig.sh - the shell script that generates config.h either automagically or through prompts, use it through make 2005-11-26 03:02:55 +00:00
snd_directx.c This is fun. 2006-02-01 22:36:12 +00:00
snd_dma.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
snd_linux.c Less warnings (none at the gcc-default warning level) 2006-03-04 20:43:48 +00:00
snd_mem.c Don't force sound/ infront of sound file names. 2006-02-22 23:39:07 +00:00
snd_mix.c fastarrays works properly now. 2006-01-28 06:41:20 +00:00
snd_mixa.s Initial Checkin 2004-08-23 00:15:46 +00:00
snd_morphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
snd_mp3.c Stuff 2005-04-16 16:21:27 +00:00
snd_ov.c Okay, don't be stupid and crash even though you know it doesn't work. 2006-03-12 05:23:18 +00:00
snd_sdl.c SDL sound should be working fine now 2005-11-07 00:59:22 +00:00
snd_win.c Redesigned sound code for greater modularity. 2005-06-14 04:52:10 +00:00
sound.h Fixed all warnings in MDebug. 2006-02-11 14:51:36 +00:00
spritegn.h Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy. 2005-05-13 10:42:48 +00:00
sys_dosa.s Files needed for linux to compile properly. 2004-09-07 18:18:02 +00:00
sys_linux.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
sys_morphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
sys_sdl.c This is fun. 2006-02-01 22:36:12 +00:00
sys_win.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
sys_wina.s Initial Checkin 2004-08-23 00:15:46 +00:00
teamplay.c SOFTWARE RENDERING IS BROKEN: DO NOT USE ASM VERSION. 2005-02-28 07:16:19 +00:00
textedit.c Should be more robust 2006-03-10 03:50:23 +00:00
valid.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
vid.h Initial Checkin 2004-08-23 00:15:46 +00:00
view.c gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
view.h I've been fixing warnings. 2005-10-07 16:27:20 +00:00
wad.c fix for RID #1394691 (boss2 at least) 2006-01-09 01:49:06 +00:00
wad.h Rewrote a few bsp tracing stuff (primarily for heightmap things). 2005-08-26 22:56:51 +00:00
winamp.h got rid of some anonymous unions 2006-02-17 02:51:59 +00:00
winquake.h Windows XP raw input support (should fix rid#1217412?) 2005-06-29 21:20:34 +00:00
winquake.rc It's worth a laugh. 2006-01-12 22:20:23 +00:00
zqtp.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00