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How hideous. A glquake dir...

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@383 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2004-10-28 07:08:32 +00:00
parent 76b15ade25
commit f1c3a20eef

View file

@ -600,7 +600,6 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
GLX_DEPTH_SIZE, 1,
None
};
char gldir[MAX_OSPATH];
XSetWindowAttributes attr;
unsigned long mask;
Window root;
@ -779,9 +778,6 @@ qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
GL_Init(&GLX_GetSymbol);
sprintf (gldir, "%s/glquake", com_gamedir);
Sys_mkdir (gldir);
VID_SetPalette(palette);
Con_SafePrintf ("Video mode %dx%d initialized.\n", info->width, info->height);