..
anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
bymorphed.h
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
2007-07-23 11:48:53 +00:00
bymorphed.ico
We use morphed's icon now.
2005-10-20 00:08:23 +00:00
cd_linux.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_null.c
Added newline at end of file
2005-11-29 11:28:32 +00:00
cd_sdl.c
fix cd stuff
2006-05-09 00:36:25 +00:00
cd_win.c
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
2007-06-20 00:02:54 +00:00
cdaudio.h
Initial Checkin
2004-08-23 00:15:46 +00:00
cl_cam.c
A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
2007-09-17 20:35:39 +00:00
cl_cg.c
Fixed errors and warnings from the last commits.
2007-09-18 01:08:49 +00:00
cl_demo.c
a qtvplay bug fixed.
2007-12-15 18:45:40 +00:00
cl_ents.c
Small code clean up.
2007-12-15 18:51:34 +00:00
cl_ignore.c
added a macro for specifying all the cvar properties. This will simplify stuff for Q2.
2006-02-11 02:09:43 +00:00
cl_ignore.h
blah
2005-11-30 21:39:27 +00:00
cl_input.c
Added some anti-cheat measures, still needs lots of work.
2007-08-23 21:25:18 +00:00
cl_main.c
New default rate by Spike.
2007-12-18 16:05:02 +00:00
cl_master.h
mostly miscilaneous changes (some old stuff that I don't remember), lightsampling changes, qtv changes, avi sound changes
2006-09-17 00:59:22 +00:00
cl_parse.c
Security measures to prevent cheating with instant-join.
2007-11-23 18:27:30 +00:00
cl_plugin.inc
Allowed plugins a way to get location info from the engine
2007-10-05 10:46:26 +00:00
cl_pred.c
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
2007-06-20 00:02:54 +00:00
cl_screen.c
Resolved conflicts with macosx header files
2007-09-22 19:28:27 +00:00
cl_tent.c
Finally fixed lightning beam origins for spectated players.
2008-01-09 00:22:13 +00:00
cl_ui.c
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
2007-10-05 18:08:47 +00:00
client.h
Cleanup. Fixed the last warnings in GLDebug.
2007-10-05 19:10:43 +00:00
clq2_cin.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
clq2_ents.c
small fix to q2 model code
2007-10-24 02:10:38 +00:00
clq3_parse.c
A few things... f_ruleset stuff, 64bit qvm compatability, added cvars so you can put the built in http server on a custom port, added #warnings to annoy molgrum.
2007-09-17 20:35:39 +00:00
clq3defs.h
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
2007-10-05 18:08:47 +00:00
console.c
Basic ezQuake color code stripping.
2007-12-30 19:00:48 +00:00
crosshairs.dat
Standardised line endings
2005-06-15 04:40:33 +00:00
fragstats.c
So we can steal ezquake's fragstats files without warnings appearing
2007-08-30 18:23:57 +00:00
image.c
A proper fix for the setjmp bug converning non-jpeg's being passed to
2007-12-03 15:11:13 +00:00
in_macos.c
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
in_morphos.c
Added copyright header.
2007-09-09 14:28:59 +00:00
in_morphos.h
Added copyright header.
2007-09-09 14:28:59 +00:00
in_raw.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
in_sdl.c
some input cleanup, restarts should work a bit better
2006-05-10 22:12:20 +00:00
in_win.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
input.h
some input cleanup, restarts should work a bit better
2006-05-10 22:12:20 +00:00
keys.c
s/possabilities/possibilities, sv_displaypossabilities has changed name.
2007-10-08 12:56:17 +00:00
keys.h
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
lhfont.h
Stole lh's font, for use without gamedata.
2005-01-05 08:02:25 +00:00
m_download.c
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
2007-10-05 18:08:47 +00:00
m_items.c
Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
2007-08-20 02:13:51 +00:00
m_master.c
s/thier/their
2007-10-05 17:43:26 +00:00
m_mp3.c
Cygwin now builds. Fixed warnings.
2007-10-11 14:47:11 +00:00
m_multi.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
m_options.c
removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ;
2007-09-13 22:27:56 +00:00
m_script.c
Fixed warnings related to passing (char **) when (const char **) is excpected, just casting.
2007-08-20 02:13:51 +00:00
m_single.c
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
2007-10-05 18:08:47 +00:00
menu.c
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
2007-06-20 00:02:54 +00:00
menu.h
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
2007-10-05 18:08:47 +00:00
merged.h
No more HandlePause crap.
2007-09-23 15:20:46 +00:00
modelgen.h
mdl version 3 support, misc fixes
2006-03-13 23:20:49 +00:00
mymad.c
So you can enable the mp3 decoder with the appropriate library. I'm not going to add this as a default option for probably some time to come.
2005-03-28 00:22:11 +00:00
net_master.c
Fixed 1000 warnings, changed switch-statements to handle all enumerations. Sorted it up abit too.
2007-08-07 19:16:32 +00:00
pr_csqc.c
Link engine viewmodels if the specified draw mask is specified. This matches DarkPlaces behaviour, but can result in a bit of wierdness for existing fte-specific mods. This greatly simplifies the addition of viewmodels in csqc (although it was possible before, bigfoot!)
2008-01-09 00:27:59 +00:00
pr_menu.c
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
2007-10-05 18:08:47 +00:00
q2.ico
Initial Checkin
2004-08-23 00:15:46 +00:00
q2anorms.h
Initial Checkin
2004-08-23 00:15:46 +00:00
q2m_flash.c
Sigh, I suck.
2006-07-08 23:31:11 +00:00
quakedef.h
Fixed 2 warnings. I added #include <float.h> to quakedef.h which I hope is fine, and the fix should be fina as well.
2007-08-07 00:30:25 +00:00
r_bulleten.c
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
2006-03-06 01:41:09 +00:00
r_bulleten.h
Initial Checkin
2004-08-23 00:15:46 +00:00
r_efrag.c
gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
2006-03-06 01:41:09 +00:00
r_part.c
Spike's fix to prevent a crash due to particles being loaded before the map.
2007-11-22 17:08:18 +00:00
r_partset.c
cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes
2006-06-02 17:42:36 +00:00
r_partset.h
support r_particlesdesc chain loading; use r_particledesc "x;y;etc" to load multiple configs, removed shaft effect from spikeset, created new tsshaft set and added it into sets, change r_particlesdesc default to "spikeset;tsshaft"
2006-05-07 01:49:06 +00:00
render.h
Resolved conflicts with macosx header files
2007-09-22 19:28:27 +00:00
renderer.c
d3d renderers actually render stuff now.
2007-12-15 17:16:01 +00:00
renderque.c
Q2 works, models are depth sorted (the same time as particles).
2005-07-14 01:57:34 +00:00
renderque.h
Initial Checkin
2004-08-23 00:15:46 +00:00
resource.h
We use morphed's icon now.
2005-10-20 00:08:23 +00:00
roq.h
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
roq_read.c
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
2005-12-21 03:07:33 +00:00
sbar.c
New scoreboard stuff. scr_scoreboard_newstyle for a facelift, scr_scoreboard_teamscores for more info during teamplay. Both set to 1 as default. TODO: Alpha parameter in Draw_Fill(), sort players according to team and frags, not only frags.
2007-10-02 16:00:38 +00:00
sbar.h
Some minor tweeks to the hud plugin
2007-02-26 03:00:25 +00:00
screen.h
Fixed _alot_ of warnings, happy reviewing!
2007-08-06 21:13:15 +00:00
skin.c
Spectating is a bit more pleasant now that you can see a difference between the teams...
2007-11-03 15:09:12 +00:00
snd_alsa.c
s/compatable/compatible (take notice that sv_compatablehulls will have a changed name too)
2007-10-05 18:08:47 +00:00
snd_directx.c
One d3d renderer.
2007-05-25 22:16:29 +00:00
snd_dma.c
Changed sound cvars, backwards compability using the name2-field.
2007-12-30 19:01:43 +00:00
snd_linux.c
thier -> their
2007-12-23 20:28:40 +00:00
snd_macos.c
We now have a really crappy gl renderer for macosx.
2007-09-23 22:00:19 +00:00
snd_mem.c
Fixed Ogg support a bit. Enhanced DarkPlaces/Nuxuiz compatability. Fixed a couple other minor bugs.
2007-06-20 00:02:54 +00:00
snd_mix.c
Fix a crash that happens with a too long uptime.
2007-10-03 09:09:08 +00:00
snd_mixa.s
clean up mixer code, should solve some problems with popping noises, AVI sound recording needs testing
2006-05-09 07:26:14 +00:00
snd_morphos.c
Added copyright header.
2007-09-09 14:28:59 +00:00
snd_mp3.c
Stuff
2005-04-16 16:21:27 +00:00
snd_ov.c
Cosmetics.
2007-10-20 15:53:39 +00:00
snd_sdl.c
SDL sound should be working fine now
2005-11-07 00:59:22 +00:00
snd_win.c
SP_#? -> CON_#?
2007-09-23 15:28:06 +00:00
sound.h
Fixed _alot_ of warnings, happy reviewing!
2007-08-06 21:13:15 +00:00
spritegn.h
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
2005-05-13 10:42:48 +00:00
sys_dosa.s
Files needed for linux to compile properly.
2004-09-07 18:18:02 +00:00
sys_linux.c
added another thread call and fixed up some thread creation logic
2007-12-30 20:05:49 +00:00
sys_morphos.c
added another thread call and fixed up some thread creation logic
2007-12-30 20:05:49 +00:00
sys_sdl.c
added another thread call and fixed up some thread creation logic
2007-12-30 20:05:49 +00:00
sys_win.c
added another thread call and fixed up some thread creation logic
2007-12-30 20:05:49 +00:00
sys_wina.s
Initial Checkin
2004-08-23 00:15:46 +00:00
teamplay.c
s/thier/their
2007-10-05 17:43:26 +00:00
textedit.c
Easier to use for debugging.
2006-09-18 22:52:33 +00:00
valid.c
Cleanup. Fixed the last warnings in GLDebug.
2007-10-05 19:10:43 +00:00
vid.h
No more HandlePause crap.
2007-09-23 15:20:46 +00:00
view.c
This was not supposed to be commented!
2007-08-20 02:41:34 +00:00
view.h
only attempt to load npr textures with r_drawflat 2, gamma/contrast use callbacks, vid_hardwaregamma switched to renderer latch (pretty much had to use vid_restart anyway)
2006-05-06 05:50:33 +00:00
wad.c
fix default sky box for Q2 maps
2006-04-08 07:32:24 +00:00
wad.h
Rewrote a few bsp tracing stuff (primarily for heightmap things).
2005-08-26 22:56:51 +00:00
winamp.h
got rid of some anonymous unions
2006-02-17 02:51:59 +00:00
winquake.h
One d3d renderer.
2007-05-25 22:16:29 +00:00
winquake.rc
It's worth a laugh.
2006-01-12 22:20:23 +00:00
zqtp.c
Use tp_name cvars where possible.
2007-10-14 18:38:44 +00:00