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.cvsignore
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anorms.h
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bymorphed.ico
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cd_linux.c
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cd_null.c
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cd_sdl.c
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cd_win.c
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cdaudio.h
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cl_cam.c
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cl_cg.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_demo.c
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fixed erroneous timeouts when playing NQ demos
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2006-03-10 03:51:12 +00:00 |
cl_ents.c
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Found a bug with mvd playback and colormod.
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2006-03-06 18:53:09 +00:00 |
cl_ignore.c
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cl_ignore.h
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cl_input.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_main.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_master.h
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cl_parse.c
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'this is gccs bug', 'honest'.... you believe me, right? please?
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2006-03-06 21:11:50 +00:00 |
cl_plugin.inc
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
cl_pred.c
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cl_screen.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
cl_tent.c
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cl_ui.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
client.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq2_cin.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq2_ents.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq3_parse.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
clq3defs.h
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console.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
crosshairs.dat
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fragstats.c
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image.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
in_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
in_morphos.h
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
in_raw.h
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in_sdl.c
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in_win.c
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Fix for mouse pointers (should be more generic fixme: port changes to linux input too)
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2006-03-10 03:52:12 +00:00 |
input.h
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keys.c
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Fix for mouse pointers (should be more generic fixme: port changes to linux input too)
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2006-03-10 03:52:12 +00:00 |
keys.h
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lhfont.h
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m_download.c
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Done Up2's bidding
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2006-03-10 03:49:49 +00:00 |
m_items.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_master.c
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At least some of Up2's bidding.
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2006-03-10 03:50:08 +00:00 |
m_mp3.c
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Altivec doesn't like pixel, apparently.
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2006-03-06 21:27:25 +00:00 |
m_multi.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_options.c
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m_script.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
m_single.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
menu.c
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menu.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
merged.h
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modelgen.h
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mymad.c
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net_master.c
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pr_csqc.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
pr_menu.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
q2.ico
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q2anorms.h
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q2m_flash.c
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quakedef.h
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fix sw compiling, use MSVC8 _s functions when applicable
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2006-03-06 03:15:34 +00:00 |
r_bulleten.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_bulleten.h
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r_efrag.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
r_part.c
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r_partset.c
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r_partset.h
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render.h
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renderer.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
renderque.c
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renderque.h
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resource.h
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roq.h
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roq_read.c
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sbar.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
sbar.h
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screen.h
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skin.c
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snd_alsa.c
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snd_directx.c
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snd_dma.c
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snd_linux.c
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |
snd_mem.c
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snd_mix.c
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snd_mixa.s
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snd_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
snd_mp3.c
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snd_ov.c
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snd_sdl.c
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snd_win.c
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sound.h
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spritegn.h
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sys_dosa.s
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sys_linux.c
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sys_morphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
sys_sdl.c
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sys_win.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
sys_wina.s
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teamplay.c
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textedit.c
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Should be more robust
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2006-03-10 03:50:23 +00:00 |
valid.c
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vid.h
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view.c
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
view.h
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wad.c
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wad.h
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winamp.h
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winquake.h
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winquake.rc
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zqtp.c
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Less warnings (none at the gcc-default warning level)
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2006-03-04 20:43:48 +00:00 |