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  • f8629df2a8 support for /me, as well as autodownloading of the palette (for when running off q3 data) Spoike 2004-11-17 17:58:22 +0000
  • e19ea04207 toggling the console makes the loading plaque go away. Spoike 2004-11-17 17:57:09 +0000
  • 233bf881f3 Big coords is supported in the client too. Spoike 2004-11-17 17:56:27 +0000
  • 5081ebab5e adding md3 tags. Spoike 2004-11-17 17:55:19 +0000
  • c18171b53e units-per-second meter added. Spoike 2004-11-17 17:54:20 +0000
  • 74a54591e1 OpenGL is moving to matricies. Spoike 2004-11-17 17:53:50 +0000
  • 6a2482ad17 some parts rewritten to cope with bigcoords. Spoike 2004-11-17 17:52:56 +0000
  • bcbd887bab FTE_STRINGS is now supported (and created...) Spoike 2004-11-17 17:52:18 +0000
  • 9d1ae54baa server switches to bigcoords Spoike 2004-11-17 17:49:18 +0000
  • b07301c633 Finish off some serverside bigcoords stuff Spoike 2004-11-17 17:43:07 +0000
  • 12de27385e localinfo/serverinfo savings Spoike 2004-11-17 17:42:28 +0000
  • 7da6c1188e it can switch to big origins now. Spoike 2004-11-17 17:41:25 +0000
  • 7a8da0015d hexen2 angles stuff Spoike 2004-11-17 17:40:39 +0000
  • a5f4315437 hexen2 angle fixes... reminds me... I should look at hipnotics rotating stuff some time... If only I HAD hipnotic. Can someone test and tell me if I got rotating pitches correct? Spoike 2004-11-17 17:40:05 +0000
  • 93a54a0a0d coords stuff (and early pk3 downloading support) Spoike 2004-11-17 17:38:49 +0000
  • 956b174c9d cfg_save causes serverinfo/localinfo to be saved. (as well as a warnings fix) Spoike 2004-11-17 17:37:18 +0000
  • 5f50922094 added baseq3 as a possible alternative gamedir Spoike 2004-11-17 17:35:46 +0000
  • b4c6345c34 the coord change reaches protocol.h. Spoike 2004-11-17 17:35:01 +0000
  • 3c5ef43b0d floating point orgs added Spoike 2004-11-17 17:34:14 +0000
  • 5e9a4033cb Does that make physics any nicer? Spoike 2004-11-17 17:33:16 +0000
  • bf8ac1cb3b removed some warnings. Spoike 2004-11-17 17:31:21 +0000
  • ab9f3d637d support for ',' in for statements. Spoike 2004-11-16 05:10:48 +0000
  • 939eb98abf ++/-- prefix operators were evaluating the entire right-hand side (including greater-thans!) Spoike 2004-11-16 04:43:12 +0000
  • b7b07796fe FrikQCC style frame macros from other qc files is now supported. Spoike 2004-11-15 13:03:32 +0000
  • 619dd3393c Needed new warning type. Spoike 2004-11-15 13:02:31 +0000
  • d6ee27a098 Hopefully this will fix the culling issues that purplehaze reported. Spoike 2004-11-15 13:00:59 +0000
  • 2f53eab1a0 Hmm. Get regular shaderless code compiling again. Spoike 2004-11-15 12:59:57 +0000
  • dd533981a0 Added an option to prevent restarting. Users might object to always having it reset. Plus, if a user can get a crash, we can allow windows to let us know where abouts. Spoike 2004-11-13 17:39:26 +0000
  • 0f7ea1c673 Small change that'll help diagnosing mvd playback errors... Spoike 2004-11-13 17:37:49 +0000
  • 2b4346e954 PF_ORIGINDBL is gone. We're going for engine-wide conversion to float coords depending on map size. Spoike 2004-11-13 17:36:42 +0000
  • d2ea3b7768 Frindlier error. Spoike 2004-11-13 17:34:58 +0000
  • 1212770986 Friendlier breakpoints. Spoike 2004-11-13 17:34:07 +0000
  • 0ba312c9e3 macros were broken. This removes the warnings when calling the new parsing function with C like seperation.. Spoike 2004-11-13 17:33:05 +0000
  • 6c806092b9 Added support for lno files and fixed a crash when loading games/hexen2 level returns. Spoike 2004-11-13 17:32:03 +0000
  • a0bf669e3e fixes for the new backend. Spoike 2004-11-13 17:31:04 +0000
  • bef51071a6 Renderer fixes. Spoike 2004-11-13 17:30:33 +0000
  • 1f64e32b45 small bugfixes. Spoike 2004-11-13 17:29:47 +0000
  • a011c20348 Whoops... *whistles*... say_team was compleatly and utterly... say. Spoike 2004-11-13 17:27:34 +0000
  • a6fdafe6ee grenade trails no longer stain. Spoike 2004-11-13 17:25:13 +0000
  • a22b226f6c Prevent the double boost of gamma. Spoike 2004-11-13 17:24:33 +0000
  • dbf4d2b8c4 Erm... whoops... Use the one from the headers. Spoike 2004-11-13 17:23:46 +0000
  • f26eb67d2b An indication as to my motives... floating point coords. Spoike 2004-11-13 17:23:03 +0000
  • 6e4d99572a Closed a security hole Spoike 2004-11-13 17:22:13 +0000
  • ecc515918e Put some limits up... I really need to make those dynamic! Spoike 2004-11-13 17:21:33 +0000
  • 99c8a53d00 Enemy territory (and possibly rtcw if we didn't have that already - I dunno.. I don't have a copy!) bsp support. Spoike 2004-11-13 17:20:25 +0000
  • 7e7582b734 I feel that '#pragma warning disable Q302' will shortly be overused... Added -Kno-ifstring parameter to break correction of if(string) to testing for null instead of empty string. Added a couple of fixes for stacked function calls. The reference and dereference (& and *) operators are now working with -Tfte! Woot. Function calls to functions taking integer arguments with a floating point parameter have been tweeked to supply an implicit conversion rather than erroring all of a sudden. Spoike 2004-11-13 17:18:34 +0000
  • ed24206d93 I thought TimeServ had fixed this... Ah well, here timeserv, have a conflict! Spoike 2004-11-13 09:23:09 +0000
  • bd038aa1d8 cvar cleanup TimeServ 2004-11-10 19:28:24 +0000
  • c1bc340cd9 function calls may now nest perfectly... hopefully Spoike 2004-11-09 06:02:02 +0000
  • 98d6bf162d assignment to world now names a function. Spoike 2004-11-08 11:46:34 +0000
  • 53ffe9c50e run errors are better now. Spoike 2004-11-08 11:45:45 +0000
  • 8d7f132afc freeing free ents is now more user friendly. Spoike 2004-11-08 11:45:14 +0000
  • 6df21ba2b5 Arrays now use tolerances, and function arrays work a bit better... Spoike 2004-11-08 11:44:05 +0000
  • 85ebd04b50 made it not so wasteful with temps... it was shocking... And fixed up some defs parsing code. Spoike 2004-11-06 14:54:28 +0000
  • 1378564dcd New warning type. Spoike 2004-11-06 14:47:24 +0000
  • 586900f0c9 Fix for CheckSpawn, so that self is now always valid. (wasn't before) Spoike 2004-11-06 14:27:53 +0000
  • 2a9d845acd Compiler now uses FAR less temps in arrays. Spoike 2004-11-06 14:27:03 +0000
  • c236b327a8 Small tweeks Spoike 2004-11-06 03:05:39 +0000
  • 38343bf8a3 switch(int) works now Spoike 2004-11-04 05:53:20 +0000
  • e2ef3f2b65 Revised array usage, partly added pointers, added a couple of warnings (preventing crashes...) and fixed two array bugs that appear with non-vector arrays with > 15 elements. Spoike 2004-11-04 04:19:10 +0000
  • 5031c2a92f more informative Spoike 2004-11-04 01:22:18 +0000
  • cef4a1e478 small bugfix with relation to count of errors dropping after the first compile. Spoike 2004-11-03 04:21:42 +0000
  • 89861c05c6 Edit my bigger defs.qc file please. Spoike 2004-11-03 04:21:05 +0000
  • 03499283fd fixed compilation problems with the release target. Spoike 2004-11-03 04:20:11 +0000
  • 2acc7afa28 particle fix TimeServ 2004-10-29 08:50:57 +0000
  • cb66a2e005 particle fix TimeServ 2004-10-29 07:54:11 +0000
  • eb4b6fff0f Made things more robust (particuarly with respect to cmd observe) Spoike 2004-10-29 06:11:33 +0000
  • cd9c6d7811 Loophole closed that could have been used to crash the engine. Spoike 2004-10-28 21:13:52 +0000
  • 10ad1bbade Made fog a little more resliliant to distance. Spoike 2004-10-28 07:12:13 +0000
  • f1c3a20eef How hideous. A glquake dir... Spoike 2004-10-28 07:08:32 +0000
  • 76b15ade25 Added support for GL_EXT_compiled_vertex_array Spoike 2004-10-28 07:07:44 +0000
  • d5ce9a1c68 Heavier optimisations (and a couple of debugging warnings) Spoike 2004-10-28 07:03:56 +0000
  • 9dfffde72b How'd that get there? Should all work now. Spoike 2004-10-28 00:48:33 +0000
  • 02433b23aa Support for # and ## Spoike 2004-10-27 23:51:52 +0000
  • 8dffeea9ad Fixed a pretty serious problem with q3 shader rendering. Spoike 2004-10-27 23:33:35 +0000
  • f2ddeefe19 Warning and target fixes. Spoike 2004-10-26 23:06:29 +0000
  • 0f6b5d1eef allow the minimal gl to compile Spoike 2004-10-26 23:05:19 +0000
  • 253cf12933 particle fix TimeServ 2004-10-26 21:36:47 +0000
  • 5133f438a9 Added unreachable code warning and tightened up missing return values. Spoike 2004-10-26 16:31:03 +0000
  • b5e691d873 Small harmless bugfix in SV_SpawnSpectator. Spoike 2004-10-26 15:33:33 +0000
  • f005b5bfd0 don't try loading q3 ui vm anymore. Spoike 2004-10-26 15:32:27 +0000
  • 9982c2d9f9 Vertex lighting cvar added. Spoike 2004-10-26 15:31:39 +0000
  • 3508d4c3a3 couple more max map planes. Spoike 2004-10-26 15:30:57 +0000
  • 7a2b6570f2 Giving shaders the normals info. Spoike 2004-10-26 15:30:13 +0000
  • 4fe59ae9b1 print( vtos( a ), " ", vtos( b ), "\n" ); works properly now. Spoike 2004-10-26 15:18:40 +0000
  • 6f84b3c3f3 Adding scissor support. Spoike 2004-10-26 14:55:41 +0000
  • 4ed2994308 Added a few messages to let people know which models are being buggy. Spoike 2004-10-26 14:54:59 +0000
  • 88151b16e8 precompiler changes. Spoike 2004-10-26 14:41:05 +0000
  • 5981194db4 fixed a pretty major bug with continue used within a while. Fixed working of assignments to other vars. Spoike 2004-10-26 14:39:55 +0000
  • 6e08cbd0a1 make string tokenizing treat commas as seperate tokens. Spoike 2004-10-26 14:38:19 +0000
  • e86a39d079 beam stuff for regular effects, SM_UNICIRCLE addition TimeServ 2004-10-23 22:21:38 +0000
  • fc20b7cb95 "die 0" case for particles/beams fix TimeServ 2004-10-21 01:01:10 +0000
  • 11dc6c828c I broke the do{}while(string); handling Spoike 2004-10-20 13:45:19 +0000
  • 6976b04908 beam fix TimeServ 2004-10-19 21:56:31 +0000
  • ae3545ef6d I did not just do that... TimeServ 2004-10-19 19:09:50 +0000
  • 4c2123484c beam fix TimeServ 2004-10-19 19:08:42 +0000
  • 0524b0115a beam fix TimeServ 2004-10-19 18:56:13 +0000
  • dff7e8bc0f beam fix TimeServ 2004-10-19 16:27:30 +0000
  • 4f36d50f60 Few bug fixes and some q3 compatable shaders. Spoike 2004-10-19 16:10:14 +0000
  • ef1c50ef77 q3 compatable shader parsing. Spoike 2004-10-19 15:56:22 +0000